#include "WingUtils.h" #include "WingJson.h" #include "WingTypes.h" #include "WingServer.h" #include "WingHandler.h" #include "Engine/Blueprint.h" #include "Engine/MemberReference.h" #include "Engine/World.h" #include "Components/ActorComponent.h" #include "Engine/SCS_Node.h" #include "EdGraph/EdGraph.h" #include "EdGraph/EdGraphNode.h" #include "EdGraph/EdGraphPin.h" #include "K2Node_EditablePinBase.h" #include "EdGraph/EdGraphSchema.h" #include "Kismet2/BlueprintEditorUtils.h" #include "Kismet2/KismetEditorUtilities.h" #include "UObject/SavePackage.h" #include "UObject/UObjectIterator.h" #include "UObject/UnrealType.h" #include "Misc/Paths.h" #include "Misc/PackageName.h" // Animation Blueprint support #include "AnimStateNode.h" #include "AnimStateTransitionNode.h" #include "AnimationStateMachineGraph.h" // Material support #include "Materials/Material.h" #include "Materials/MaterialExpression.h" #include "Materials/MaterialFunction.h" #include "Materials/MaterialInstanceConstant.h" #include "MaterialGraph/MaterialGraph.h" #include "MaterialGraph/MaterialGraphSchema.h" #include "IMaterialEditor.h" #include "Subsystems/AssetEditorSubsystem.h" // Mesh, animation, texture support #include "Engine/StaticMesh.h" #include "Engine/SkeletalMesh.h" #include "Animation/AnimSequence.h" #include "Animation/BlendSpace.h" #include "Engine/Texture.h" // SEH support (Windows only) — defined in BlueprintWingServer.cpp #if PLATFORM_WINDOWS extern int32 TryCompileBlueprintSEH(UBlueprint* BP, EBlueprintCompileOptions Opts); extern int32 TrySavePackageSEH( UPackage* Package, UObject* Asset, const TCHAR* Filename, FSavePackageArgs* SaveArgs, ESavePackageResult* OutResult); #endif // ============================================================ // Name sanitization // // Our parsers reserve certain punctuation marks for parsing // types, paths, and the like. For example: Array. // We therefore cannot allow those specific punctuation marks // in names. We replace them with similar-looking unicode // characters. // ============================================================ void WingUtils::SanitizeNameInPlace(FString &Name) { int32 Dst = 0; for (int32 Src = 0; Src < Name.Len(); Src++) { TCHAR c = Name[Src]; if (c < 0x20 || c == 0x7F) continue; if (c == ' ') c=L'·'; if (c == '<') c=L'◁'; if (c == '>') c=L'▷'; if (c == ',') c=L'·'; Name[Dst++] = c; } if (Dst == 0) Name[Dst++] = L'·'; Name.LeftInline(Dst); } FString WingUtils::SanitizeName(const FString &Name) { FString Result = Name; SanitizeNameInPlace(Result); return Result; } FString WingUtils::SanitizeName(FName Name) { FString Result = Name.ToString(); SanitizeNameInPlace(Result); return Result; } // ============================================================ // Name Lookup // ============================================================ FString WingUtils::FormatName(const UWorld *World) { return World->GetPathName(); } FString WingUtils::FormatName(const UBlueprint *BP) { return UWingTypes::TypeToTextOrDie(BP); } FString WingUtils::FormatName(const UActorComponent *C) { return SanitizeName(C->GetName()); } FString WingUtils::FormatName(const USCS_Node *Node) { return SanitizeName(Node->GetVariableName()); } FString WingUtils::FormatName(const UEdGraph *Graph) { return SanitizeName(Graph->GetName()); } FString WingUtils::FormatName(const UEdGraphNode* Node) { return SanitizeName(Node->GetName()); } FString WingUtils::FormatName(const UEdGraphPin *Pin) { return SanitizeName(Pin->GetName()); } FString WingUtils::FormatName(const