more work on modrons

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2026-05-28 14:20:46 -04:00
parent e221dbe3ff
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8 changed files with 965 additions and 146 deletions

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@@ -93,21 +93,7 @@ from being extricated from the chamber, which is what
Rennick originally wanted. But now that Crow's dead, the
clones still aren't going to let him leave.
The PCs know that Rennick is somewhere in the basement of
the hall of speakers, and they know that they need to talk
to factol Darius.
OK, so here's what's missing from this picture:
* What are the original figments that helped protect Rennick,
in the beginning, before the clones manifested?
* What figments of the PCs imaginations will manifest, now
that they're in the chamber?
* What kind of mini-adventure is going to take place inside
the chamber? I should note that the chamber is as big as
it needs to be.
The PCs have entered the visualization chamber with the
intention of finding and extracting Rennick.

36
ideas/Distract-Timon.md Normal file
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# Distract Timon
When the PCs return to the courthouse to find the real Rennick, they are
met again at the reception desk by Timon Pherenikos, who hands them
**Form LUV-788 — Request to Enter into Matrimonial Union with Mr. Timon
Pherenikos**. Timon remarks, with mild puzzlement, "Huh — I don't think
this form is a figment of Rennick's imagination. Oh, well, I guess this
is the form I'm supposed to give you." It is not. Timon, the form, and
everything in the immediate vicinity of his desk are figments of the
**seducer-PC's** imagination — lingering residue from the party's
previous visit, when that PC tried to charm him. The chamber latched
onto the unfinished business and conjured the whole bureaucratic
romance.
The form is the trap. While the seducer-PC is being walked through
deeply uncomfortable questions ("Open Marriage?", "Mr. Pherenikos's
Eye Color?", "Prior Interactions With Mr. Pherenikos?"), Timon's
attention is fully occupied — and the other PCs may attempt to slip
past the reception and into Rennick's office down the hall. The longer
the form takes, the more time they have. Let the player squirm.
One question on the form is special: **"Does your foot fit in the
glass slipper?"** A glass slipper sits on Timon's desk. The
seducer-PC is a satyr, so his hoof does not fit, and if he is not
careful he will *break* the slipper. When that happens, Timon politely
summons an imp, who fetches a replacement from a closet down the hall.
There are many replacements. The closet has clearly been stocked for
this exact recurring fantasy.
The closet is the lever. Clever PCs may sneak away to tamper with it —
pre-shape a slipper for a hoof, substitute one sized for a different
party member, swap in a cursed one, or simply smash the whole
inventory. Emptying the closet is the cleanest win: when the imp
returns empty-handed, Timon has to leave his desk to investigate, and
the path to Rennick's office is wide open. Which was the goal all
along.

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```
================================================================================
FRATERNITY OF ORDER — OFFICE OF DOMESTIC AFFAIRS — FORM LUV-788
REQUEST TO ENTER INTO MATRIMONIAL UNION
WITH MR. TIMON PHERENIKOS
================================================================================
1. APPLICANT INFORMATION
Name (Print): [_________________________] Species: [_________]
Registered Tax ID Number: [___________] [ ] Planar [ ] Transitive
Current Marital Status:
[ ] Single [ ] Married [ ] Other
Number of prior matrimonial filings (any plane): [______]
2. NATURE OF AFFECTION
(Select all that apply)
[ ] Physical [ ] Emotional [ ] Spiritual
[ ] Financial [ ] Logistical [ ] Karmic
[ ] Other (specify): [_________________________________]
Declared Sincerity: [________] %
Observed Sincerity: [________] %
(Observed field to be completed by Mr. Pherenikos)
3. IS APPLICANT OF COMPARABLE ATTRACTIVENESS TO MR. PHERENIKOS?
Attractiveness of Applicant 1-10 [ ]
Attractiveness of Pherenikos 1-10 [ ]
4. PRIOR INTERACTIONS WITH MR. PHERENIKOS
Has the applicant, at any time, attempted to obtain Mr. Pherenikos's
attention, cooperation, or favor through any of the following means?
No Yes
a. Charm Spell or Effect [ ] [ ]
b. Mundane Seduction [ ] [ ]
c. Monetary influence or Gifts [ ] [ ]
d. Disguise or False Identity [ ] [ ]
e. Intoxicants [ ] [ ]
f. Other (specify): [______________________________________]
5. MR. PHERENIKOS'S EYE COLOR
[__________________________]
[ ] I couldn't be bothered to remember, and therefore am not worthy.
