// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameStateBase.h" #include "MyLuprexGameStateBase.generated.h" /** * */ UCLASS() class INTEGRATION_API AMyLuprexGameStateBase : public AGameStateBase { GENERATED_BODY() public: virtual void BeginPlay() override; virtual void Tick(float) override; };