// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class Integration : ModuleRules { public Integration(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; bUseUnity = false; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "SlateCore", "Sockets", "Networking", "EnhancedInput", "UMG", "RenderCore" }); PrivateDependencyModuleNames.AddRange(new string[] { "KismetCompiler", "UnrealEd", "Kismet", "KismetWidgets", "BlueprintGraph", "UMG", "UMGEditor", "EditorSubsystem", }); PrivateDependencyModuleNames.Add("Slate"); // Uncomment if you are using online features // PrivateDependencyModuleNames.Add("OnlineSubsystem"); // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL"); } }