#include "world.hpp" LuaDefine(tangible_animstate, "c") { LuaArg tanobj; LuaRet graphic, plane, x, y, z, facing; LuaStack LS(L, tanobj, graphic, plane, x, y, z, facing); World *w = World::fetch_global_pointer(L); Tangible *tan = w->tangible_get(LS, tanobj); const AnimStep &aqback = tan->anim_queue_.back(); LS.set(graphic, aqback.graphic()); LS.set(plane, aqback.plane()); LS.set(x, aqback.xyz().x); LS.set(y, aqback.xyz().y); LS.set(z, aqback.xyz().z); LS.set(facing, aqback.facing()); return LS.result(); } LuaDefine(tangible_animate, "c") { LuaArg tanobj, config; LuaStack LS(L, tanobj, config); World *w = World::fetch_global_pointer(L); Tangible *tan = w->tangible_get(LS, tanobj); int64_t id = w->id_global_pool_.alloc_id_for_thread(L); const AnimStep &prev = tan->anim_queue_.back(); AnimStep step; step.from_lua(L, config.index(), prev); if (step.action() == "") { luaL_error(L, "animation action must be specified"); } tan->anim_queue_.add(id, step); tan->update_plane_item(); return LS.result(); } LuaDefine(tangible_setclass, "c") { LuaArg tanobj, classname; LuaVar classtab, mt; LuaStack LS(L, tanobj, classname, classtab, mt); World *w = World::fetch_global_pointer(L); w->tangible_get(LS, tanobj); if (LS.classname(classname) != "") { LS.set(classtab, classname); } else { LS.getclass(classtab, classname); } LS.getmetatable(mt, tanobj); LS.rawset(mt, "__index", classtab); return LS.result(); } LuaDefine(tangible_delete, "c") { LuaArg tanobj; LuaStack LS(L, tanobj); World *w = World::fetch_global_pointer(L); Tangible *tan = w->tangible_get(LS, tanobj); assert(tan != nullptr); // this should be checked above. if (tan->is_an_actor()) { luaL_error(L, "Cannot delete a player using tangible.delete, use tangible.redirect instead."); return 0; } w->tangible_delete(tan->id()); return LS.result(); } LuaDefine(tangible_build, "c") { LuaArg config; LuaVar classname, classtab, mt; LuaRet database; LuaStack LS(L, config, classname, classtab, database, mt); LS.checktable(config); // Get the class of the new tangible. LS.rawget(classname, config, "class"); if (LS.isnil(classname)) { luaL_error(L, "must specify a class name"); } LS.getclass(classtab, classname); // Parse the initial animation step. AnimStep initstep, blank; initstep.from_lua(L, config.index(), blank); if (!initstep.has_xyz()) { luaL_error(L, "You must specify (X,Y,Z) for new tangible"); } if (!initstep.has_plane()) { luaL_error(L, "You must specify plane for new tangible"); } if (!initstep.has_graphic()) { luaL_error(L, "You must specify graphic for new tangible"); } // TODO: generate error if there's extra crap in the config table. World *w = World::fetch_global_pointer(L); Tangible *tan = w->tangible_make(L, 0, "nowhere", true); lua_replace(L, database.index()); // Update the class of the new tangible. LS.getmetatable(mt, database); LS.rawset(mt, "__index", classtab); // Update the animation queue and planemap of the new tangible. int64_t stepid = w->id_global_pool_.alloc_id_for_thread(L); tan->anim_queue_.add(stepid, initstep); tan->update_plane_item(); return LS.result(); } LuaDefine(tangible_get, "c") { LuaArg id; LuaVar tangibles; LuaRet database; LuaStack LS(L, id, tangibles, database); int64_t nid = LS.ckinteger(id); LS.rawget(tangibles, LuaRegistry, "tangibles"); LS.rawget(database, tangibles, id); if (!LS.istable(database)) { luaL_error(L, "Not a tangible ID: %d", nid); } return LS.result(); } LuaDefine(tangible_redirect, "c") { LuaArg actor1, actor2, bldz; LuaStack LS(L, actor1, actor2, bldz); World *w = World::fetch_global_pointer(L); bool bulldoze = LS.ckboolean(bldz); Tangible *tan1 = w->tangible_get(LS, actor1); if (!tan1->is_an_actor()) { luaL_error(L, "redirect source is not an actor"); } if (LS.isnil(actor2)) { w->redirects_[tan1->id()] = 0; } else { Tangible *tan2 = w->tangible_get(LS, actor2); tan2->configure_id_pool_for_actor(); w->redirects_[tan1->id()] = tan2->id(); } if (bulldoze) { w->tangible_delete(tan1->id()); } return LS.result(); } LuaDefine(tangible_id, "c") { LuaArg tanobj; LuaRet id; LuaStack LS(L, tanobj, id); LS.set(id, World::tangible_id(LS, tanobj)); return LS.result(); } LuaDefine(world_wait, "f") { if ((lua_gettop(L) != 1) || (lua_type(L, -1) != LUA_TNUMBER)) { luaL_error(L, "Argument to wait must be a number."); } return lua_yield(L, 1); } LuaDefine(world_getregistry, "f") { lua_pushvalue(L, LUA_REGISTRYINDEX); return 1; } LuaDefine(world_xtype, "f") { LuaArg tab; LuaRet rtype; LuaStack LS(L, tab, rtype); int xt = LS.xtype(tab); LS.set(rtype, xt); return LS.result(); } LuaDefine(world_settabletype, "f") { LuaArg tab, ttype; LuaStack LS(L, tab, ttype); if (!LS.istable(tab)) { luaL_error(L, "Not a table"); } int tt = LS.ckinteger(ttype); if ((tt < LUA_TT_GENERAL) || (tt > LUA_TT_CLASS)) { luaL_error(L, "table type out of range"); } LS.settabletype(tab, tt); return LS.result(); }