#pragma once #include "CoreMinimal.h" #include "MCPHandler.h" #include "MCPAssetFinder.h" #include "MCPUtils.h" #include "Materials/Material.h" #include "Materials/MaterialInterface.h" #include "Materials/MaterialInstanceConstant.h" #include "Materials/MaterialExpressionScalarParameter.h" #include "Materials/MaterialExpressionVectorParameter.h" #include "Materials/MaterialExpressionTextureSampleParameter2D.h" #include "Materials/MaterialExpressionStaticSwitchParameter.h" #include "Factories/MaterialInstanceConstantFactoryNew.h" #include "AssetToolsModule.h" #include "IAssetTools.h" #include "Engine/Texture.h" #include "UMCPHandler_CreateMaterialInstanceAsset.generated.h" // --------------------------------------------------------------------------- // --------------------------------------------------------------------------- // --------------------------------------------------------------------------- UCLASS() class UMCPHandler_CreateMaterialInstanceAsset : public UObject, public IMCPHandler { GENERATED_BODY() public: UPROPERTY(meta=(Description="Name for the new Material Instance asset")) FString Name; UPROPERTY(meta=(Description="Package path where the asset will be created (must start with /Game)")) FString PackagePath; UPROPERTY(meta=(Description="Parent material name or path (Material or Material Instance)")) FString ParentMaterial; virtual FString GetDescription() const override { return TEXT("Create a new Material Instance Constant asset with a specified parent material."); } virtual void Handle(const FJsonObject* Json, FJsonObject* Result) override { // Validate packagePath starts with /Game if (!PackagePath.StartsWith(TEXT("/Game"))) { return MCPUtils::MakeErrorJson(Result, TEXT("packagePath must start with '/Game'")); } // Check if asset already exists { MCPAssets ExistCheck; if (!ExistCheck.Exact(Name).Errors(Result).EAny().Info()) return; } // Load parent material — try as Material first, then as Material Instance UMaterialInterface* ParentMaterialObj = nullptr; { MCPAssets MatAssets; if (MatAssets.Exact(ParentMaterial).ETwo().Load() && !MatAssets.Objects().IsEmpty()) { ParentMaterialObj = MatAssets.Object(); } else { MCPAssets MIAssets; if (MIAssets.Exact(ParentMaterial).ETwo().Load() && !MIAssets.Objects().IsEmpty()) { ParentMaterialObj = MIAssets.Object(); } } } if (!ParentMaterialObj) { // Also try LoadObject as a fallback with the raw path ParentMaterialObj = LoadObject(nullptr, *ParentMaterial); } if (!ParentMaterialObj) { return MCPUtils::MakeErrorJson(Result, FString::Printf( TEXT("Parent material '%s' not found. Provide a Material or Material Instance name/path."), *ParentMaterial)); } UE_LOG(LogTemp, Display, TEXT("BlueprintMCP: Creating Material Instance '%s' in '%s' with parent '%s'"), *Name, *PackagePath, *ParentMaterialObj->GetName()); // Create via factory + AssetTools IAssetTools& AssetTools = FModuleManager::LoadModuleChecked("AssetTools").Get(); UMaterialInstanceConstantFactoryNew* Factory = NewObject(); UObject* NewAsset = AssetTools.CreateAsset(Name, PackagePath, UMaterialInstanceConstant::StaticClass(), Factory); if (!NewAsset) { return MCPUtils::MakeErrorJson(Result, FString::Printf(TEXT("Failed to create Material Instance asset '%s' in '%s'"), *Name, *PackagePath)); } UMaterialInstanceConstant* MI = Cast(NewAsset); if (!MI) { return MCPUtils::MakeErrorJson(Result, TEXT("Created asset is not a UMaterialInstanceConstant")); } // Set parent MI->PreEditChange(nullptr); MI->Parent = ParentMaterialObj; MI->PostEditChange(); // Save bool bSaved = MCPUtils::SaveGenericPackage(MI); UE_LOG(LogTemp, Display, TEXT("BlueprintMCP: Created Material Instance '%s' with parent '%s' (saved: %s)"), *Name, *ParentMaterialObj->GetName(), bSaved ? TEXT("true") : TEXT("false")); Result->SetStringField(TEXT("path"), MI->GetPathName()); Result->SetStringField(TEXT("parent"), ParentMaterialObj->GetPathName()); Result->SetBoolField(TEXT("saved"), bSaved); } };