#ifndef UTIL_HPP #define UTIL_HPP #include #include #include #include #include #include #include #include #include #include "luastack.hpp" #include "spookyv2.hpp" namespace util { enum WorldType { WORLD_TYPE_STANDALONE, WORLD_TYPE_C_SYNC, WORLD_TYPE_S_SYNC, WORLD_TYPE_MASTER, }; enum MessageType { MSG_NULL, MSG_DIFF, MSG_ACK, MSG_INVOKE, }; using StringVec = std::vector; using StringPair = std::pair; using StringSet = std::set; using LuaSourceVec = std::vector; using LuaSourcePtr = std::unique_ptr; using HashValue = std::pair; using IdVector = std::vector; // Return nanoseconds elapsed, for profiling purposes. int64_t profiling_clock(); // Return true if the string is a valid lua identifier. bool is_identifier(const std::string &str); // Output a string to a stream using Lua string escaping and quoting. void quote_string(const std::string &str, std::ostream *os); // ID vector quick create. IdVector id_vector_create(int64_t id1=-1, int64_t id2=-1, int64_t id3=-1, int64_t id4=-1); // ID vector debug string. std::string id_vector_debug_string(const IdVector &idv); // Unions and sorts two ID vectors. IdVector sort_union_id_vectors(const IdVector &v1, const IdVector &v2); // Get a 64-bit hashvalue for a string. HashValue hash_string(const std::string &str); // Get a 64-bit hashvalue for an ID vector. HashValue hash_id_vector(const IdVector &idv); // Convert a hash to a hexadecimal string. std::string hash_to_hex(const HashValue &hash); // Split a string into multiple strings StringVec split(const std::string &s, char sep); // Split a string into multiple strings using \r or \n StringVec split_lines(const std::string &s); // Join multiple strings into one string std::string join(const StringVec &strs, std::string sep); // Return N repetitions of string A std::string repeat_string(const std::string &a, int n); // Return the length of the common prefix of A and B. int common_prefix_length(const std::string &a, const std::string &b); // String to lowercase/uppercase. Ascii only, no unicode. std::string tolower(std::string input); std::string toupper(std::string input); // Return true if the string has the specified prefix or suffix. bool has_prefix(const std::string &s, const std::string &prefix); bool has_suffix(const std::string &s, const std::string &suffix); // Return true if the string can be parsed as an integer. bool validinteger(const std::string &value); // String to integer. Returns errval if the number is not parseable. int64_t strtoint(const std::string &value, int64_t errval); // String to double. Returns NAN if the number is not parseable. double strtodouble(const std::string &value); // Split a string of the form "hostname:port" into a hostname and a port. // On failure, returns empty strings. void split_host_port(const std::string &target, std::string &host, std::string &port); // Trim strings: left end, right end, both ends. std::string ltrim(std::string s); std::string rtrim(std::string s); std::string trim(std::string s); // Calculate distance between two points double distance_squared(double x1, double y1, double x2, double y2); // Return true if a world type is authoritative. bool world_type_authoritative(util::WorldType wt); // Make a LuaSourceVec with one element, for unit testing. LuaSourcePtr make_lua_source(const std::string &code); // Return true if the line of code is a lua comment. bool is_lua_comment(const std::string &line); // Remove nullptrs from a vector of unique pointers. template void remove_nullptrs(std::vector> &vec) { std::unique_ptr nullp; auto iter = std::remove(vec.begin(), vec.end(), nullp); vec.erase(iter, vec.end()); } // Read the lua source code from the specified directory. LuaSourcePtr read_lua_source(const std::string &directory); // An XYZ coordinate, general purpose. struct XYZ { float x, y, z; XYZ() { x=0; y=0; z=0; } XYZ(float ix, float iy, float iz) { x=ix; y=iy; z=iz; } bool operator ==(const XYZ &o) const { return x==o.x && y == o.y && z==o.z; } bool operator !=(const XYZ &o) const { return x!=o.x || y != o.y || z!=o.z; } std::string debug_string() const; }; // These are formatting directives that can be sent to a std::ostream. class hex64 {}; class hex32 {}; class hex16 {}; class hex8 {}; class NullStreamBuffer : public std::streambuf { public: int overflow(int c) { return c; } }; } // namespace util std::ostream &operator<<(std::ostream &oss, const util::hex64 &v); std::ostream &operator<<(std::ostream &oss, const util::hex32 &v); std::ostream &operator<<(std::ostream &oss, const util::hex16 &v); std::ostream &operator<<(std::ostream &oss, const util::hex8 &v); #endif // UTIL_HPP