#include "FormatDataLibrary.h" #include "LuaCall.h" #include "AnimQueue.h" #include "MovementComponentState.h" #include "Kismet/KismetTextLibrary.h" FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataBool(bool AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Text; Result.ArgumentName = Name; Result.ArgumentValue = UKismetTextLibrary::Conv_BoolToText(AutoConvertedValue); return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataByte(uint8 AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Int; Result.ArgumentName = Name; Result.ArgumentValueInt = AutoConvertedValue; return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataInt(int AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Int; Result.ArgumentName = Name; Result.ArgumentValueInt = AutoConvertedValue; return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataInt64(int64 AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Int; Result.ArgumentName = Name; Result.ArgumentValueInt = AutoConvertedValue; return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataFloat(float AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Float; Result.ArgumentName = Name; Result.ArgumentValueFloat = AutoConvertedValue; return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataDouble(double AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Double; Result.ArgumentName = Name; Result.ArgumentValueDouble = AutoConvertedValue; return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataText(FText AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Text; Result.ArgumentName = Name; Result.ArgumentValue = AutoConvertedValue; return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataString(FString AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Text; Result.ArgumentName = Name; Result.ArgumentValue = UKismetTextLibrary::Conv_StringToText(AutoConvertedValue); return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataName(FName AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Text; Result.ArgumentName = Name; Result.ArgumentValue = UKismetTextLibrary::Conv_NameToText(AutoConvertedValue); return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataKey(FKey AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Text; Result.ArgumentName = Name; Result.ArgumentValue = UKismetTextLibrary::Conv_NameToText(AutoConvertedValue.GetFName()); return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataGender(ETextGender AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Gender; Result.ArgumentName = Name; Result.ArgumentValueGender = AutoConvertedValue; return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataObject(UObject *AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Text; Result.ArgumentName = Name; Result.ArgumentValue = UKismetTextLibrary::Conv_ObjectToText(AutoConvertedValue); return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataVector(const FVector &AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Text; Result.ArgumentName = Name; Result.ArgumentValue = UKismetTextLibrary::Conv_VectorToText(AutoConvertedValue); return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataVector2D(const FVector2D &AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Text; Result.ArgumentName = Name; Result.ArgumentValue = UKismetTextLibrary::Conv_Vector2dToText(AutoConvertedValue); return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataRotator(const FRotator &AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Text; Result.ArgumentName = Name; Result.ArgumentValue = UKismetTextLibrary::Conv_RotatorToText(AutoConvertedValue); return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataTransform(const FTransform &AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Text; Result.ArgumentName = Name; Result.ArgumentValue = UKismetTextLibrary::Conv_TransformToText(AutoConvertedValue); return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataLuaValues(const UlxLuaValues *AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Text; Result.ArgumentName = Name; Result.ArgumentValue = FText::FromString(AutoConvertedValue->DebugString()); return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataAnimationStep(const FlxAnimationStep &AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Text; Result.ArgumentName = Name; Result.ArgumentValue = FText::FromString(UlxAnimationStepLibrary::AnimationStepDebugString(AutoConvertedValue)); return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataMovementComponentState(const FlxMovementComponentState &AutoConvertedValue, const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Text; Result.ArgumentName = Name; Result.ArgumentValue = FText::FromString(UlxMovementComponentStateLibrary::DebugString(AutoConvertedValue)); return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataBlank(const FString &Name) { FFormatArgumentData Result; Result.ArgumentValueType = EFormatArgumentType::Text; Result.ArgumentName = Name; Result.ArgumentValue = FText(); return Result; } FFormatArgumentData UlxFormatDataLibrary::FormatArgumentDataEnum(uint8 Value, const FString &Name, const UObject *PinSubCategoryObject) { const UEnum *Enum = Cast(PinSubCategoryObject); FFormatArgumentData Result; if (Enum == nullptr) { Result.ArgumentValueType = EFormatArgumentType::Int; Result.ArgumentName = Name; Result.ArgumentValueInt = Value; } else { Result.ArgumentValueType = EFormatArgumentType::Text; Result.ArgumentName = Name; Result.ArgumentValue = FText::Format(INVTEXT("<{0}>"), Enum->GetDisplayNameTextByValue(Value)); } return Result; }