* Keyboard Event Handling * Menus * Skeletal Mesh Tangible * Implement Interactive Temporary Variables * A better text console * Get rid of 3x3 Gridpanel stuff * Object-Oriented Lua Support Secret / semi-secret variables Secret functions Unicode support for the console Blockchain integration GUI that looks for verbs More sophisticated passage of time GUI that runs in realtime Little game demos: The monopoly game (Errands where you pass thru land owned by others with voronoi diagram) The Spectra game Heroes of Rock,Paper,Scissors Come up with a plan for 'redirect'. probes should never modify the state of the world. Currently, there is no protection to guarantee this, except for something in lpxclient where it does a snapshot and rollback before and after the probe. We should come up with a more comprehensive mechanism. ### Questionable Design Choices When we delete a tangible, we currently leave the LUA_TT_TANGIBLE flag on the table, and we leave the metatable in place with the tangible ID in it. Is this the right thing to do? Should we turn it into a truly blank normal table? ### Hard Problems without Solutions **Using Multi-Core CPUs**: We want to do difference transmission in parallel (one thread per connected client). This may be possible because each synchronous model is a separate lua interpreter. However, the master world model is shared. It may be possible to access it in a read-only manner in multiple threads. **Nonsortable Keys:** what to do about table keys that are other tables, closures, or coroutines? **Collision Detection**: In the old engine, people could walk through walls. I don't know if that is okay in 2020. But the separation of world-model and graphics engine makes this hard. **Dealing with Infinite Loops:** if the script goes into an infinite loop, there's no easy way to deal with that. The lua interpreter does have hooks where you theoretically could count cycles. **Module-Level Locals:** module-level locals are useful to store constants. However, when they're used as variables, they create pseudoglobal state that gets reset every time you edit a source file, and which is unfindable by the difference transmitter.