FMemberReference &Ref) { return SanitizeName(Ref.GetMemberName()); } FString WingUtils::FormatName(const FBPVariableDescription &Var) { return SanitizeName(Var.VarName); } FString WingUtils::FormatName(const UStruct *Struct) { if (Cast(Struct) || Cast(Struct)) return UWingTypes::TypeToTextOrDie(Struct); return SanitizeName(Struct->GetName()); } FString WingUtils::FormatName(const UClass *Class) { return UWingTypes::TypeToTextOrDie(Class); } FString WingUtils::FormatName(const UMaterial *Material) { return Material->GetPathName(); } FString WingUtils::FormatName(const UMaterialInstance *MaterialInstance) { return MaterialInstance->GetPathName(); } FString WingUtils::FormatName(const UMaterialFunction *MaterialFunction) { return MaterialFunction->GetPathName(); } FString WingUtils::FormatName(const UMaterialExpression *Expression) { return SanitizeName(Expression->GetName()); } FString WingUtils::FormatName(const UStaticMesh *Mesh) { return Mesh->GetPathName(); } FString WingUtils::FormatName(const USkeletalMesh *Mesh) { return Mesh->GetPathName(); } FString WingUtils::FormatName(const UAnimSequence *Anim) { return Anim->GetPathName(); } FString WingUtils::FormatName(const UBlendSpace *BlendSpace) { return BlendSpace->GetPathName(); } FString WingUtils::FormatName(const UTexture *Texture) { return Texture->GetPathName(); } FString WingUtils::FormatName(const UScriptStruct *Struct) { return UWingTypes::TypeToTextOrDie(Struct); } FString WingUtils::FormatName(const UEnum *Enum) { return UWingTypes::TypeToTextOrDie(Enum); } FString WingUtils::FormatName(const FProperty *Prop) { return SanitizeName(Prop->GetName()); } FString WingUtils::FormatName(const FUserPinInfo &Pin) { return SanitizeName(Pin.PinName); } // ============================================================ // Formatting other things // ============================================================ FString WingUtils::FormatNodeTitle(const UEdGraphNode *Node) { FString Title = Node->GetNodeTitle(ENodeTitleType::FullTitle).ToString(); int32 NewlineIdx; if (Title.FindChar(TEXT('\n'), NewlineIdx)) Title.LeftInline(NewlineIdx); return Title; } // ============================================================ // JSON helpers // ============================================================ // ============================================================ // Text formatting // ============================================================ FString WingUtils::WrapText(const FString& Text, int32 ColLimit, const FString& Prefix) { FString Clean = Text; Clean.ReplaceInline(TEXT("\r\n"), TEXT("\n")); TArray Words; Clean.ParseIntoArrayWS(Words); TStringBuilder<1024> Result; int32 Col = 0; for (const FString& Word : Words) { if (Col > 0 && Col + 1 + Word.Len() > ColLimit) { Result.Append(TEXT("\n")); Col = 0; } if (Col == 0) { Result.Append(Prefix); Col = Prefix.Len(); } else { Result.Append(TEXT(" ")); Col += 1; } Result.Append(Word); Col += Word.Len(); } return Result.ToString(); } // ============================================================ // Enum helpers // ============================================================ FString WingUtils::EnumToString(UEnum* Enum, int64 Value, const FString& Prefix) { FString Full = Enum->GetNameStringByValue(Value); if (!Prefix.IsEmpty() && Full.StartsWith(Prefix)) return Full.Mid(Prefix.Len()); return Full; } bool WingUtils::StringToEnum(UEnum* Enum, const FString& Str, int64& OutValue, const FString& Prefix) { OutValue = Enum->GetValueByNameString(Prefix + Str); if (OutValue == INDEX_NONE) { UWingServer::Printf(TEXT("ERROR: Invalid value '%s' for %s\n"), *Str, *Enum->GetName()); return false; } return true; } // ============================================================ // Common Error Reporting // ============================================================ bool WingUtils::CheckExactlyOneNamed(int Count, const FString &Kind, const FString &Name) { if (Count == 0) { UWingServer::Printf(TEXT("Could not find a %s named %s.