2026-05-16 11:47:28 -04:00
|
|
|
|
# The Carrion Bird
|
|
|
|
|
|
|
|
|
|
|
|
In this chapter, the PCs arrive in the city of Sigil, where
|
|
|
|
|
|
they have been tasked with finding Rennick. This turns out
|
|
|
|
|
|
to be difficult: Rennick is in hiding, because he is
|
|
|
|
|
|
terrified of a man named Crow, who is hunting him.
|
|
|
|
|
|
|
|
|
|
|
|
Crow is an incantifer: a member of a small sect of
|
|
|
|
|
|
wizards who have mastered a vile technology. Incantifers
|
|
|
|
|
|
capture a powerful individual, rip the soul out of their
|
|
|
|
|
|
body, and use that soul to build an orb: a construct that
|
|
|
|
|
|
allows the incantifer to wield the powers of the person
|
|
|
|
|
|
from whom the orb was made.
|
|
|
|
|
|
|
|
|
|
|
|
But the real innovation is in how incantifers control these
|
|
|
|
|
|
orbs: you see, the soul is connected to the body by
|
|
|
|
|
|
something called the silver cord. It turns out the silver
|
|
|
|
|
|
cord is a braided thing, made up of seven strands, with each
|
|
|
|
|
|
strand connected to one of the body's seven chakras.
|
|
|
|
|
|
Incantifers disconnect one of the seven strands from one of
|
|
|
|
|
|
the chakras, and then reconnect that strand to the orb. This
|
|
|
|
|
|
allows the incantifer to control the orb as if it were part
|
|
|
|
|
|
of their body - using an orb is as fluid as thought.
|
|
|
|
|
|
Incantifers are blazingly fast: an incantifer can cast one
|
|
|
|
|
|
spell per turn per orb, in addition to whatever spell they
|
|
|
|
|
|
cast with their human body. In an action-economy combat
|
|
|
|
|
|
system, an incantifer is a rain of death. Crow has four
|
|
|
|
|
|
orbs, and for all practical purposes, fighting Crow is like
|
|
|
|
|
|
fighting five powerful mages at the same time.
|
|
|
|
|
|
|
|
|
|
|
|
However, incantifers pay a terrible price for this: the more
|
|
|
|
|
|
strands of the cord are disconnected from the human body,
|
|
|
|
|
|
the more paralyzed the human body becomes. The more
|
|
|
|
|
|
powerful an incantifer becomes, the more their physical body
|
|
|
|
|
|
becomes a handicap. Incantifers dream of the day when they
|
|
|
|
|
|
can fully disconnect and discard the physical body, becoming
|
|
|
|
|
|
a creature of pure magic. However, every incantifer who
|
|
|
|
|
|
has attempted this has died. At least for now, incantifers
|
|
|
|
|
|
are stuck with their physical body.
|
|
|
|
|
|
|
|
|
|
|
|
Crow has verified that Rennick has the ability to predict
|
|
|
|
|
|
random events. Crow has concluded that Rennick is actually
|
|
|
|
|
|
a powerful oracle, who has not yet fully realized the extent
|
|
|
|
|
|
of his powers. Crow intends to take those powers for himself.
|
|
|
|
|
|
|
|
|
|
|
|
Up until this moment, there have been very few NPCs in this
|
|
|
|
|
|
campaign who are unadulterated evil. Green is greedy, but
|
|
|
|
|
|
he has redeeming qualities, and he can be reasoned with.
|
|
|
|
|
|
Orethys was pure evil, but he is a historical figure.
|
|
|
|
|
|
Beshaba is evil, but she won't play a central role until
|
|
|
|
|
|
later. Crow is the first genuinely horrible person that the
|
|
|
|
|
|
PCs will face.
|
|
|
|
|
|
|
|
|
|
|
|
Do not tell any of this to your players. All of this will
|
|
|
|
|
|
unfold gradually, as the PCs search for Rennick, and explore
|
|
|
|
|
|
the city of Sigil.
