Files
integration/Source/Integration/InputEvents.cpp

113 lines
3.0 KiB
C++

////////////////////////////////////////////////////////////
//
// InputEvents.cpp
//
////////////////////////////////////////////////////////////
#include "InputEvents.h"
#include "Common.h"
bool FlxEventRequest::operator==(const FlxEventRequest &Other) const
{
return (Widget == Other.Widget) &&
(UseUIOnly == Other.UseUIOnly) &&
(ShowPointer == Other.ShowPointer) &&
(Hotkeys == Other.Hotkeys);
}
bool FlxEventRequests::SanityCheck(const FlxEventRequest &Request)
{
if (Request.Widget == nullptr)
{
UE_LOG(LogLuprexIntegration, Error, TEXT("RequestEvents called with null widget."));
return false;
}
if (Request.ShowPointer && !Request.UseUIOnly)
{
UE_LOG(LogLuprexIntegration, Error, TEXT("RequestEvents: ShowPointer requires UseUIOnly."));
return false;
}
if (Request.UseUIOnly && !Request.Hotkeys.IsEmpty())
{
UE_LOG(LogLuprexIntegration, Error, TEXT("RequestEvents: Widget asked for all events, and also, specific events"));
return false;
}
return true;
}
void FlxEventRequests::SplitHighLow(View &High, View &Low)
{
int32 NumHigh = 0;
while ((NumHigh < Requests.Num()) && (Requests[NumHigh].UseUIOnly)) NumHigh++;
int32 NumLow = Requests.Num() - NumHigh;
High = View(Requests.GetData(), NumHigh);
Low = View(Requests.GetData() + NumHigh, NumLow);
}
void FlxEventRequests::Request(const FlxEventRequest &NewRequest)
{
// Divide the array into a high-priority slice and a low-priority slice.
View High, Low;
SplitHighLow(High, Low);
// This is a simple test to see if anything is going to change.
// If not, we return early and avoid setting the dirty bit.
if (NewRequest.UseUIOnly)
{
if ((High.Num() > 0) && (High[0] == NewRequest)) return;
}
else
{
if ((Low.Num() > 0) && (Low[0] == NewRequest)) return;
}
// We're going to build a new version of the requests array.
TArray<FlxEventRequest> Updated;
// Add all high priority requests to the updated array, new request first.
if (NewRequest.UseUIOnly) Updated.Add(NewRequest);
for (const FlxEventRequest &Req : High)
if (Req.Widget != NewRequest.Widget) Updated.Add(Req);
// Add all low priority requests to the updated array, new request first.
if (!NewRequest.UseUIOnly) Updated.Add(NewRequest);
for (const FlxEventRequest &Req : Low)
if (Req.Widget != NewRequest.Widget) Updated.Add(Req);
Swap(Requests, Updated);
Dirty = true;
}
void FlxEventRequests::Remove(UUserWidget *Widget)
{
int32 N = Requests.Num();
Requests.RemoveAll([Widget](const FlxEventRequest &Entry)
{
return Entry.Widget == Widget;
});
if (Requests.Num() < N) Dirty = true;
}
void FlxEventRequests::GarbageCollect()
{
int32 N = Requests.Num();
Requests.RemoveAll([](const FlxEventRequest &Entry)
{
UUserWidget *W = Entry.Widget;
return W == nullptr || !IsValid(W) || W->GetParent() == nullptr;
});
if (Requests.Num() < N) Dirty = true;
}
FlxEventRequests::InputMode FlxEventRequests::GetRequestedMode() const
{
if ((Requests.Num() > 0) && (Requests[0].UseUIOnly))
{
return InputMode::UIOnly;
}
else
{
return InputMode::GameOnly;
}
}