\n"), *Kind, *Name); return false; } if (Count > 1) { UWingServer::Printf(TEXT("More than one %s named %s\n"), *Kind, *Name); return false; } return true; } bool WingUtils::CheckExactlyOneNamed(int Count, UClass *Class, const FString &Name) { return CheckExactlyOneNamed(Count, Class->GetName(), Name); } bool WingUtils::CheckExactlyNoneNamed(int Count, const FString &Kind, const FString &Name) { if (Count > 0) { UWingServer::Printf(TEXT("A %s named %s already exists."), *Kind, *Name); return false; } return true; } bool WingUtils::CheckExactlyNoneNamed(int Count, UClass *Class, const FString &Name) { return CheckExactlyNoneNamed(Count, Class->GetName(), Name); } // ============================================================ // Blueprint helpers // ============================================================ TArray WingUtils::AllGraphs(UBlueprint* BP) { TArray Graphs; BP->GetAllGraphs(Graphs); return Graphs; } TArray WingUtils::AllNodes(UBlueprint* BP) { TArray Nodes; for (UEdGraph* Graph : AllGraphs(BP)) Nodes.Append(Graph->Nodes); return Nodes; } bool WingUtils::SaveBlueprintPackage(UBlueprint* BP) { UPackage* Package = BP->GetPackage(); // 1. Build absolute package filename — use .umap for map packages, .uasset otherwise FString PackageExtension = Package->ContainsMap() ? FPackageName::GetMapPackageExtension() : FPackageName::GetAssetPackageExtension(); FString PackageFilename = FPackageName::LongPackageNameToFilename( Package->GetName(), PackageExtension); PackageFilename = FPaths::ConvertRelativePathToFull(PackageFilename); UE_LOG(LogTemp, Display, TEXT("UEWingman: Save target: %s"), *PackageFilename); // 2. Phase 1: Try explicit compilation (same flags as UCompileAllBlueprintsCommandlet) bool bCompiled = false; { EBlueprintCompileOptions CompileOpts = EBlueprintCompileOptions::SkipSave | EBlueprintCompileOptions::BatchCompile | EBlueprintCompileOptions::SkipGarbageCollection | EBlueprintCompileOptions::SkipFiBSearchMetaUpdate; UE_LOG(LogTemp, Display, TEXT("UEWingman: Phase 1: Attempting explicit compilation...")); #if PLATFORM_WINDOWS int32 CompileResult = TryCompileBlueprintSEH(BP, CompileOpts); if (CompileResult == 0) { bCompiled = (BP->Status == BS_UpToDate); UE_LOG(LogTemp, Display, TEXT("UEWingman: Compilation %s (status=%d)"), bCompiled ? TEXT("succeeded") : TEXT("completed with warnings"), (int32)BP->Status); } else { UE_LOG(LogTemp, Warning, TEXT("UEWingman: Compilation crashed (SEH), proceeding uncompiled")); } #else FKismetEditorUtilities::CompileBlueprint(BP, CompileOpts, nullptr); bCompiled = (BP->Status == BS_UpToDate); #endif } // 3. Phase 2: Set guards for save uint8 OldRegen = BP->bIsRegeneratingOnLoad; BP->bIsRegeneratingOnLoad = true; EBlueprintStatus OldStatus = (EBlueprintStatus)(uint8)BP->Status; if (!bCompiled) { // Tell PreSave the BP is up-to-date so it doesn't try to compile BP->Status = BS_UpToDate; } // 4. Clear read-only attribute if present (source control or LFS may set this) if (FPlatformFileManager::Get().GetPlatformFile().IsReadOnly(*PackageFilename)) { UE_LOG(LogTemp, Display, TEXT("UEWingman: Clearing read-only attribute on %s"), *PackageFilename); FPlatformFileManager::Get().GetPlatformFile().SetReadOnly(*PackageFilename, false); } // 5. Phase 3: Save with SAVE_NoError + SEH protection FSavePackageArgs SaveArgs; SaveArgs.TopLevelFlags = RF_Public | RF_Standalone; SaveArgs.SaveFlags = SAVE_NoError; // For level blueprints (map packages), the base object should be the UWorld, not the BP bool bIsMapPackage = Package->ContainsMap(); UObject* BaseObject = BP; if (bIsMapPackage) { // Find the UWorld in this package — it's the actual asset for .umap files UWorld* World = FindObject(Package, *Package->GetName().Mid(Package->GetName().Find(TEXT("/"), ESearchCase::IgnoreCase, ESearchDir::FromEnd) + 1)); if (!World) { // Fallback: iterate the package to find any UWorld ForEachObjectWithPackage(Package, [&World](UObject* Obj) { if (UWorld* W = Cast(Obj)) { World = W; return false; // stop } return true; // continue }); } if (World) { BaseObject = World; UE_LOG(LogTemp, Display, TEXT("UEWingman: Map package detected — saving UWorld '%s'"), *World->GetName()); } else { UE_LOG(LogTemp, Warning, TEXT("UEWingman: Map package detected but no UWorld found — saving with BP as base")); } } ESavePackageResult SaveResult = ESavePackageResult::Error; UE_LOG(LogTemp, Display, TEXT("UEWingman: Phase 3: Calling UPackage::Save (compiled=%s, isMap=%s)..."), bCompiled ? TEXT("yes") : TEXT("no"), bIsMapPackage ? TEXT("yes") : TEXT("no")); #if PLATFORM_WINDOWS int32 SEHCode = TrySavePackageSEH(Package, BaseObject, *PackageFilename, &SaveArgs, &SaveResult); if (SEHCode != 0) { UE_LOG(LogTemp, Error, TEXT("UEWingman: UPackage::Save CRASHED (SEH exception caught)")); } #else FSavePackageResultStruct Result = UPackage::Save(Package, BaseObject, *PackageFilename, SaveArgs); SaveResult = Result.Result; #endif // 6. Restore guards BP->bIsRegeneratingOnLoad = OldRegen; if (!bCompiled) { BP->Status = (TEnumAsByte)OldStatus; } bool bSuccess = (SaveResult == ESavePackageResult::Success); UE_LOG(LogTemp, Display, TEXT("UEWingman: SaveBlueprintPackage — %s for '%s' (compiled=%s, result=%d)"), bSuccess ? TEXT("SUCCEEDED") : TEXT("FAILED"), *BP->GetName(), bCompiled ? TEXT("yes") : TEXT("no"), (int32)SaveResult); return bSuccess; } // ============================================================ // Material helpers // ============================================================ void WingUtils::EnsureMaterialGraph(UMaterial* Material) { if (!Material) return; if (!Material->MaterialGraph) { // In commandlet/headless mode the MaterialGraph is not auto-created. // Replicate what the Material Editor does on open (MaterialEditor.cpp:619). Material->MaterialGraph = CastChecked( FBlueprintEditorUtils::CreateNewGraph( Material, NAME_None, UMaterialGraph::StaticClass(), UMaterialGraphSchema::StaticClass())); Material->MaterialGraph->Material = Material; Material->MaterialGraph->RebuildGraph(); } } UMaterial* WingUtils::ReplaceMaterialWithTransientCopy(UMaterial* Material) { if (!Material) return nullptr; // Already a preview material — nothing to do. if (Material->GetOutermost() == GetTransientPackage()) return Material; // If the material editor has a transient preview copy open, get it // via the editor API. This follows the same pattern as Epic's // MaterialEditingLibrary (FindMaterialEditorForAsset). UAssetEditorSubsystem* Sub = GEditor->GetEditorSubsystem(); IAssetEditorInstance* EditorInstance = Sub ? Sub->FindEditorForAsset(Material, false) : nullptr; if (EditorInstance) { // This is a weird hack. We