6. MR. PHERENIKOS'S BIRTHDAY
[___-___/_/____]
[ ] I couldn't be bothered to remember, and therefore am not worthy.
7. DOWRY VALUE [________] gp
Form of Payment:
[ ] Real Coin [ ] Real Gems
[ ] Imaginary Coin / Other Figments
[ ] Other (specify): [_________________________________]
8. OPEN MARRIAGE / PROPOSED ARRANGEMENT:
[ ] Strictly Exclusive
[ ] Mutually Open
[ ] Unilaterally Open — Applicant Only
[ ] Unilaterally Open — Mr. Pherenikos Only
9. PRENUPTIAL AGREEMENTS
[ ] Waiver of Joint Property Rights
[ ] Waiver of Joint Custody of Pets, Familiars, Summons
[ ] Waiver of Inheritance Rights
[ ] Waiver of Soul Ownership Allocation (Fiendish Contracts)
[ ] Other (specify): [_________________________________]
10. DOES APPLICANT'S FOOT FIT IN THE GLASS SLIPPER?
(to be evaluated and completed by Mr. Pherenikos)
[ ] No [ ] Yes
11. APPLICANT CERTIFIES THAT THIS REQUEST TO MARRY MR. PHERENIKOS
IS NOT A DISTRACTION TACTIC DESIGNED TO GET MR. PHERENIKOS AWAY
FROM THE DESK, THEREBY ALLOWING OTHER PARTY MEMBERS TO SNEAK
INTO THE OFFICE OF MR. RENNICK:
Applicant's Initials [_________]
12. NAME AND SIGNATURE
Name of Applicant: [_________________________________________________]
Signature of Applicant: [_________________________________________________]
--------------------------------------------------------------------------------
IMPORTANT NOTICES AND STATUTORY DISCLAIMERS (READ IN FULL)
A. Submission of this document does not constitute an engagement, betrothal,
romantic understanding, or guarantee of consultation with Mr. Pherenikos.
B. All fields must be completed.
C. Any false, misleading, speculative, paradoxical, or retroactively inaccurate
statement constitutes a material violation of Fraternity of Order Code
S17.4(c), irrespective of intent, awareness, or causal displacement.
D. Mr. Pherenikos reserves the right to file Form LUV-789 (Statement of
Reciprocal Disinterest) at any time, before, during, or after proceedings.
E. We politely request that you refrain from attaching paintings, sketches,
or other exaggerated depictions of your penis.
```

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ideas/Modron-Stat-Blocks.md Normal file
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# Modron Stat Blocks
## Modron Quadrone
*Medium Construct, Lawful Neutral*
**Source:** MM'25, p. 218
- **AC** 16
- **Initiative** +2 (12)
- **HP** 22 (4d8 + 4)
- **Speed** 30 ft., Fly 30 ft.
**STR** 12 (+1) **DEX** 14 (+2) **CON** 12 (+1) **INT** 10 (+0) **WIS** 10 (+0) **CHA** 11 (+0)
**Saves:** STR +1, DEX +2, CON +1, INT +0, WIS +0, CHA +0
- **Skills** Perception +2
- **Immunities** Charmed
- **Senses** Truesight 120 ft., Passive Perception 12
- **Languages** Modron
- **CR** 1 (XP 200; PB +2)
### Traits
**Disintegration.** If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
### Actions
**Multiattack.** The modron makes four Slam attacks or four Gears Launcher attacks.
**Slam.** *Melee Attack Roll:* +4, reach 5 ft. *Hit:* 4 (1d4 + 2) Force damage.
**Gears Launcher.** *Ranged Attack Roll:* +4, range 320 ft. *Hit:* 4 (1d4 + 2) Force damage.
**Habitat:** Planar (Mechanus)
---
## Modron Pentadrone
*Large Construct, Lawful Neutral*
**Source:** MM'25, p. 218
- **AC** 16
- **Initiative** +2 (12)
- **HP** 32 (5d10 + 5)
- **Speed** 40 ft.
