more work on modrons
This commit is contained in:
@@ -93,21 +93,7 @@ from being extricated from the chamber, which is what
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Rennick originally wanted. But now that Crow's dead, the
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clones still aren't going to let him leave.
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The PCs know that Rennick is somewhere in the basement of
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the hall of speakers, and they know that they need to talk
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to factol Darius.
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OK, so here's what's missing from this picture:
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* What are the original figments that helped protect Rennick,
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in the beginning, before the clones manifested?
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* What figments of the PCs imaginations will manifest, now
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that they're in the chamber?
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* What kind of mini-adventure is going to take place inside
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the chamber? I should note that the chamber is as big as
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it needs to be.
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The PCs have entered the visualization chamber with the
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intention of finding and extracting Rennick.
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36
ideas/Distract-Timon.md
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36
ideas/Distract-Timon.md
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# Distract Timon
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When the PCs return to the courthouse to find the real Rennick, they are
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met again at the reception desk by Timon Pherenikos, who hands them
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**Form LUV-788 — Request to Enter into Matrimonial Union with Mr. Timon
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Pherenikos**. Timon remarks, with mild puzzlement, "Huh — I don't think
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this form is a figment of Rennick's imagination. Oh, well, I guess this
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is the form I'm supposed to give you." It is not. Timon, the form, and
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everything in the immediate vicinity of his desk are figments of the
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**seducer-PC's** imagination — lingering residue from the party's
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previous visit, when that PC tried to charm him. The chamber latched
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onto the unfinished business and conjured the whole bureaucratic
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romance.
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The form is the trap. While the seducer-PC is being walked through
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deeply uncomfortable questions ("Open Marriage?", "Mr. Pherenikos's
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Eye Color?", "Prior Interactions With Mr. Pherenikos?"), Timon's
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attention is fully occupied — and the other PCs may attempt to slip
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past the reception and into Rennick's office down the hall. The longer
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the form takes, the more time they have. Let the player squirm.
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One question on the form is special: **"Does your foot fit in the
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glass slipper?"** A glass slipper sits on Timon's desk. The
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seducer-PC is a satyr, so his hoof does not fit, and if he is not
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careful he will *break* the slipper. When that happens, Timon politely
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summons an imp, who fetches a replacement from a closet down the hall.
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There are many replacements. The closet has clearly been stocked for
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this exact recurring fantasy.
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The closet is the lever. Clever PCs may sneak away to tamper with it —
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pre-shape a slipper for a hoof, substitute one sized for a different
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party member, swap in a cursed one, or simply smash the whole
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inventory. Emptying the closet is the cleanest win: when the imp
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returns empty-handed, Timon has to leave his desk to investigate, and
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the path to Rennick's office is wide open. Which was the goal all
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along.
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123
ideas/Marry-Timon-Pherenikos.md
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123
ideas/Marry-Timon-Pherenikos.md
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@@ -0,0 +1,123 @@
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```
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================================================================================
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FRATERNITY OF ORDER — OFFICE OF DOMESTIC AFFAIRS — FORM LUV-788
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REQUEST TO ENTER INTO MATRIMONIAL UNION
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WITH MR. TIMON PHERENIKOS
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================================================================================
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1. APPLICANT INFORMATION
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Name (Print): [_________________________] Species: [_________]
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Registered Tax ID Number: [___________] [ ] Planar [ ] Transitive
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Current Marital Status:
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[ ] Single [ ] Married [ ] Other
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Number of prior matrimonial filings (any plane): [______]
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2. NATURE OF AFFECTION
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(Select all that apply)
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[ ] Physical [ ] Emotional [ ] Spiritual
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[ ] Financial [ ] Logistical [ ] Karmic
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[ ] Other (specify): [_________________________________]
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Declared Sincerity: [________] %
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Observed Sincerity: [________] %
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(Observed field to be completed by Mr. Pherenikos)
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3. IS APPLICANT OF COMPARABLE ATTRACTIVENESS TO MR. PHERENIKOS?
