makeclass('login') function login.interface(actor, place) gui.menu_item("cb_becomeplayer", "Become a Player") gui.menu_item("cb_p123", "Print 1, 2, 3") end function login.cb_becomeplayer(actor, place, dialog) actor.kind='P' actor.Count={} setmetatable(actor.Count,{jones=5,__index=function(t,k) return 0 end,__newindex=function(t,k,v) if v~=nil and v~=0 then rawset(t,k,v) end end}) tangible.setclass(actor, player) tangible.animate(actor,{action="warp",plane="main",x=0,y=0,z=0}) end function login.cb_p123(actor, place, dialog) print(1) wait(1) print(2) wait(1) print(3) end -- this is function documentation for setfoo. function setfoo(n) tangible.nopredict() tangible.actor().inventory.foo = n end function buildq() return tangible.build{class="login", x=10, y=0, z=0, plane="nowhere", graphic="what"} end