#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "Engine/DeveloperSettings.h" #include "BreakToDebugger.h" #include "LuprexEditorSettings.generated.h" UCLASS(BlueprintType) class INTEGRATION_API UlxServerSelection : public UPrimaryDataAsset { GENERATED_BODY() public: UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Server") FString Description; UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Server") FString Host; }; UCLASS(Config=EditorPerProjectUserSettings, DefaultConfig, meta=(DisplayName="Luprex Editor Settings")) class INTEGRATION_API UlxEditorSettings : public UDeveloperSettings { GENERATED_BODY() public: UlxEditorSettings(); virtual FName GetContainerName() const override { return TEXT("Editor"); } virtual FName GetCategoryName() const override { return TEXT("Luprex"); } virtual FName GetSectionName() const override { return TEXT("Settings"); } // The server to connect to. You can add an option to the list by creating // a new data asset of type 'lx Server Selection'. UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="Server", meta=(AllowedClasses="/Script/Integration.lxServerSelection")) TSoftObjectPtr ActiveServer; // If blueprint execution generates a log message of at least the following // severity, the blueprint debugger will automatically pause with a breakpoint. UPROPERTY(Config, EditAnywhere, Category="Debugging Tools") ElxBreakToDebuggerThreshold BreakToDebuggerLogVerbosity; // Log categories in this set are excluded from BreakToDebugger triggering. UPROPERTY(Config, EditAnywhere, Category="Debugging Tools") TSet BreakToDebuggerExcludeCategories; };