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Attractiveness of Applicant 1-10 [ ]
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Attractiveness of Pherenikos 1-10 [ ]
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4. PRIOR INTERACTIONS WITH MR. PHERENIKOS
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Has the applicant, at any time, attempted to obtain Mr. Pherenikos's
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attention, cooperation, or favor through any of the following means?
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No Yes
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a. Charm Spell or Effect [ ] [ ]
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b. Mundane Seduction [ ] [ ]
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c. Monetary influence or Gifts [ ] [ ]
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d. Disguise or False Identity [ ] [ ]
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e. Intoxicants [ ] [ ]
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f. Other (specify): [______________________________________]
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5. MR. PHERENIKOS'S EYE COLOR
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[__________________________]
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[ ] I couldn't be bothered to remember, and therefore am not worthy.
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6. MR. PHERENIKOS'S BIRTHDAY
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[___-___/_/____]
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[ ] I couldn't be bothered to remember, and therefore am not worthy.
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7. DOWRY VALUE [________] gp
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Form of Payment:
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[ ] Real Coin [ ] Real Gems
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[ ] Imaginary Coin / Other Figments
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[ ] Other (specify): [_________________________________]
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8. OPEN MARRIAGE / PROPOSED ARRANGEMENT:
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[ ] Strictly Exclusive
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[ ] Mutually Open
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[ ] Unilaterally Open — Applicant Only
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[ ] Unilaterally Open — Mr. Pherenikos Only
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9. PRENUPTIAL AGREEMENTS
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[ ] Waiver of Joint Property Rights
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[ ] Waiver of Joint Custody of Pets, Familiars, Summons
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[ ] Waiver of Inheritance Rights
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[ ] Waiver of Soul Ownership Allocation (Fiendish Contracts)
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[ ] Other (specify): [_________________________________]
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10. DOES APPLICANT'S FOOT FIT IN THE GLASS SLIPPER?
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(to be evaluated and completed by Mr. Pherenikos)
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[ ] No [ ] Yes
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11. APPLICANT CERTIFIES THAT THIS REQUEST TO MARRY MR. PHERENIKOS
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IS NOT A DISTRACTION TACTIC DESIGNED TO GET MR. PHERENIKOS AWAY
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FROM THE DESK, THEREBY ALLOWING OTHER PARTY MEMBERS TO SNEAK
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INTO THE OFFICE OF MR. RENNICK:
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Applicant's Initials [_________]
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12. NAME AND SIGNATURE
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Name of Applicant: [_________________________________________________]
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Signature of Applicant: [_________________________________________________]
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--------------------------------------------------------------------------------
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IMPORTANT NOTICES AND STATUTORY DISCLAIMERS (READ IN FULL)
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A. Submission of this document does not constitute an engagement, betrothal,
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romantic understanding, or guarantee of consultation with Mr. Pherenikos.
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B. All fields must be completed.
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C. Any false, misleading, speculative, paradoxical, or retroactively inaccurate
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statement constitutes a material violation of Fraternity of Order Code
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S17.4(c), irrespective of intent, awareness, or causal displacement.
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D. Mr. Pherenikos reserves the right to file Form LUV-789 (Statement of
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Reciprocal Disinterest) at any time, before, during, or after proceedings.
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E. We politely request that you refrain from attaching paintings, sketches,
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or other exaggerated depictions of your penis.
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```
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113
ideas/Modron-Stat-Blocks.md
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113
ideas/Modron-Stat-Blocks.md
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@@ -0,0 +1,113 @@
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# Modron Stat Blocks
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## Modron Quadrone
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*Medium Construct, Lawful Neutral*
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**Source:** MM'25, p. 218
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- **AC** 16
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- **Initiative** +2 (12)
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- **HP** 22 (4d8 + 4)
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- **Speed** 30 ft., Fly 30 ft.