**STR** 15 (+2) **DEX** 14 (+2) **CON** 12 (+1) **INT** 10 (+0) **WIS** 10 (+0) **CHA** 13 (+1)
**Saves:** STR +2, DEX +2, CON +1, INT +0, WIS +0, CHA +1
- **Skills** Perception +4
- **Immunities** Charmed
- **Senses** Truesight 120 ft., Passive Perception 14
- **Languages** Modron
- **CR** 2 (XP 450; PB +2)
### Traits
**Disintegration.** If the modron dies, it disintegrates into dust, leaving behind anything it was wearing or carrying.
### Actions
**Multiattack.** The modron makes five Slam attacks or five Electrical Discharge attacks.
**Slam.** *Melee Attack Roll:* +4, reach 5 ft. *Hit:* 5 (1d6 + 2) Force damage.
**Electrical Discharge.** *Ranged Attack Roll:* +4, range 120 ft. *Hit:* 5 (1d6 + 2) Lightning damage.
**Paralysis Gas (Recharge 56).** *Constitution Saving Throws:* DC 11, each creature in a 30-foot Cone. *Failure:* The target has the Paralyzed condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
**Habitat:** Planar (Mechanus)
---
## Decaton Modron
*Large Construct, typically Lawful Neutral*
**Source:** MPP, p. 36
- **AC** 16 (natural armor)
- **Initiative** +1 (16)
- **HP** 144 (17d10 + 51)
- **Speed** 30 ft., Fly 30 ft. (hover)
**STR** 18 (+4) **DEX** 12 (+1) **CON** 16 (+3) **INT** 15 (+2) **WIS** 15 (+2) **CHA** 11 (+0)
**Saves:** STR +4, DEX +1, CON +3, INT +5, WIS +5, CHA +0
- **Skills** Perception +8
- **Immunities** Charmed, Frightened
- **Senses** Truesight 120 ft., Passive Perception 18
- **Languages** Modron, telepathy 120 ft.
- **CR** 8 (XP 3,900; PB +3)
### Traits
**Axiomatic Mind.** The decaton can't be compelled to act in a manner contrary to its nature or its instructions.
**Combat Ready.** The decaton has advantage on initiative rolls.
**Disintegration.** If the decaton dies, its body disintegrates into dust, leaving behind anything it was carrying.
### Actions
**Multiattack.** The decaton makes three Tentacle attacks.
**Spellcasting.** The decaton casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 13):
- At will: *detect magic*, *dispel magic*, *mending* (as an action)
- 1/day each: *plane shift* (self only), *protection from evil and good*
**Tentacle.** *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 15 (2d10 + 4) piercing damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape DC 14). Until this grapple ends, the decaton can't use this tentacle against other targets. The decaton has ten tentacles, each of which can grapple one target.
**Lightning Rays (Recharge 6).** The decaton unleashes a barrage of lightning bolts from its eyes. Each creature within 30 feet of the decaton must make a DC 13 Dexterity saving throw, taking 38 (7d10) lightning damage on a failed save, or half as much damage on a successful save.

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Finding the Train Station
When the PCs enter the sea of gears, they encounter a monodrone.
The monodrone delivers a message:
> Audio Recording from Primus: Greetings, agents of Tymora
> and Rennick. I would like to discuss plans and negotiate
> the future nature of the universe. Please proceed to the
> nearest train station, the rail network will bring you to
> me. Ask the nearest modron for guidance to the train
> station.
Then, the monodrone resumes walking in the direction it
was walking in before. It is not smart enough to figure out
that it is supposed to provide guidance to the train station.
To get guidance, the PCs will have to run after the
monodrone and say "hey, can you take us to the train
station." The monodrone doesn't understand the request, but
it understands that something is wanted of it. The
monodrone says: "my superior can assist you." The monodrone
takes the PCs to its superior, a duodrone.
The PCs must again ask for the train station. The duodrone
says, "my superior can assist you," and brings the PCs to a
tridrone.
The tridrone is staring at a gear which is wrenching
erratically. The tridrone says, "Something is
malfunctioning. There is a strong chaotic influence."
The PCs must again ask for the train station. The tridrone
says, "my superior can assist you," and brings the PCs to a
quadrone. But this time, the tridrone is intelligent enough
to at least relay the request: the tridrone says to the
quadrone: "these individuals wish to go to a train
station." The quadrone says, "I can assist with that."
The quadrone then asks a few questions, and then brings
the PCs to the train station.
The Ring of Defenders
The train station is encircled by about 300 monodrones, 50 or
so duodrones, a dozen or so tridrones, and three quadrones.
They are not allowing anyone inside, interposing their bodies.
If anyone tries to push through, a quadrone approaches
and explains the situation:
> The train station contains a chaotic influence. It is
> causing a great deal of damage. Several modrons have been
> corrupted. We are quarantining the site to limit the
> damage. Please respect the quarantine.
The easiest way to get through the ring of modrons is to
say, "We too are corrupted by chaos. We should also be
quarantined." The quadrone takes a chaos reading, agrees,
and sends the PCs into the train station to be quarantined.