know that the IAssetEditorInstance for a material // is always going to be an FMaterialEditor, which conforms to IMaterialEditor. // If that weren't the case, this unsafe code would crash hard. However, // lots of places in unreal use this same unsafe pattern. IMaterialEditor* MatEditor = static_cast(EditorInstance); UMaterialInterface* Edited = MatEditor->GetMaterialInterface(); if (UMaterial* EditedMat = Cast(Edited)) return EditedMat; } return Material; } bool WingUtils::SaveGenericPackage(UObject* Asset) { if (!Asset) return false; UPackage* Package = Asset->GetPackage(); UE_LOG(LogTemp, Display, TEXT("UEWingman: SaveGenericPackage — begin for '%s'"), *Asset->GetName()); FString PackageFilename = FPackageName::LongPackageNameToFilename( Package->GetName(), FPackageName::GetAssetPackageExtension()); PackageFilename = FPaths::ConvertRelativePathToFull(PackageFilename); if (FPlatformFileManager::Get().GetPlatformFile().IsReadOnly(*PackageFilename)) { FPlatformFileManager::Get().GetPlatformFile().SetReadOnly(*PackageFilename, false); } FSavePackageArgs SaveArgs; SaveArgs.TopLevelFlags = RF_Public | RF_Standalone; SaveArgs.SaveFlags = SAVE_NoError; ESavePackageResult SaveResult = ESavePackageResult::Error; #if PLATFORM_WINDOWS int32 SEHCode = TrySavePackageSEH(Package, Asset, *PackageFilename, &SaveArgs, &SaveResult); if (SEHCode != 0) { UE_LOG(LogTemp, Error, TEXT("UEWingman: SaveGenericPackage CRASHED (SEH exception)")); } #else FSavePackageResultStruct Result = UPackage::Save(Package, Asset, *PackageFilename, SaveArgs); SaveResult = Result.Result; #endif bool bSuccess = (SaveResult == ESavePackageResult::Success); UE_LOG(LogTemp, Display, TEXT("UEWingman: SaveGenericPackage — %s for '%s'"), bSuccess ? TEXT("SUCCEEDED") : TEXT("FAILED"), *Asset->GetName()); return bSuccess; } // ============================================================ // Anim blueprint helpers // ============================================================ UAnimationStateMachineGraph* WingUtils::FindStateMachineGraph(UBlueprint* BP, const FString& GraphName) { TArray AllGraphs; BP->GetAllGraphs(AllGraphs); for (UEdGraph* Graph : AllGraphs) { if (UAnimationStateMachineGraph* SMGraph = Cast(Graph)) { if (SMGraph->GetName() == GraphName) { return SMGraph; } } } return nullptr; } UAnimStateNode* WingUtils::FindStateByName(UAnimationStateMachineGraph* SMGraph, const FString& StateName) { for (UEdGraphNode* Node : SMGraph->Nodes) { if (UAnimStateNode* StateNode = Cast(Node)) { if (StateNode->GetStateName() == StateName) { return StateNode; } } } UWingServer::Printf(TEXT("ERROR: State '%s' not found in graph '%s'\n"), *StateName, *SMGraph->GetName()); return nullptr; } UAnimStateTransitionNode* WingUtils::FindTransition(UAnimationStateMachineGraph* SMGraph, const FString& FromStateName, const FString& ToStateName) { for (UEdGraphNode* Node : SMGraph->Nodes) { if (UAnimStateTransitionNode* TransNode = Cast(Node)) { UAnimStateNode* FromState = Cast(TransNode->GetPreviousState()); UAnimStateNode* ToState = Cast(TransNode->GetNextState()); if (FromState && ToState && (FromState->GetStateName() == FromStateName) && (ToState->GetStateName() == ToStateName)) { return TransNode; } } } return nullptr; } // ============================================================ // Graph actions (node spawning) // ============================================================ FString WingUtils::ActionFullName(const TSharedPtr& Action) { FString Category = Action->GetCategory().ToString(); FString MenuName = Action->GetMenuDescription().ToString(); if (Category.IsEmpty()) return MenuName; return Category + TEXT("|") + MenuName; } TArray> WingUtils::SearchGraphActions(UEdGraph* Graph, const FString& Query, int32 MaxResults, bool ExactMatch) { FString QueryLower = Query.ToLower(); TArray> Result; FGraphContextMenuBuilder ContextMenuBuilder(Graph); Graph->GetSchema()->GetGraphContextActions(ContextMenuBuilder); for (int32 i = 0; i < ContextMenuBuilder.GetNumActions(); i++) { TSharedPtr Action = ContextMenuBuilder.GetSchemaAction(i); if (!Action.IsValid()) continue; FString FullName = ActionFullName(Action); if (FullName.IsEmpty()) continue; if (ExactMatch) { if (FullName.ToLower() != QueryLower) continue; } else { FString Keywords = Action->GetKeywords().ToString(); if (!FullName.ToLower().Contains(QueryLower) && !Keywords.ToLower().Contains(QueryLower)) continue; } Result.Add(Action); if ((MaxResults > 0) && (Result.Num() >= MaxResults)) break; } return Result; } // ============================================================ // PopulateFromJson — fill a USTRUCT from a JSON object // ============================================================ // ============================================================ // CollectHandlerClasses — find all concrete IWingHandler classes // ============================================================ TArray WingUtils::CollectHandlerClasses() { TArray Result; for (TObjectIterator It; It; ++It) { UClass* Class = *It; if (Class->HasAnyClassFlags(CLASS_Abstract)) continue; if (!Class->ImplementsInterface(UWingHandler::StaticClass())) continue; Result.Add(Class); } Result.Sort([](UClass& A, UClass& B) { return GetHandlerName(&A) < GetHandlerName(&B); }); return Result; } // ============================================================ // GetHandlerName — derive tool name from handler class name // ============================================================ FString WingUtils::GetHandlerName(UClass* HandlerClass) { FString Name = HandlerClass->GetName(); // Strip "Wing_" prefix Name.RemoveFromStart(TEXT("Wing_")); return Name; } // ============================================================ // GetHandlerGroup — derive group name from handler class name // ============================================================ FString WingUtils::GetHandlerGroup(UClass* HandlerClass) { FString Name = HandlerClass->GetName(); // Strip "Wing_" prefix Name.RemoveFromStart(TEXT("Wing_")); // Everything before the underscore is the group int32 UnderscoreIdx; if (Name.FindChar(TEXT('_'), UnderscoreIdx)) return Name.Left(UnderscoreIdx); return Name; } // ============================================================ // GetTemplate // ============================================================ // ============================================================ // FindPropertyByName // ============================================================ FProperty* WingUtils::FindPropertyByName(UObject* Obj, const FString& Name) { if (!Obj) { UWingServer::Print(TEXT("ERROR: Object is null\n")); return nullptr; } FProperty* Found = nullptr; for (TFieldIterator PropIt(Obj->GetClass()); PropIt; ++PropIt) { if (!Identifies(Name, *PropIt)) continue; if (Found) { UWingServer::Printf(TEXT("ERROR: Ambiguous property '%s' on %s\n"), *Name, *FormatName(Obj->GetClass())); return nullptr; } Found = *PropIt; } if (!Found) UWingServer::Printf(TEXT("ERROR: Property '%s' not found on %s\n"), *Name, *FormatName(Obj->GetClass())); return Found; } // ============================================================ // GetPropertyValueText // ============================================================ FString WingUtils::GetPropertyValueText(UObject* Container, FProperty* Prop) { FString Result; void* ValuePtr = Prop->ContainerPtrToValuePtr(Container); Prop->ExportTextItem_Direct(Result, ValuePtr, nullptr, Container, PPF_None); return Result; } // ============================================================ // SetPropertyValueText // ============================================================ bool WingUtils::SetPropertyValueText(UObject* Container, FProperty* Prop, const FString& Value) { void* ValuePtr = Prop->ContainerPtrToValuePtr(Container); const TCHAR* ImportResult = Prop->ImportText_Direct(*Value, ValuePtr, Container, PPF_None); if (!ImportResult) { UWingServer::Printf(TEXT("ERROR: Failed to parse '%s' for property '%s' (type: %s)\n"), *Value, *FormatName(Prop), *Prop->GetCPPType()); return false; } return true; } bool WingUtils::SetPropertyValueText(void* Container, FProperty* Prop, const FString& Value, UObject* Owner) { void* ValuePtr = Prop->ContainerPtrToValuePtr(Container); const TCHAR* ImportResult = Prop->ImportText_Direct(*Value, ValuePtr, Owner, PPF_None); if (!ImportResult) { UWingServer::Printf(TEXT("ERROR: Failed to parse '%s' for property '%s' (type: %s)\n"), *Value, *FormatName(Prop), *Prop->GetCPPType()); return false; } return true; } // ============================================================ // SearchProperties // ============================================================ TArray WingUtils::SearchProperties(UObject* Obj, const FString& Query, EPropertyFlags Flags, bool bLocal) { TArray Result; if (!Obj) return Result; UClass* ObjClass = Obj->GetClass(); for (TFieldIterator PropIt(ObjClass); PropIt; ++PropIt) { FProperty* Prop = *PropIt; if (!Prop) continue; if (Flags != 0 && !Prop->HasAnyPropertyFlags(Flags)) continue; if (bLocal && Prop->GetOwnerStruct() != ObjClass) continue; if (!Query.IsEmpty() && !FormatName(Prop).Contains(Query, ESearchCase::IgnoreCase)) continue; Result.Add(Prop); } return Result; } // ============================================================ // FormatCommandHelp — verbose description of one handler command // ============================================================ void WingUtils::FormatCommandHelp(UClass* HandlerClass) { const IWingHandler* Handler = Cast(HandlerClass->GetDefaultObject()); if (!Handler) return; FString ToolName = GetHandlerName(HandlerClass); UWingServer::Print(TEXT("\n")); UWingServer::Print(WrapText(Handler->GetDescription(), 80, TEXT("// "))); UWingServer::Print(TEXT("\n")); // Command signature line UWingServer::Print(ToolName); UWingServer::Print(TEXT("(")); bool bFirst = true; for (TFieldIterator PropIt(HandlerClass, EFieldIterationFlags::None); PropIt; ++PropIt) { if (!bFirst) UWingServer::Print(TEXT(",")); bFirst = false; if (PropIt->HasMetaData(TEXT("Optional"))) UWingServer::Print(TEXT("?")); UWingServer::Print(PropIt->GetName()); } UWingServer::Print(TEXT(")\n")); // parameter details for (TFieldIterator PropIt(HandlerClass, EFieldIterationFlags::None); PropIt; ++PropIt) { FProperty* Prop = *PropIt; FString Name = Prop->GetName(); FString Type = UWingTypes::TypeToText(Prop); bool bOptional = Prop->HasMetaData(TEXT("Optional")); const FString& Desc = Prop->GetMetaData(TEXT("Description")); UWingServer::Printf(TEXT(" %s %s%s"), *Type, *Name, bOptional ? TEXT(" (optional)") : TEXT("")); if (!Desc.IsEmpty()) UWingServer::Printf(TEXT(" — %s"), *Desc); UWingServer::Print(TEXT("\n")); } }