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**STR** 12 (+1) **DEX** 14 (+2) **CON** 12 (+1) **INT** 10 (+0) **WIS** 10 (+0) **CHA** 11 (+0)
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**Saves:** STR +1, DEX +2, CON +1, INT +0, WIS +0, CHA +0
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- **Skills** Perception +2
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- **Immunities** Charmed
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- **Senses** Truesight 120 ft., Passive Perception 12
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- **Languages** Modron
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- **CR** 1 (XP 200; PB +2)
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### Traits
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**Disintegration.** If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
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### Actions
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**Multiattack.** The modron makes four Slam attacks or four Gears Launcher attacks.
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**Slam.** *Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Force damage.
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**Gears Launcher.** *Ranged Attack Roll:* +4, range 320 ft. *Hit:* 4 (1d4 + 2) Force damage.
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**Habitat:** Planar (Mechanus)
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---
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## Modron Pentadrone
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*Large Construct, Lawful Neutral*
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**Source:** MM'25, p. 218
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- **AC** 16
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- **Initiative** +2 (12)
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- **HP** 32 (5d10 + 5)
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- **Speed** 40 ft.
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**STR** 15 (+2) **DEX** 14 (+2) **CON** 12 (+1) **INT** 10 (+0) **WIS** 10 (+0) **CHA** 13 (+1)
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**Saves:** STR +2, DEX +2, CON +1, INT +0, WIS +0, CHA +1
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- **Skills** Perception +4
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- **Immunities** Charmed
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- **Senses** Truesight 120 ft., Passive Perception 14
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- **Languages** Modron
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- **CR** 2 (XP 450; PB +2)
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### Traits
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**Disintegration.** If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
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### Actions
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**Multiattack.** The modron makes five Slam attacks or five Electrical Discharge attacks.
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**Slam.** *Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Force damage.
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**Electrical Discharge.** *Ranged Attack Roll:* +4, range 120 ft. *Hit:* 5 (1d6 + 2) Lightning damage.
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**Paralysis Gas (Recharge 5–6).** *Constitution Saving Throws:* DC 11, each creature in a 30-foot Cone. *Failure:* The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
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**Habitat:** Planar (Mechanus)
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---
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## Decaton Modron
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*Large Construct, typically Lawful Neutral*
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**Source:** MPP, p. 36
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- **AC** 16 (natural armor)
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- **Initiative** +1 (16)
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- **HP** 144 (17d10 + 51)
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- **Speed** 30 ft., Fly 30 ft. (hover)
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**STR** 18 (+4) **DEX** 12 (+1) **CON** 16 (+3) **INT** 15 (+2) **WIS** 15 (+2) **CHA** 11 (+0)
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**Saves:** STR +4, DEX +1, CON +3, INT +5, WIS +5, CHA +0
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- **Skills** Perception +8
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- **Immunities** Charmed, Frightened
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- **Senses** Truesight 120 ft., Passive Perception 18
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- **Languages** Modron, telepathy 120 ft.
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- **CR** 8 (XP 3,900; PB +3)
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### Traits
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**Axiomatic Mind.** The decaton can't be compelled to act in a manner contrary to its nature or its instructions.
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**Combat Ready.** The decaton has advantage on initiative rolls.
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**Disintegration.** If the decaton dies, its body disintegrates into dust, leaving behind anything it was carrying.
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### Actions
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**Multiattack.** The decaton makes three Tentacle attacks.
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**Spellcasting.** The decaton casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
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- At will: *detect magic*, *dispel magic*, *mending* (as an action)
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- 1/day each: *plane shift* (self only), *protection from evil and good*
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**Tentacle.** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 15 (2d10 + 4) piercing damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape DC 14). Until this grapple ends, the decaton can't use this tentacle against other targets. The decaton has ten tentacles, each of which can grapple one target.
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**Lightning Rays (Recharge 6).** The decaton unleashes a barrage of lightning bolts from its eyes. Each creature within 30 feet of the decaton must make a DC 13 Dexterity saving throw, taking 38 (7d10) lightning damage on a failed save, or half as much damage on a successful save.
