// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "AnimQueue.h" #include "TangibleInterface.h" #include "Tangible.generated.h" /** * */ UCLASS() class INTEGRATION_API UlxTangible : public UObject { GENERATED_BODY() public: UPROPERTY() AActor* Actor; FlxAnimTracker AnimTracker; FString Plane; void Init(AActor* a, const FString &plane) { Actor = a; Plane = plane; } };