|
|
|
|
|
|
|
2026-05-16 18:28:26 -04:00
|
|
|
|
Finding Rennick in the City of Sigil is a very nonlinear
|
|
|
|
|
|
part of the campaign. The PCs can go in any one of several
|
|
|
|
|
|
directions, and can pursue any one of several leads. The
|
|
|
|
|
|
DM will have to tie all of this together into a story that
|
|
|
|
|
|
flows together coherently.
|
|
|
|
|
|
|
2026-05-16 11:47:28 -04:00
|
|
|
|
## First Sights of the City
|
|
|
|
|
|
|
|
|
|
|
|
When the PCs emerge from the scrap dealer's tent, they step
|
|
|
|
|
|
out into the Bazaar of Sigil. It is a one-way portal.
|
|
|
|
|
|
Behind the PCs is just more bazaar. The first sights they
|
|
|
|
|
|
see are wild and disorienting. The PCs just stand and stare
|
|
|
|
|
|
for several minutes, unless they consciously try to fit in.
|
|
|
|
|
|
These are the most notable things they see:
|
|
|
|
|
|
|
|
|
|
|
|
- The extreme variety of races. In addition to the more
|
|
|
|
|
|
common races, the PCs see a ton of people they may or may
|
|
|
|
|
|
not recognize: bariaur, tabaxi, modrons, goblins, gith,
|
|
|
|
|
|
tanaari, everything. When describing it, be sure to throw
|
|
|
|
|
|
in some really unexpected ones: a giant, a mind flayer, a
|
|
|
|
|
|
group of pixies, you name it.
|
|
|
|
|
|
|
|
|
|
|
|
- The enormous arch. Overhead, there appears to be a huge
|
|
|
|
|
|
arch that spans the entire width of the city. This is
|
|
|
|
|
|
actually the city itself, forming a ring. But this isn't
|
|
|
|
|
|
immediately obvious to newcomers. It may take them a little
|
|
|
|
|
|
time to realize it's not a giant structure, it's the city's
|
|
|
|
|
|
topology.
|
|
|
|
|
|
|
|
|
|
|
|
- The gritty atmosphere. The foundry is not far, and the
|
|
|
|
|
|
yellow soot hangs over the bazaar. Many of the buildings
|
|
|
|
|
|
are made of steel, rusted and corroded, and blades stick out
|
|
|
|
|
|
from the corners of the buildings and the door and window
|
|
|
|
|
|
frames. The city somehow looks both extremely poor and
|
|
|
|
|
|
extremely wealthy at the same time.
|
|
|
|
|
|
|
|
|
|
|
|
- The chaos of the bazaar. People are rushing in every
|
|
|
|
|
|
direction, trying to get business done. They shove around
|
|
|
|
|
|
the clueless newbies standing in the road, paying them
|
|
|
|
|
|
little attention.
|
|
|
|
|
|
|
|
|
|
|
|
There is a lot of great material about the city of Sigil
|
|
|
|
|
|
published by Wizards of the Coast. I highly recommend you
|
|
|
|
|
|
familiarize yourself with the city before trying to run this
|
|
|
|
|
|
section of the campaign. This adventure, as written, is set
|
|
|
|
|
|
in a version of Sigil in which the faction war never
|
|
|
|
|
|
happened. If you want to adapt this to whatever version of
|
|
|
|
|
|
Sigil you prefer, that would not be difficult.
|
|
|
|
|
|
|
|
|
|
|
|
The PCs came to the city with a quest: Find Rennick!
|
|
|
|
|
|
After wandering around for a few minutes, they may start
|
|
|
|
|
|
to think about their objective. Before they have a chance
|
|
|
|
|
|
to get started, introduce them to Rico Sparks.
