//////////////////////////////////////////////////////////// // // LuprexViewportClient.h // // Custom game viewport client. Implements a project-wide // click-to-focus rule: when a left-mouse-button click is // not handled by any widget and bubbles up to the viewport, // we hit-test under the cursor and focus the nearest // focusable ancestor of whatever was hit. // //////////////////////////////////////////////////////////// #pragma once #include "CoreMinimal.h" #include "Engine/GameViewportClient.h" #include "LuprexViewportClient.generated.h" UCLASS() class INTEGRATION_API UlxViewportClient : public UGameViewportClient { GENERATED_BODY() public: UlxViewportClient(const FObjectInitializer &ObjectInitializer); virtual bool InputKey(const FInputKeyEventArgs &EventArgs) override; };