// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Modules/ModuleInterface.h" #include "UObject/ObjectSaveContext.h" class FlxIntegrationModuleImpl : public IModuleInterface { public: virtual void StartupModule() override; virtual void ShutdownModule() override; private: #if WITH_EDITOR void OnAssetSaved(const FString& PackageFilename, UPackage* Package, FObjectPostSaveContext Context); FDelegateHandle OnAssetSavedHandle; #endif };