[/Script/UnrealEd.EditorStyleSettings] AssetEditorOpenLocation=MainWindow [/Script/BlueprintGraph.BlueprintEditorSettings] SaveOnCompile=SoC_SuccessOnly [/Script/UnrealEd.EditorLoadingSavingSettings] RestoreOpenAssetTabsOnRestart=AlwaysRestore AutoSaveWarningInSeconds=0 [/Script/Integration.lxProjectSettings] ActiveServer=/Game/Luprex/KnownServers/SS_Localhost.SS_Localhost