#include "lpxserver.hpp" #include "world.hpp" #include "drivenengine.hpp" #include class ServerClient { public: int64_t actor_id_; Channel *channel_; UniqueWorld sync_; }; class LpxServer : public DrivenEngine { public: UniqueWorld master_; std::vector> clients_; public: virtual void event_init(int argc, char *argv[]) { } virtual void event_update() { } }; UniqueDrivenEngine make_LpxServer() { return UniqueDrivenEngine(new LpxServer); }