|
|
|
|
|
|
|
|
|
|
|
|
## Rico Sparks, the Tout
|
|
|
|
|
|
|
2026-05-16 18:28:26 -04:00
|
|
|
|
As the PCs gape at the bazaar, a Tout named Rico Sparks
|
|
|
|
|
|
notices that the PCs are obviously not from Sigil. He sees
|
|
|
|
|
|
a business opportunity. Touts are information brokers,
|
|
|
|
|
|
their bread and butter is selling basic information
|
|
|
|
|
|
about the city to clueless visitors.
|
|
|
|
|
|
|
|
|
|
|
|
Rico is always over-the-top brash and cheerful. He uses
|
|
|
|
|
|
a *lot* of Sigil slang, and he also like to say "hey, baby!"
|
|
|
|
|
|
His favorite gesture: finger guns.
|
|
|
|
|
|
|
|
|
|
|
|
He approaches the PCs and says, "Hey, cutters! I'm your
|
|
|
|
|
|
friendly neighborhood drug dealer, and the drug I sell is
|
|
|
|
|
|
easy access to information! Be careful, it's addictive!"
|
|
|
|
|
|
|
|
|
|
|
|
Rico Sparks is a dwarf-human hybrid - technically, a "Mul."
|
|
|
|
|
|
He is the height of a human, but he is quite muscular. Muls
|
|
|
|
|
|
are entirely hairless. Rico is also plane-touched: his
|
|
|
|
|
|
fingers crackle with little sparks.
|
|
|
|
|
|
|
|
|
|
|
|
Rico stands there grinning: "What do you think of the Cage?
|
|
|
|
|
|
You looking for a Kip? Or you want to get some bub first?"
|
|
|
|
|
|
|
|
|
|
|
|
Rico is deliberately using slang that the PCs don't know
|
|
|
|
|
|
in order to make the PCs feel disoriented. This is a
|
|
|
|
|
|
business strategy that works for him, the more clueless
|
|
|
|
|
|
people feel, the more they want an information broker.
|
|
|
|
|
|
|
|
|
|
|
|
If the PCs ask Rico what his race is, or why he gives off
|
|
|
|
|
|
sparks, Rico grins and says, "that information costs more
|
|
|
|
|
|
than you can afford, baby!"
|
|
|
|
|
|
|
|
|
|
|
|
If you ask Rico why he calls himself a drug dealer, he says,
|
|
|
|
|
|
"Touts provide easy access to information, and easy access
|
|
|
|
|
|
to information is a drug. It makes you lazy, it makes you
|
|
|
|
|
|
stop trying to solve problems for yourself. Soon you'll find
|
|
|
|
|
|
yourself calling me because you need me to tell you how to
|
|
|
|
|
|
tie your shoes. That's my income stream, baby! Addicts who
|
|
|
|
|
|
can’t stop calling me to tell them what to do every minute
|
|
|
|
|
|
of the day.”
|
|
|
|
|
|
|
|
|
|
|
|
Rico’s price structure is simple: "it costs 5GP to have a
|
|
|
|
|
|
conversation with me. First conversation’s free, baby, like
|
|
|
|
|
|
any good drug dealer!" During a conversation, he will gladly
|
|
|
|
|
|
answer all the questions you have, as long as he knows the
|
|
|
|
|
|
answer off the top of his head. Rico knows a lot about
|
|
|
|
|
|
what’s going on around the city, and he has good general
|
|
|
|
|
|
knowledge about many subjects, but he’s not a database of
|
|
|
|
|
|
all information in the universe. If you ask something that
|
|
|
|
|
|
requires research, he’s willing to do research, but he
|
|
|
|
|
|
charges 10GP per hour, sometimes more, depending on the
|
|
|
|
|
|
challenge level. If you ask Rico for information that might
|
|
|
|
|
|
put Rico in danger, then that’s a hard no.
|
|
|
|
|
|
|
|
|
|
|
|
"If you want, you can retain my services. If you do that,
|
|
|
|
|
|
I'll show up every couple of days and see if you have
|
|
|
|
|
|
any questions. However, if I'm going to the trouble
|
|
|
|
|
|
of making myself available, there's something I want in
|
|
|
|
|
|
return: customer loyalty. You don't do business with
|
|
|
|
|
|
any other tout."
