// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "TangibleInterface.generated.h" // This class does not need to be modified. UINTERFACE(Blueprintable) class UlxTangibleInterface : public UInterface { GENERATED_BODY() }; /** * */ class INTEGRATION_API IlxTangibleInterface { GENERATED_BODY() // Add interface functions to this class. This is the class that will be inherited to implement this interface. public: UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality") bool StartAnimation(int64 hash, int StrLen); UFUNCTION(BlueprintImplementableEvent, Category = "Tangible Functionality") bool AbortAnimation(int64 hash); };