#ifndef UTIL_HPP #define UTIL_HPP #include "wrap-string.hpp" #include "wrap-string-view.hpp" #include "wrap-set.hpp" #include "wrap-map.hpp" #include "wrap-algorithm.hpp" #include "wrap-sstream.hpp" #include "wrap-ostream.hpp" #include "wrap-memory.hpp" #include "wrap-utility.hpp" #include "luastack.hpp" #include "spookyv2.hpp" namespace util { enum WorldType { WORLD_TYPE_STANDALONE, WORLD_TYPE_C_SYNC, WORLD_TYPE_S_SYNC, WORLD_TYPE_MASTER, }; enum MessageType { MSG_NULL, MSG_DIFF, MSG_ACK, MSG_INVOKE, }; using StringVec = eng::vector; using StringPair = eng::pair; using StringSet = eng::set; using LuaSourceVec = eng::vector; using LuaSourcePtr = eng::unique_ptr; using HashValue = eng::pair; using IdVector = eng::vector; // Return seconds elapsed, for profiling purposes. double profiling_clock(); // Return true if the string is a valid lua identifier. bool is_identifier(const eng::string &str); // Output a string to a stream using Lua string escaping and quoting. void quote_string(const eng::string &str, eng::ostream *os); // ID vector quick create. IdVector id_vector_create(int64_t id1=-1, int64_t id2=-1, int64_t id3=-1, int64_t id4=-1); // ID vector debug string. eng::string id_vector_debug_string(const IdVector &idv); // Unions and sorts two ID vectors. IdVector sort_union_id_vectors(const IdVector &v1, const IdVector &v2); // Get a 64-bit hashvalue for a string. HashValue hash_string(const eng::string &str); // Get a 64-bit hashvalue for an ID vector. HashValue hash_id_vector(const IdVector &idv); // Convert a hash to a hexadecimal string. eng::string hash_to_hex(const HashValue &hash); // Split a string into multiple strings StringVec split(const eng::string &s, char sep); // Split a string into multiple strings using \r or \n StringVec split_lines(const eng::string &s); // Split a string into multiple lines using |, remove any leading blank line. StringVec split_docstring(const eng::string &s); // Join multiple strings into one string eng::string join(const StringVec &strs, eng::string sep); // Return N repetitions of string A eng::string repeat_string(const eng::string &a, int n); // Return the length of the common prefix of A and B. int common_prefix_length(const eng::string &a, const eng::string &b); // String to lowercase/uppercase. Ascii only, no unicode. eng::string tolower(eng::string input); eng::string toupper(eng::string input); // Return true if the string has the specified prefix or suffix. bool has_prefix(const eng::string &s, const eng::string &prefix); bool has_suffix(const eng::string &s, const eng::string &suffix); // Return true if the string can be parsed as an integer. bool validinteger(const eng::string &value); // String to integer. Returns errval if the number is not parseable. int64_t strtoint(const eng::string &value, int64_t errval); // String to double. Returns NAN if the number is not parseable. double strtodouble(const eng::string &value); // Trim a string_view eng::string_view sv_ltrim(eng::string_view v); eng::string_view sv_rtrim(eng::string_view v); eng::string_view sv_trim(eng::string_view v); // Trim strings: left end, right end, both ends. eng::string ltrim(eng::string_view s); eng::string rtrim(eng::string_view s); eng::string trim(eng::string_view s); // Read a line from a string_view eng::string_view sv_read_line(eng::string_view &source); // Calculate distance between two points double distance_squared(double x1, double y1, double x2, double y2); // Return true if a world type is authoritative. bool world_type_authoritative(util::WorldType wt); // Make a LuaSourceVec with one element, for unit testing. LuaSourcePtr make_lua_source(const eng::string &code); // Return true if the line of code is a lua comment. bool is_lua_comment(const eng::string &line); // Remove nullptrs from a vector of unique pointers. template void remove_nullptrs(eng::vector> &vec) { eng::unique_ptr nullp; auto iter = std::remove(vec.begin(), vec.end(), nullp); vec.erase(iter, vec.end()); } // An XYZ coordinate, general purpose. struct XYZ { float x, y, z; XYZ() { x=0; y=0; z=0; } XYZ(float ix, float iy, float iz) { x=ix; y=iy; z=iz; } bool operator ==(const XYZ &o) const { return x==o.x && y == o.y && z==o.z; } bool operator !=(const XYZ &o) const { return x!=o.x || y != o.y || z!=o.z; } eng::string debug_string() const; }; // These are formatting directives that can be sent to a eng::ostream. class hex64 {}; class hex32 {}; class hex16 {}; class hex8 {}; class NullStreamBuffer : public std::streambuf { public: int overflow(int c) { return c; } }; } // namespace util eng::ostream &operator<<(eng::ostream &oss, const util::hex64 &v); eng::ostream &operator<<(eng::ostream &oss, const util::hex32 &v); eng::ostream &operator<<(eng::ostream &oss, const util::hex16 &v); eng::ostream &operator<<(eng::ostream &oss, const util::hex8 &v); #endif // UTIL_HPP