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181
ideas/Modron-Train-Station.md
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181
ideas/Modron-Train-Station.md
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Finding the Train Station
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When the PCs enter the sea of gears, they encounter a monodrone.
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The monodrone delivers a message:
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> Audio Recording from Primus: Greetings, agents of Tymora
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> and Rennick. I would like to discuss plans and negotiate
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> the future nature of the universe. Please proceed to the
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> nearest train station, the rail network will bring you to
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> me. Ask the nearest modron for guidance to the train
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> station.
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Then, the monodrone resumes walking in the direction it
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was walking in before. It is not smart enough to figure out
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that it is supposed to provide guidance to the train station.
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To get guidance, the PCs will have to run after the
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monodrone and say "hey, can you take us to the train
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station." The monodrone doesn't understand the request, but
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it understands that something is wanted of it. The
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monodrone says: "my superior can assist you." The monodrone
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takes the PCs to its superior, a duodrone.
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The PCs must again ask for the train station. The duodrone
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says, "my superior can assist you," and brings the PCs to a
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tridrone.
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The tridrone is staring at a gear which is wrenching
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erratically. The tridrone says, "Something is
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malfunctioning. There is a strong chaotic influence."
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The PCs must again ask for the train station. The tridrone
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says, "my superior can assist you," and brings the PCs to a
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quadrone. But this time, the tridrone is intelligent enough
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to at least relay the request: the tridrone says to the
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quadrone: "these individuals wish to go to a train
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station." The quadrone says, "I can assist with that."
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The quadrone then asks a few questions, and then brings
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the PCs to the train station.
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The Ring of Defenders
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The train station is encircled by about 300 monodrones, 50 or
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so duodrones, a dozen or so tridrones, and three quadrones.
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They are not allowing anyone inside, interposing their bodies.
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If anyone tries to push through, a quadrone approaches
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and explains the situation:
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> The train station contains a chaotic influence. It is
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> causing a great deal of damage. Several modrons have been
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> corrupted. We are quarantining the site to limit the
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> damage. Please respect the quarantine.
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The easiest way to get through the ring of modrons is to
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say, "We too are corrupted by chaos. We should also be
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quarantined." The quadrone takes a chaos reading, agrees,
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and sends the PCs into the train station to be quarantined.
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If the PCs force their way through, or teleport around the
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lines, or the like, then as soon as they get too close to
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the train station the quadrone says: "they are too close,
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they are corrupted. Leave them." The modrons back away.
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The Moon-Corrupted Quadrone at the front door:
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Directly in front of the front door is a quadrone with the
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moon card over his head. Both of his arms and one of his
|
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legs have fallen off. He is using his wings to stay upright
|
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on one leg. He explains, "I am corrupted by chaos. I cannot
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withstand this level of chaos, I am falling apart. When my
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first arm fell off, I tried reattaching it, but it just
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fell off again and again."
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If the PCs try to enter the train station, the modron says,
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"I locked the door to enforce the quarantine." If asked to
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unlock the door, the quadrone says, "I see that you should
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be quarantined, you are corrupted by chaos. However, I am
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afraid that without my arms, I am unable to unlock the door."
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The best solution to this problem is to point out to the
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modron that the moon card grants him three wishes. He wishes
|
||||
to no longer be corrupted by chaos. The moon card vanishes.
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He gets no more wishes, because he wished away the card that
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was granting him wishes.
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Now the PCs have to reattach the modron's arms and leg.
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This can be accomplished with a simple mending cantrip, or a
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good skill roll. Once this is done, the quadrone willingly
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unlocks the front door.
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||||
The main hall of the train station:
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||||
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The main hall is guarded by the following defenders:
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||||
the Bricklayer-corrupted Decaton, the Beast-Corrupted Quadrone,
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and the Knight-Corrupted Tridrone. The Decaton will scream,
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||||
"My territory! This station is my territory!" and will immediately
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attack. The other two corrupted modrons fight on his side.
