using UnrealBuildTool; public class UEWingman : ModuleRules { public UEWingman(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "UnrealEd", "BlueprintGraph", "Json", "JsonUtilities", "Sockets", "Networking" }); PrivateDependencyModuleNames.AddRange(new string[] { "AssetRegistry", "AssetTools", "Kismet", "KismetCompiler", "EditorSubsystem", "MaterialEditor", "AnimGraph", "AnimGraphRuntime", "RHI", "Slate", "SlateCore", "ToolMenus" }); } }