|
|
|
|
|
|
|
|
|
|
|
|
"If you want to ask me a question and I'm not around, you
|
|
|
|
|
|
can summon me. To do that, tell any tout that you want to
|
|
|
|
|
|
talk to Rico Sparks. They'll get a message to me.
|
|
|
|
|
|
Summoning me costs 10gp, because it means I have to drop
|
|
|
|
|
|
everything and travel halfway across the city. If you do
|
|
|
|
|
|
that, it'll take me a few hours to get there."
|
|
|
|
|
|
|
|
|
|
|
|
"You can also summon me fast. If you do that, I'll use
|
|
|
|
|
|
shortcuts to get to you - portals. But that costs me a lot
|
|
|
|
|
|
of money - I have to pay the owners of the portals. So
|
|
|
|
|
|
summoning me fast costs 30gp, but I can usually get there
|
|
|
|
|
|
in an hour."
|
|
|
|
|
|
|
|
|
|
|
|
Rico is very good at extracting money from his customers.
|
|
|
|
|
|
However, he also does develop a fondness for some of
|
|
|
|
|
|
his customers: he is meant to become a friend to the PCs.
|
|
|
|
|
|
He will always charge quite a bit for his services, but
|
|
|
|
|
|
his information is reliable and he is going to do his best
|
|
|
|
|
|
to provide useful information.
|
|
|
|
|
|
|
|
|
|
|
|
The PCs should probably ask Rico where to find Rennick.
|
|
|
|
|
|
Rico will ask the PCs, "what do you know about this Rennick?"
|
|
|
|
|
|
If the PCs point out that Rennick is a member of the
|
|
|
|
|
|
Fraternity of Order, then Rennick will suggest visiting
|
|
|
|
|
|
the courthouse.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
## Taking Care of Pig
|
|
|
|
|
|
|
|
|
|
|
|
If the PCs brought Pig along, then Pig follows them for a
|
|
|
|
|
|
while, and then gets tired. He settles into an empty spot
|
|
|
|
|
|
at the bazaar and starts playing his mandolin, and attracts
|
|
|
|
|
|
a small crowd.
|
|
|
|
|
|
|
|
|
|
|
|
Eventually, this draws the attention of the landlord. The
|
|
|
|
|
|
bazaar is spread across several dozen plots of land owned by
|
|
|
|
|
|
several different landlords. Pig can play music for a few
|
|
|
|
|
|
days without being noticed, but eventually a landlord will
|
|
|
|
|
|
show up and ask the PCs, "does this Ogre belong to you?"
|
|
|
|
|
|
The PCs will have to negotiate to rent a plot of land where
|
|
|
|
|
|
Pig can play his music.
|
|
|
|
|
|
|
|
|
|
|
|
Pig's artistry is good, he brings in enough money to pay
|
|
|
|
|
|
for food, shelter, the landlord, and maybe a little more on
|
|
|
|
|
|
the side. Pig is not picky about shelter, he doesn't mind
|
|
|
|
|
|
sleeping outside.
|
|
|
|
|
|
|
|
|
|
|
|
Of course, the real reason Pig is tagging along is because
|
|
|
|
|
|
the PCs promised healing. Sigil has many powerful priests,
|
|
|
|
|
|
several of whom can cast "Greater Restoration," which is
|
|
|
|
|
|
what Pig needs.
|
2026-05-16 11:47:28 -04:00
|
|
|
|
|
2026-05-16 18:28:26 -04:00
|
|
|
|
Rico Sparks can tell the PCs where to find a priest: he says
|
|
|
|
|
|
that temples are not allowed in Sigil ever since the
|
|
|
|
|
|
incident with the shattered temple. However, priests are
|
|
|
|
|
|
allowed to gather in "healing centers," which are not
|
|
|
|
|
|
allowed to hire more than one priest of a given god, in
|
|
|
|
|
|
order to avoid the perception that they are a temple.
