#include #include #include #include #include #include #include #include "luastack.hpp" #include "util.hpp" #include "viewer.hpp" #include "traceback.hpp" #include "textgame.hpp" #include "luaconsole.hpp" // Add another error status. static lua_State *globalL = NULL; static void lstop(lua_State *L, lua_Debug *ar) { (void)ar; /* unused arg. */ lua_sethook(L, NULL, 0, 0); /* Avoid luaL_error -- a C hook doesn't add an extra frame. */ luaL_where(L, 0); lua_pushfstring(L, "%sinterrupted!", lua_tostring(L, -1)); lua_error(L); } static void laction(int i) { signal(i, SIG_DFL); /* if another SIGINT happens before lstop, terminate process (default action) */ lua_sethook(globalL, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1); } static void l_message(const char *msg) { fputs(msg, stderr); fputc('\n', stderr); fflush(stderr); } static int report(lua_State *L, int status) { if (status && !lua_isnil(L, -1)) { const char *msg = lua_tostring(L, -1); if (msg == NULL) msg = "(error object is not a string)"; l_message(msg); lua_pop(L, 1); } return status; } static void doexp(lua_State *L, const std::string &exp) { int status = luaL_loadbuffer(L, exp.c_str(), exp.size(), "=stdin"); assert(status == LUA_OK); globalL = L; signal(SIGINT, laction); status = traceback_pcall(L, 0, LUA_MULTRET); signal(SIGINT, SIG_DFL); if (status != LUA_OK) { report(L, status); lua_gc(L, LUA_GCCOLLECT, 0); } if (status == LUA_OK && lua_gettop(L) > 0) { lua_getglobal(L, "pprint"); if (lua_isnil(L, -1)) { lua_pop(L, 1); lua_getglobal(L, "print"); } lua_insert(L, 1); if (lua_pcall(L, lua_gettop(L) - 1, 0, 0) != 0) { l_message( lua_pushfstring(L, "error calling 'print' (%s)", lua_tostring(L, -1))); } } } void TextGame::run() { LuaConsole console; while (true) { console.add_stdin(); switch (console.state()) { case LuaConsole::STATE_INCOMPLETE: break; case LuaConsole::STATE_COMPLETE: doexp(viewer_.get_lua_state(), console.expression()); console.clear(); break; case LuaConsole::STATE_SLASHCOMMAND: std::cerr << "Slash commands not supported yet." << std::endl; console.clear(); break; case LuaConsole::STATE_SYNTAX: std::cerr << console.syntax() << std::endl; console.clear(); break; } } }