If the PCs force their way through, or teleport around the
lines, or the like, then as soon as they get too close to
the train station the quadrone says: "they are too close,
they are corrupted. Leave them." The modrons back away.
The Moon-Corrupted Quadrone at the front door:
Directly in front of the front door is a quadrone with the
moon card over his head. Both of his arms and one of his
legs have fallen off. He is using his wings to stay upright
on one leg. He explains, "I am corrupted by chaos. I cannot
withstand this level of chaos, I am falling apart. When my
first arm fell off, I tried reattaching it, but it just
fell off again and again."
If the PCs try to enter the train station, the modron says,
"I locked the door to enforce the quarantine." If asked to
unlock the door, the quadrone says, "I see that you should
be quarantined, you are corrupted by chaos. However, I am
afraid that without my arms, I am unable to unlock the door."
The best solution to this problem is to point out to the
modron that the moon card grants him three wishes. He wishes
to no longer be corrupted by chaos. The moon card vanishes.
He gets no more wishes, because he wished away the card that
was granting him wishes.
Now the PCs have to reattach the modron's arms and leg.
This can be accomplished with a simple mending cantrip, or a
good skill roll. Once this is done, the quadrone willingly
unlocks the front door.
The main hall of the train station:
The main hall is guarded by the following defenders:
the Bricklayer-corrupted Decaton, the Beast-Corrupted Quadrone,
and the Knight-Corrupted Tridrone. The Decaton will scream,
"My territory! This station is my territory!" and will immediately
attack. The other two corrupted modrons fight on his side.
The fight is unavoidable.
The boarding platform:
After defeating the corrupted modrons, it is possible to go
down the stairs to the boarding platform. On the boarding
platform is a giant version of the box of the deck of many
things. If the lid is removed, it becomes an entrance to
the same extradimensional space as was found behind the steel door.
At this point, Rennick can talk to the god of the Deck for the
first time. The two of them are very angry and frustrated with
each other. Have your PCs roleplay Rennick, and also the God
of the Deck. Let them negotiate.
The Train:
The PCs get on board the train. The train doesn't go anywhere.
After a while, presumably, the PCs will walk to the front of
the train, to see what the holdup is. At the front of the
train is a steam engine whose engineer is a Sun-Corrupted Monodrone.
The Sun card grants somebody the divine spark: they have the
potential to ascend to divinity. The monodrone has no idea
about this.
In front of the train is a length of track that extends about
15 feet out onto the surface of a gear, then it just stops.
The engineer is patiently waiting for the track to be repaired.
However, the track is not going to be repaired, because the
train station was built by the Bricklayer card, and the
Bricklayer card can only build one station, not an entire
rail network. The modrons will not fix it because this is
not where the train station is supposed to be.
The engineer is only a monodrone: not that smart. The answers
you get to any questions are mostly monosyllabic and trivial.
If you ask the monodrone about the Sun card, it has no idea
about it, or that it is even there.
If you ask the monodrone for its supervisor, it says, "my
supervisor can assist you." Then it transforms into a duodrone.
The sun card has given this monodrone its first step toward
divinity. If you ask it for its superior again, it transforms
into a tridrone. It can promote itself all the way up to
Primus.
When the modron takes the final step, promoting itself all
the way up to Primus, the surroundings change. The PCs
are no longer in a train station, they're in Primus's
installation.
Primus
The room that the PCs are in is a large room with a dais,
and on top of the dais a cylinder that looks kind of like a
hot tub, with Primus inside. Inside the hot tub there is no
water, only cables and wires connecting the building to
primus' body.
Primus has two "arms," but on closer look they aren't really
arms: they're very thick cables. There are two small
portals, one on either side of primus: one leads to the
positive energy plane, the other to the negative energy
plane. Primus's cables are tapped into the two planes.
Primus says to the PCs: "Greetings, agents of Tymora, and
Rennick #93."
This is probably the first clue the PCs have that the
Rennick they're traveling with at this point is not the
real Rennick. This may cause some consternation.
Primus says: "It matters not that this is not Rennick #1. I
can negotiate with this Rennick. His reasoning is almost
identical to the reasoning of Rennick #1. Therefore, any
deal struck by Rennick #93 will be accepted by Rennick #1."

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@@ -256,6 +256,8 @@ they don't have to fight Crow. If they refuse, they do.
## The Sea of Gears
// To be written.
## The Desk
The PCs enter a room with grey walls. In the center of the