diff -u --recursive UnrealEngine-5.3.1-release/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py UnrealEngine/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py --- UnrealEngine-5.3.1-release/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py 2023-09-27 09:48:07.000000000 -0400 +++ UnrealEngine/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py 2025-06-19 17:47:01.619969745 -0400 @@ -32,7 +32,7 @@ if DataVal == 0: Val = 'NULL' else: - Expr = '(char16_t*)(%s)' % Data + Expr = '(char16_t*)(%s)' % DataVal ValRef = valobj.CreateValueFromExpression('string', Expr) Val = ValRef.GetSummary() elif Type.IsReferenceType(): @@ -47,6 +47,11 @@ Expr = '(char16_t*)(%s)' % valobj.GetAddress() ValRef = valobj.CreateValueFromExpression('string', Expr) Val = ValRef.GetSummary() + else: + DataVal = valobj.GetValueAsUnsigned(0) + Expr = '(char16_t)(%s)' % DataVal + ValRef = valobj.CreateValueFromExpression('string', Expr) + Val = ValRef.GetSummary() return Val def UESignedCharSummaryProvider(valobj,dict): diff -u --recursive UnrealEngine-5.3.1-release/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp --- UnrealEngine-5.3.1-release/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp 2023-09-27 09:48:07.000000000 -0400 +++ UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp 2025-06-19 17:47:01.621969761 -0400 @@ -299,6 +299,9 @@ SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_SHOW_CURSOR, "1"); // When relative mouse mode is acive, don't hide cursor. SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "0"); // Don't warp the cursor to the center in relative mouse mode. + // Unreal does its own dynamic capturing, we don't need SDL to do it. + SDL_SetHint(SDL_HINT_MOUSE_AUTO_CAPTURE, "0"); + // If we're rendering offscreen, use the "dummy" SDL video driver if (FParse::Param(FCommandLine::Get(), TEXT("RenderOffScreen")) && !getenv("SDL_VIDEODRIVER")) { diff -u --recursive UnrealEngine-5.3.1-release/Setup.bat UnrealEngine/Setup.bat --- UnrealEngine-5.3.1-release/Setup.bat 2023-09-27 09:48:07.000000000 -0400 +++ UnrealEngine/Setup.bat 2025-06-19 17:50:32.284629525 -0400 @@ -28,7 +28,7 @@ rem Register the engine installation... if not exist .\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe goto :no_unreal_version_selector -.\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe /register +.\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe /register /unattended :no_unreal_version_selector rem Done! diff -u --recursive UnrealEngine-5.3.1-release/Setup.sh UnrealEngine/Setup.sh --- UnrealEngine-5.3.1-release/Setup.sh 2023-09-27 09:48:07.000000000 -0400 +++ UnrealEngine/Setup.sh 2025-06-19 17:47:01.621969761 -0400 @@ -80,7 +80,7 @@ echo Register the engine installation... if [ -f Engine/Binaries/Linux/UnrealVersionSelector-Linux-Shipping ]; then pushd Engine/Binaries/Linux > /dev/null - ./UnrealVersionSelector-Linux-Shipping -register > /dev/null & + ./UnrealVersionSelector-Linux-Shipping -register -unattended > /dev/null & popd > /dev/null fi