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The fight is unavoidable.
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The boarding platform:
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||||
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After defeating the corrupted modrons, it is possible to go
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down the stairs to the boarding platform. On the boarding
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platform is a giant version of the box of the deck of many
|
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things. If the lid is removed, it becomes an entrance to
|
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the same extradimensional space as was found behind the steel door.
|
||||
|
||||
At this point, Rennick can talk to the god of the Deck for the
|
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first time. The two of them are very angry and frustrated with
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each other. Have your PCs roleplay Rennick, and also the God
|
||||
of the Deck. Let them negotiate.
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||||
The Train:
|
||||
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The PCs get on board the train. The train doesn't go anywhere.
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After a while, presumably, the PCs will walk to the front of
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the train, to see what the holdup is. At the front of the
|
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train is a steam engine whose engineer is a Sun-Corrupted Monodrone.
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||||
The Sun card grants somebody the divine spark: they have the
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potential to ascend to divinity. The monodrone has no idea
|
||||
about this.
|
||||
|
||||
In front of the train is a length of track that extends about
|
||||
15 feet out onto the surface of a gear, then it just stops.
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||||
The engineer is patiently waiting for the track to be repaired.
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||||
However, the track is not going to be repaired, because the
|
||||
train station was built by the Bricklayer card, and the
|
||||
Bricklayer card can only build one station, not an entire
|
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rail network. The modrons will not fix it because this is
|
||||
not where the train station is supposed to be.
|
||||
|
||||
The engineer is only a monodrone: not that smart. The answers
|
||||
you get to any questions are mostly monosyllabic and trivial.
|
||||
|
||||
If you ask the monodrone about the Sun card, it has no idea
|
||||
about it, or that it is even there.
|
||||
|
||||
If you ask the monodrone for its supervisor, it says, "my
|
||||
supervisor can assist you." Then it transforms into a duodrone.
|
||||
The sun card has given this monodrone its first step toward
|
||||
divinity. If you ask it for its superior again, it transforms
|
||||
into a tridrone. It can promote itself all the way up to
|
||||
Primus.
|
||||
|
||||
When the modron takes the final step, promoting itself all
|
||||
the way up to Primus, the surroundings change. The PCs
|
||||
are no longer in a train station, they're in Primus's
|
||||
installation.
|
||||
|
||||
Primus
|
||||
|
||||
The room that the PCs are in is a large room with a dais,
|
||||
and on top of the dais a cylinder that looks kind of like a
|
||||
hot tub, with Primus inside. Inside the hot tub there is no
|
||||
water, only cables and wires connecting the building to
|
||||
primus' body.
|
||||
|
||||
Primus has two "arms," but on closer look they aren't really
|
||||
arms: they're very thick cables. There are two small
|
||||
portals, one on either side of primus: one leads to the
|
||||
positive energy plane, the other to the negative energy
|
||||
plane. Primus's cables are tapped into the two planes.
|
||||
|
||||
Primus says to the PCs: "Greetings, agents of Tymora, and
|
||||
Rennick #93."
|
||||
|
||||
This is probably the first clue the PCs have that the
|
||||
Rennick they're traveling with at this point is not the
|
||||
real Rennick. This may cause some consternation.
|
||||
|
||||
Primus says: "It matters not that this is not Rennick #1. I
|
||||
can negotiate with this Rennick. His reasoning is almost
|
||||
identical to the reasoning of Rennick #1. Therefore, any
|
||||
deal struck by Rennick #93 will be accepted by Rennick #1."
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -256,6 +256,8 @@ they don't have to fight Crow. If they refuse, they do.
|
||||
|
||||
## The Sea of Gears
|
||||
|
||||
// To be written.
|
||||
|
||||
## The Desk
|
||||
|
||||
The PCs enter a room with grey walls. In the center of the
|
||||
Reference in New Issue
Block a user