#include "LuaCall.h" #include "IntegrationGameModeBase.h" static void FatalBlueprintError(const TCHAR *message) { FBlueprintExceptionInfo ExceptionInfo(EBlueprintExceptionType::FatalError, FText::FromString(FString(message))); FBlueprintCoreDelegates::ThrowScriptException(FFrame::GetThreadLocalTopStackFrame()->Object, *FFrame::GetThreadLocalTopStackFrame(), ExceptionInfo); } static void CheckNotEmpty(const FlxStreamBuffer &sb) { if (sb.empty()) { FatalBlueprintError(TEXT("Must use LuaCallBegin before other LuaCall steps")); } } void UlxLuaCallLibrary::LuaCallBegin(UObject *context, const FString &cname, const FString &fname) { AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context); FlxStreamBuffer &sb = mode->LuaCallGetBuffer(); mode->LuaCallBegin(); sb.write_string(cname); sb.write_string(fname); } void UlxLuaCallLibrary::LuaCallAddStringParameter(UObject *context, const FString &pstring) { AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context); FlxStreamBuffer &sb = mode->LuaCallGetBuffer(); CheckNotEmpty(sb); sb.write_simple_dynamic_tag(SimpleDynamicTag::STRING); sb.write_string(pstring); } void UlxLuaCallLibrary::LuaCallAddFloatParameter(UObject *context, double pfloat) { AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context); FlxStreamBuffer &sb = mode->LuaCallGetBuffer(); CheckNotEmpty(sb); sb.write_simple_dynamic_tag(SimpleDynamicTag::NUMBER); sb.write_double(pfloat); } void UlxLuaCallLibrary::LuaCallAddVectorParameter(UObject *context, const FVector &pvector) { AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context); FlxStreamBuffer &sb = mode->LuaCallGetBuffer(); CheckNotEmpty(sb); sb.write_simple_dynamic_tag(SimpleDynamicTag::VECTOR); sb.write_fvector(pvector); } void UlxLuaCallLibrary::LuaCallAddBooleanParameter(UObject *context, bool pbool) { AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context); FlxStreamBuffer &sb = mode->LuaCallGetBuffer(); CheckNotEmpty(sb); sb.write_simple_dynamic_tag(SimpleDynamicTag::BOOLEAN); sb.write_bool(pbool); } void UlxLuaCallLibrary::LuaCallInvoke(UObject *context, AActor *place) { AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context); FlxStreamBuffer &sb = mode->LuaCallGetBuffer(); CheckNotEmpty(sb); mode->LuaCallEnd(InvocationKind::LUA_INVOKE, place); } void UlxLuaCallLibrary::LuaCallProbe(UObject *context, AActor *place) { AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context); FlxStreamBuffer &sb = mode->LuaCallGetBuffer(); CheckNotEmpty(sb); mode->LuaCallEnd(InvocationKind::LUA_PROBE, place); } void UlxLuaCallLibrary::InvokeEngioMove(UObject *context, const FString &action, const FVector &xyz, double facing) { AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context); FlxStreamBuffer &sb = mode->LuaCallBegin(); sb.write_string("engio"); sb.write_string("move"); sb.write_simple_dynamic_tag(SimpleDynamicTag::STRING); sb.write_string(action); sb.write_simple_dynamic_tag(SimpleDynamicTag::VECTOR); sb.write_fvector(xyz); sb.write_simple_dynamic_tag(SimpleDynamicTag::NUMBER); sb.write_double(facing); mode->LuaCallEnd(InvocationKind::LUA_INVOKE); } ELpxSimpleDynamicTag UlxLuaCallLibrary::LuaCallNextResultType(UObject *context) { AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context); FlxStreamBuffer &sb = mode->LuaCallGetResult(); if (sb.empty()) return ELpxSimpleDynamicTag::None; int64_t total_reads = sb.total_reads(); SimpleDynamicTag tag = sb.read_simple_dynamic_tag(); sb.unread_to(total_reads); switch (tag) { case SimpleDynamicTag::STRING: return ELpxSimpleDynamicTag::String; case SimpleDynamicTag::NUMBER: return ELpxSimpleDynamicTag::Float; case SimpleDynamicTag::VECTOR: return ELpxSimpleDynamicTag::Vector; case SimpleDynamicTag::BOOLEAN: return ELpxSimpleDynamicTag::Boolean; default: return ELpxSimpleDynamicTag::None; } } FString UlxLuaCallLibrary::LuaCallGetStringResult(UObject *context) { AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context); FlxStreamBuffer &sb = mode->LuaCallGetResult(); SimpleDynamicTag tag = sb.read_simple_dynamic_tag(); if (tag != SimpleDynamicTag::STRING) FatalBlueprintError(TEXT("expected lua to return a string")); std::string_view s = sb.read_string_view(); return FString(s.size(), (const UTF8CHAR *)s.data()); } double UlxLuaCallLibrary::LuaCallGetFloatResult(UObject *context) { AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context); FlxStreamBuffer &sb = mode->LuaCallGetResult(); SimpleDynamicTag tag = sb.read_simple_dynamic_tag(); if (tag != SimpleDynamicTag::NUMBER) FatalBlueprintError(TEXT("expected lua to return a float")); return sb.read_double(); } FVector UlxLuaCallLibrary::LuaCallGetVectorResult(UObject *context) { AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context); FlxStreamBuffer &sb = mode->LuaCallGetResult(); SimpleDynamicTag tag = sb.read_simple_dynamic_tag(); if (tag != SimpleDynamicTag::VECTOR) FatalBlueprintError(TEXT("expected lua to return a vector")); return sb.read_fvector(); } bool UlxLuaCallLibrary::LuaCallGetBooleanResult(UObject *context) { AIntegrationGameModeBase *mode = AIntegrationGameModeBase::GetFromContext(context); FlxStreamBuffer &sb = mode->LuaCallGetResult(); SimpleDynamicTag tag = sb.read_simple_dynamic_tag(); if (tag != SimpleDynamicTag::BOOLEAN) FatalBlueprintError(TEXT("expected lua to return a boolean")); return sb.read_bool(); }