|
|
|
|
|
|
Rico can point to several reputable healing centers in the
|
|
|
|
|
|
bazaar.
|
|
|
|
|
|
|
|
|
|
|
|
If the PCs go to one of these, they will have to pay for the
|
|
|
|
|
|
Greater Restoration spell, which is expensive, but it gets
|
|
|
|
|
|
the job done. Pig doesn't heal immediately: the priest
|
|
|
|
|
|
explains that "Pig is recovering now, but he has lost a lot
|
|
|
|
|
|
of muscle mass. He will need lots of protein. Make sure he
|
|
|
|
|
|
eats like an ogre, and over the course of the next few
|
|
|
|
|
|
months, he'll get very strong."
|
|
|
|
|
|
|
|
|
|
|
|
We are deliberately timing this so that Pig cannot provide
|
|
|
|
|
|
real combat assistance in *this* chapter, but he *will* be
|
|
|
|
|
|
able to fight in the next one. In the meantime, Pig will
|
|
|
|
|
|
play his music in the bazaar, mostly take care of himself,
|
|
|
|
|
|
and he will be *very* grateful to the PCs because he's
|
|
|
|
|
|
regaining his strength.
|
|
|
|
|
|
|
|
|
|
|
|
If the PCs ask Pig to fight in *this* chapter, Pig refuses:
|
|
|
|
|
|
he's humiliated by his weakness and doesn't want anyone
|
|
|
|
|
|
to see him fight in this condition. But that will change
|
|
|
|
|
|
in a month or so.
|
|
|
|
|
|
|
|
|
|
|
|
## Sergio and Jinn, the Xaositects
|
|
|
|
|
|
|
|
|
|
|
|
After the PCs have had a chance to wander around the bazaar
|
|
|
|
|
|
a bit, have them make a perception check. They hear somebody
|
|
|
|
|
|
say the name "Rennick." It turns out that two Xaositects,
|
|
|
|
|
|
Sergei and Jinn, are searching for Rennick. Their strategy?
|
|
|
|
|
|
Just asking people at random on the street: "We're looking
|
|
|
|
|
|
for Rennick. Have you seen him?"
|
|
|
|
|
|
|
|
|
|
|
|
Sergei is a Xaositect who has learned through the grapevine
|
|
|
|
|
|
that Rennick has gained the ability to predict random
|
|
|
|
|
|
events. Sergei, like most Xaositects, thinks this is an
|
|
|
|
|
|
abomination. He is on a mission to find an kill Rennick.
|
|
|
|
|
|
Fortunately for Rennick, Sergei is not very efficient.
|
|
|
|
|
|
|
|
|
|
|
|
Sergei insists that he is the president of the Xaositects.
|
|
|
|
|
|
He occasionally changes his mind and decides he's the
|
|
|
|
|
|
"chairman" of the Xaositects, or the "emperor", or sometimes
|
|
|
|
|
|
even the "factol."
|
|
|
|
|
|
|
|
|
|
|
|
The other Xaositect, Jinn, refuses to make any assertions
|
|
|
|
|
|
about anything. She explains: "Your friend tells you that
|
|
|
|
|
|
there's an excellent cheese shop about two blocks north.
|
|
|
|
|
|
But think about it: they could be lying. They could be
|
|
|
|
|
|
telling the truth, but they may have a bad sense of
|
|
|
|
|
|
direction. They may be misremembering. You may have
|
|
|
|
|
|
misheard them. They might just have terrible taste in
|
|
|
|
|
|
cheese. There are just so many different ways that our
|
|
|
|
|
|
knowledge can be broken. We act as if our knowledge is
|
|
|
|
|
|
good, but over and over it just turns out our memories, our
|
|
|
|
|
|
perception, or our communication is flawed. It's safer to
|
|
|
|
|
|
just assume you know nothing."
