// Copyright Epic Games, Inc. All Rights Reserved. #include "Integration.h" #include "Common.h" #include "Modules/ModuleManager.h" #include "Interfaces/IPluginManager.h" #include "Misc/Paths.h" #include "ShaderCore.h" IMPLEMENT_PRIMARY_GAME_MODULE(FlxIntegrationModuleImpl, Integration, "Integration"); void FlxIntegrationModuleImpl::StartupModule() { FString ShaderDir = FPaths::Combine(FPaths::ProjectDir(), TEXT("Shaders")); AddShaderSourceDirectoryMapping(TEXT("/Project/Integration"), ShaderDir); } void FlxIntegrationModuleImpl::ShutdownModule() { }