makeclass('login') function login.interface(actor, place) gui.menu_item("cb_becomeplayer", "Become a Player") gui.menu_item("cb_p123", "Print 1, 2, 3") end function login.cb_becomeplayer(actor, place, dialog) tangible.setclass(actor, player) end function login.cb_p123(actor, place, dialog) print(1) wait(1) print(2) wait(1) print(3) end -- this is function documentation for setfoo. function setfoo(n) tangible.nopredict() tangible.actor().inventory.foo = n end function buildq() return tangible.build{class="login", x=10, y=0, z=0, plane="nowhere", graphic="what"} end