|
|
|
|
|
|
|
|
|
|
|
|
Jinn has no hostility toward Rennick, because she doesn't
|
|
|
|
|
|
know anything about who Rennick is, or what he did, or...
|
|
|
|
|
|
well, she doesn't know anything about anything, really.
|
|
|
|
|
|
|
|
|
|
|
|
However, Jinn has a supernatural ability to just be where
|
|
|
|
|
|
she needs to be, when she needs to be there. She does what
|
|
|
|
|
|
she needs to do, without knowing why she's doing it. Right
|
|
|
|
|
|
now, the universe has a purpose for her, and it involves
|
|
|
|
|
|
Rennick. So, she's searching for Rennick. She has no idea
|
|
|
|
|
|
why.
|
|
|
|
|
|
|
|
|
|
|
|
Sergei calls Jinn "my secretary," or "my assistant," or "my
|
|
|
|
|
|
manservant." When he does, Jinn gets an irritated look on
|
|
|
|
|
|
her face, and sometimes she replies: "I'm not your servant."
|
|
|
|
|
|
Sergei knows how to push Jinn's buttons: "How do you know
|
|
|
|
|
|
you're not my servant?" Jinn has no answer for this.
|
|
|
|
|
|
|
|
|
|
|
|
Sergei is a male bariaur, a LV4 fighter. Jinn is a female
|
|
|
|
|
|
water genasi. Her class is unknown - she has different skills
|
|
|
|
|
|
on different days. Jinn carries around a "loot bag," which
|
|
|
|
|
|
contains unexplained items that she has no idea where she
|
|
|
|
|
|
got them, but it often contains something relevant to what
|
|
|
|
|
|
she needs.
|
|
|
|
|
|
|
|
|
|
|
|
The two Xaositects both come across as morons. For Sergei,
|
|
|
|
|
|
that perception is entirely deserved. Jinn is
|
|
|
|
|
|
knowledge-free, but also, extremely intelligent, which is a
|
|
|
|
|
|
strange combination. Unlike Sergei, she doesn't act like she
|
|
|
|
|
|
knows everything, and she actually does seem to be competent
|
|
|
|
|
|
at times.
|
|
|
|
|
|
|
|
|
|
|
|
Each time the PCs go to another location, there's a
|
|
|
|
|
|
substantial chance that Sergei and Jinn will already be
|
|
|
|
|
|
there. This will happen over and over. The PCs show up,
|
|
|
|
|
|
and there are Sergei and Jinn asking passers-by about
|
|
|
|
|
|
Rennick.
|
|
|
|
|
|
|
|
|
|
|
|
The reason for this is Jinn's special ability to
|
|
|
|
|
|
just be in the right place. But it's not the right time
|
|
|
|
|
|
yet, so she can't do what she needs to do yet.
|
|
|
|
|
|
|
|
|
|
|
|
In addition to asking around about Rennick, the two
|
|
|
|
|
|
of them both enjoy drinking. Sometimes, when the PCs
|
|
|
|
|
|
show up, Sergei may already be passed out on the floor,
|
|
|
|
|
|
with Jinn just hanging around until he wakes up.
|
2026-05-16 11:47:28 -04:00
|
|
|
|
|
|
|
|
|
|
## Rennick's Office at the Courthouse
|
|
|
|
|
|
|
|
|
|
|
|
## The Hall of Records
|
|
|
|
|
|
|
|
|
|
|
|
## The Goblins in the Casino
|
|
|
|
|
|
|
|
|
|
|
|
## Sending to Rennick
|
|
|
|
|
|
|
|
|
|
|
|
## Rennick's House
|
|
|
|
|
|
|
|
|
|
|
|
## The Mercenary from Ysgard
|
|
|
|
|
|
|
|
|
|
|
|
## The Greatest Show in Ysgard
|
|
|
|
|
|
|