makeclass('player') makeclass('light') freqcolor={ azure=152, black=35200, blue=59300, brown=20000, chocolate=1840, cream=8610, crimson=575, fawn=272, gold=17300, green=34200, grey=17300, lemon=445, lilac=1020, mauve=719, ochre=132, olive=1910, orange=22500, peach=3860, pink=27200, purple=13700, red=52200, rose=4310, ruby=994, russet=68, scarlet=315, silver=13200, violet=3590, white=45100, yellow=24400 } function player:near_iter(rad,kind1,kind2,kind3) local lis=tangible.near(self,rad,true,true) local i=1 return function() while i<=#lis do i=i+1 if not kind1 or isa(lis[i-1],kind1,kind2,kind3) then return lis[i-1] end end end end function tandist(t1,t2) local _,t1p,t1x,t1y=tangible.animstate(t1) local _,t2p,t2x,t2y=tangible.animstate(t2) return math.sqrt((t1x-t2x)*(t1x-t2x)+(t1y-t2y)*(t1y-t2y)) end function player:radius_iter(rad,kind) local lis=tangible.near(self,rad,true,true) local i=1 return function() while i<=#lis do i=i+1 if (not kind or isa(lis[i-1],kind)) and tandist(self,lis[i-1])<=rad then return lis[i-1] end end end end function player:interface(place) gui.menu_item("cb_dir0" ,"Go North") gui.menu_item("cb_dir180" ,"Go South") gui.menu_item("cb_dir270" ,"Go West") gui.menu_item("cb_dir90" ,"Go East") gui.menu_item("cb_map" ,"Map") gui.menu_item("cb_spectra" ,"Show Spectra") end function player:cb_spectra() for k,v in pairs(self.spectra) do print(string.format("%-6.6s:%s",k,string.sub('+++++++++++++++++++++++++',1,v))) end end function player:cb_dir0() self:move(0) end function player:cb_dir45() self:move(45) end function player:cb_dir90() self:move(90) end function player:cb_dir135() self:move(135) end function player:cb_dir180() self:move(180) end function player:cb_dir215() self:move(215) end function player:cb_dir270() self:move(270) end function player:cb_dir315() self:move(315) end function player:power() local rval=0 for k,v in pairs(self.spectra) do if v>0 then rval=rval+1 end end return rval end function player:respawn() tangible.animate(self,{action='warp',plane='main',x=math.random(-40,40),y=math.random(-40,40),z=0}) self:cb_map() print("You just died!") -- end function player:fight(enemy) local common={} for k,v in pairs(self.spectra) do if enemy.spectra[k]>0 then common[k]=1 end end local p0=self:power() local p1=enemy:power() local winner if p0==p1 then for k,v in pairs(common) self.spectra[k]=nil enemy.spectra[k]=nil end else if p0>p1 then for k,v in pairs(common) enemy.spectra[k]=nil end else for k,v in pairs(common) self.spectra[k]=nil end end p0=self:power() p1=enemy:power() if p1==0 then self.kills =self.kills+1 enemy.deaths=enemy.deaths+1 enemy:respawn() end if p0==0 then self.deaths=self.deaths+1 enemy.kills =enemy.kills+1 self:respawn() end end function player:newlocation() for lt in self:radius_iter(3.1,light) do self.spectra[lt.color]=25 end for lt in self:radius_iter(3.1,player) do if self.team==lt.team then local nspec={} setmetatable(nspec,NilIsZero) for k,v in pairs(self.spectra) do nspec[k]=v end for k,v in pairs(lt.spectra) do nspec[k]=math.max(v,nspec[k]) end for k,v in pairs(nspec) do self.spectra[k]=v lt.spectra[k]=v end end end for lt in self:radius_iter(3.1,player) do if self.team~=lt.team then p1:fight(p2) end end for k,v in pairs(self.spectra) do self.spectra[k]=self.spectra[k]-1 if self.spectra[k]<=0 then self.spectra[k]=nil end end end function player:move(degrees) dx= math.cos((90-degrees)*math.pi/180) dy=-math.sin((90-degrees)*math.pi/180) tangible.animate(self,{action='walk',dx=dx,dy=dy}) self:newlocation() self:map(12) end function wrcolor() local acc=0 local rval for k,v in pairs(freqcolor) do acc=acc+v if math.random(1,acc)<=v then rval=k end end return rval end function makemap() for i=1,100 do local x=math.random(-50,50) local y=math.random(-50,50) local nt=tangible.build{class='light',x=x,y=y,z=0,plane='main',graphic='light'} nt.color=wrcolor() end end function setcell(array,x,y,val) if not array[y] then array[y]={} end array[y][x]=val return array end function player:cb_map(place,dialog) self:map(10) end teamcolor={ red='\27[91m', green='\27[92m', yellow='\27[93m', blue='\27[94m', magenta='\27[95m', cyan='\27[96m' } function player:map(radius) local radius=10 radius=radius or 10 local cells={} local px,py=tangible.xyz(tangible.actor()) for lt in self:near_iter(1.5*radius,light,player) do local lx,ly=tangible.xyz(lt) lx=lx-px+radius ly=ly-py+radius if seq(0,ly,1+2*radius) and seq(0,lx,1+2*radius) then local celltext if isa(lt,light) then celltext=string.format("%-6.6s",lt.color) elseif isa(lt,player) then celltext=teamcolor[lt.team].."Pl:"..string.format("%-3.0f",lt:power()).."\27[0m" end setcell(cells,math.floor(0.5+lx),math.floor(0.5+ly),celltext) end end setcell(cells,radius,radius,teamcolor[self.team]..string.format("Me:%-3.0f",self:power()).."\27[0m") for ly=0,1+2*radius do local line='|' for lx=0,1+2*radius do if cells[ly] and cells[ly][lx] then line=line..cells[ly][lx]..'|' else line=line..' |' end end print(line) end end