//////////////////////////////////////////////////////////////////////////////// // // PRINTBUFFER // // Lua has a 'print' statement - in client-server mode, where does the output of // the 'print' statement go? We need to be able to handle print-statements on // the server (and forward them to the client), and we need for predictive // prints to be handled gracefully. // // Class PrintBuffer is a buffer for storing the output of the print statement. // It is part of the actor tangible. When a lua thread calls 'print', the print // goes into stringstream lthread_console. When the thread stops or yields, the // contents of lthread_console are converted to lines and transferred to the // PrintBuffer of the actor. From there, it gets difference transmitted, and the // client can probe it. // // Suppose, for example, that the player logs in and invokes a plan that prints // six lines from a Robert Frost poem. That plan is executed by both the master // model and the synchronous model. When the thread finishes, the PrintBuffer // in the actor in the master model will contain this: // // * Block 0: Whose woods these are I think I know. [authoritative] // * Block 1: His house is in the village though; [authoritative] // * Block 2: He will not see me stopping here [authoritative] // * Block 3: To watch his woods fill up with snow. [authoritative] // * Block 4: My little horse must think it queer [authoritative] // * Block 5: To stop without a farmhouse near. [authoritative] // // Note that the buffer stores line numbers, which start from zero the moment // the player logs in. In the master model, all lines are always authoritative // because everything in the master model is authoritative. In the synchronous // model, the PrintBuffer is likely to contain the same strings, but the lines // will all be marked as [prediction] instead of [authoritative]. // // When the server difference transmits, the difference transmission will fix up // any mistakes in the PrintBuffer in the synchronous model. In the process, it // will also fix up any [prediction] changing it to [authoritative]. // // Periodically, the oldest lines in the buffer will get discarded. More on // this later. When lines get discarded, the line numbers don't change. For // example, if we were to discard three lines from the buffer above, this is // what would remain: // // * Line 3: To watch his woods fill up with snow. [authoritative] // * Line 4: My little horse must think it queer [authoritative] // * Line 5: To stop without a farmhouse near. [authoritative] // // The client will periodically probe the PrintBuffer. Suppose it sees all six // lines of the Robert Frost poem. The next time it probes the buffer, it will // still see those same six lines. The client will continue to see those six // lines until it takes explicit steps. // // Here's how we keep the buffer from growing forever. The client probes the // PrintBuffer, and sees some authoritative lines. The client downloads and // stores those lines locally. Once the lines are stored locally in the client, // the client injects a command into the command stream: "delete from // PrintBuffer up to line N" into the command stream. This will cause the // engine to discard the lines that the client no longer needs. // // Note that when the client injects a "delete from PrintBuffer" into the // command stream, that's an invoke-command that has to follow the same process // as any other client invoke command. It can take time for it to get // processed. Therefore, the client must be prepared that it might see some // redundant lines for a little while. // //////////////////////////////////////////////////////////////////////////////// #ifndef PRINTBUFFER_HPP #define PRINTBUFFER_HPP #include "streambuffer.hpp" #include "util.hpp" #include #include #include class PrintBuffer { private: // The most recent lines printed. std::deque lines_; // Line number of the first line in the buffer. From this, all other // line numbers can be inferred. int first_line_; // Line number of the first unchecked line in the buffer. All line // numbers including this one and beyond are unchecked. int first_unchecked_; // The world type of the enclosing model. This is used to determine // whether add_string increments the n_checked counter or not. util::WorldType world_type_; // Add a line of text (internal). Line is expected to NOT contain // a newline (or any other weird control characters). void add_line(const char *line, int len); // Return the line number beyond the end of the buffer. int last_line() const { return first_line_ + int(lines_.size()); } // Get the specified line number. const std::string &nth(int n) const { return lines_[n - first_line_]; } public: PrintBuffer(util::WorldType wt); // Add a string. If the string doesn't end in a newline, a newline // is added. The string is broken into lines, and the lines are added // to the PrintBuffer. void add_string(const char *text, int len); void add_string(const std::string &s); // Discard lines up to but not including line N. void discard_upto(int n); // Difference transmission void diff(const PrintBuffer &auth, StreamBuffer *sb) const; void patch(StreamBuffer *sb); // Clear the buffer (for unit testing) void clear(); // Print the entire contents of the buffer to a string (for unit testing). std::string debug_string() const; }; using UniquePrintBuffer = std::unique_ptr; #endif // PRINTBUFFER_HPP