#ifndef INVOCATION_HPP #define INVOCATION_HPP #include #include #include #include "streambuffer.hpp" class InvocationData : public std::map { public: const std::string &get(const std::string &key) const; void serialize(StreamBuffer *sb) const; void deserialize(StreamBuffer *sb); }; class Invocation { public: enum Kind { KIND_INVALID, KIND_PLAN, KIND_LUA, KIND_FLUSH_PRINTS, }; private: Kind kind_; int64_t actor_; int64_t place_; std::string action_; InvocationData data_; public: Invocation(); Invocation(Kind kind, int64_t actor, int64_t place, const std::string &action, const InvocationData &data); Invocation(Kind kind, int64_t actor, int64_t place, const std::string &action); bool valid() const { return kind_ != KIND_INVALID; } Kind kind() const { return kind_; } int64_t actor() const { return actor_; } int64_t place() const { return place_; } const std::string &action() const { return action_; } const InvocationData &data() const { return data_; } void serialize(StreamBuffer *sb) const; void deserialize(StreamBuffer *sb); std::string debug_string(); }; class InvocationQueue : public std::deque { }; #endif // INVOCATION_HPP