// Encode lua data structure into json, and decode them again. // // See the doc(http.jsonencode) to read about limitations of the encoder. // #ifndef JSON_HPP #define JSON_HPP #include "luastack.hpp" #include "wrap-string.hpp" #include namespace json { // Encode json. // // See doc(http.jsonencode) for a lot more information. // // Returns an error message. If the error message is an // empty string, then the encoding was successful. // eng::string encode(LuaStack &LS, LuaSlot in, eng::string &out, bool indent, int maxlen); // Decode json. // // See doc(http.jsondecode) for a lot more information. // // The only error condition is syntactically invalid json. // In that case, we return false and set 'out' to the // token 'error'. // bool decode(LuaStack &LS, LuaSlot out, std::string_view in); } #endif // JSON_HPP