#include #include #include #include #include #include #include #include "luastack.hpp" #include "util.hpp" #include "gui.hpp" #include "world.hpp" #include "traceback.hpp" #include "textgame.hpp" #include "luaconsole.hpp" // Add another error status. static lua_State *globalL = NULL; static void lstop(lua_State *L, lua_Debug *ar) { (void)ar; /* unused arg. */ lua_sethook(L, NULL, 0, 0); /* Avoid luaL_error -- a C hook doesn't add an extra frame. */ luaL_where(L, 0); lua_pushfstring(L, "%sinterrupted!", lua_tostring(L, -1)); lua_error(L); } static void laction(int i) { signal(i, SIG_DFL); /* if another SIGINT happens before lstop, terminate process (default action) */ lua_sethook(globalL, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1); } static void l_message(const char *msg) { fputs(msg, stderr); fputc('\n', stderr); fflush(stderr); } void TextGame::do_lua(const std::string &exp) { lua_State *L = world_->state(); int status = luaL_loadbuffer(L, exp.c_str(), exp.size(), "=stdin"); assert(status == LUA_OK); globalL = L; signal(SIGINT, laction); status = traceback_pcall(L, 0, LUA_MULTRET); signal(SIGINT, SIG_DFL); if (status == LUA_OK) { if (lua_gettop(L) > 0) { lua_getglobal(L, "pprint"); if (lua_isnil(L, -1)) { lua_pop(L, 1); lua_getglobal(L, "print"); } lua_insert(L, 1); if (lua_pcall(L, lua_gettop(L) - 1, 0, 0) != 0) { l_message( lua_pushfstring(L, "error calling 'print' (%s)", lua_tostring(L, -1))); } } } else { const char *msg = lua_tostring(L, -1); if (msg == NULL) { msg = "(error object is not a string)"; } l_message(msg); lua_pop(L, 1); lua_gc(L, LUA_GCCOLLECT, 0); } } void TextGame::do_view_command(const StringVec &cmd) { if (cmd.size() != 1) { std::cerr << "v command (view) takes no arguments" << std::endl; return; } for (int64_t id : world_->get_near(actor_id_, 100, true)) { const Tangible *tan = world_->tangible_get(id); const AnimStep &aqback = tan->anim_queue_.back(); std::cerr << id << ": " << aqback.graphic() << " " << aqback.plane() << " " << aqback.xyz() << std::endl; } } void TextGame::do_menu_command(const StringVec &cmd) { int64_t id; if (cmd.size() == 1) { id = actor_id_; } else if (cmd.size() == 2) { id = util::strtoint(cmd[1], -1); } else { std::cerr << "m command (menu) expects a tangible ID or defaults to actor_id" << std::endl; return; } gui_place_ = id; world_->update_gui(actor_id_, id, &gui_); int index = 0; for (const GuiElt &elt : gui_.elts()) { std::cerr << index << " " << elt.label() << std::endl; index += 1; } } void TextGame::do_choose_command(const StringVec &cmd) { int64_t index; if (cmd.size() == 1) { index = util::strtoint(cmd[0], -1); } else { std::cerr << "c command (choose) expects a menu line number" << std::endl; return; } const Gui::EltVec &elts = gui_.elts(); if ((index < 0) || (index >= int(elts.size()))) { std::cerr << "No menu item #" << index << std::endl; return; } std::string action = elts[index].action(); std::cerr << "Invoking plan: " << action << std::endl; GuiResult dummyresult; dummyresult["flavor"] = "chocolate"; dummyresult["color"] = "blue"; world_->invoke_plan(actor_id_, gui_place_, action, dummyresult); } void TextGame::do_snapshot_command(const StringVec &cmd) { if (cmd.size() != 1) { std::cerr << "s command (snapshot) takes no arguments" << std::endl; return; } world_->snapshot(); } void TextGame::do_rollback_command(const StringVec &cmd) { if (cmd.size() != 1) { std::cerr << "r command (rollback) takes no arguments" << std::endl; return; } world_->rollback(); } void TextGame::do_quit_command(const StringVec &cmd) { if (cmd.size() != 1) { std::cerr << "q command (quit) takes no arguments" << std::endl; return; } exit(0); } void TextGame::do_command(const StringVec &words) { if (words[0] == "v") do_view_command(words); else if (words[0] == "m") do_menu_command(words); else if (words[0] == "q") do_quit_command(words); else if (words[0] == "s") do_snapshot_command(words); else if (words[0] == "r") do_rollback_command(words); else if (util::validinteger(words[0])) do_choose_command(words); else { std::cerr << "Unknown command: " << words[0] << std::endl; } } void TextGame::check_redirects() { World::Redirects redir = world_->fetch_redirects(); for (const auto &p : redir) { if (p.first == actor_id_) { actor_id_ = p.second; std::cerr << "Login actor ID: " << actor_id_ << std::endl; gui_.clear(); } } } void TextGame::run() { world_.reset(new World); world_->init_standalone(); actor_id_ = world_->create_login_actor(); std::cerr << "Login actor ID: " << actor_id_ << std::endl; console_.clear(); while (true) { check_redirects(); console_.add_stdin(); int action = console_.action(); if (action == LuaConsole::DO_LUA) { do_lua(console_.lua_expression()); } else if (action == LuaConsole::DO_COMMAND) { do_command(console_.words()); } else if (action == LuaConsole::DO_SYNTAX) { std::cerr << console_.syntax() << std::endl; } } }