More work on skyledge
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@@ -818,8 +818,8 @@ definitely time for them to do so.
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## Rico Learns About Crow
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This is a good time for Rico Sparks to show up and say, "I've
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learned a little information about the incantifers.
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20gp for research plus 5gp for the conversation."
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learned a little information about the incantifers."
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Don't forget to charge the PCs for Rico's information.
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Here are the points of information that Rico can
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contribute so far:
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@@ -844,7 +844,129 @@ appeared to be mostly just a ceremonial meeting place.
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Finally, Rico promises to keep looking for information on
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Crow. He says he's sure he can find more.
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## The Goblins in the Casino
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## Rennick's House
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At some point, Rico says, "I've located Rennick's house."
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Don't forget that Rico always charges for conversations
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and for research.
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By this time, Rico is fond of the PCs. If the PCs say
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they're going to Rennick's house, Rico says:
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> Okay, but really, be careful. Crow might be watching
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> Rennick's house.
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>
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> Back in Saint Parnas, you guys were big fishes in a little
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> pond. But here in the Cage, you're not in a little pond
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> any more. There are people walking around on these
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> streets who are archdemons in disguise. There are wizards
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> who are famous all over the multiverse. I *really* doubt
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> you guys are strong enough to fight Crow. If you go
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> starting fights with powerful people, you're going to put
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> yourselves in the dead book *very* fast. If this Rennick
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> is so scared of Crow, then you would have to be real
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> leatherheads to fight him unprepared.
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>
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> So go and investigate if you have to, but please, keep
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> a low profile, and get out of there fast as you can.
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Rennick has an apartment is in the clerk's ward. Appendix
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XYZ contains a map of the building. It is a two-story
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building, with one apartment on the lower floor, and
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Rennick's apartment on the upper floor. There is an
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exterior staircase that leads to the entrance of Rennick's
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apartment.
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The front door opens into the living room. There's a sofa,
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a few comfortable chairs, a desk, and a fireplace. The desk
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contains a viking helmet, which is a portal key to a
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portal the PCs will encounter later. The fireplace has a
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place to hang a pot or a roast, so it's also a bit of
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kitchen. Next to the fireplace is a table for food prep.
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There's no full-fledged kitchen.
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The living room connects to a short hallway, with three
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doors: a bedroom, a latrine, and a closet.
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The latrine is basically an indoor outhouse with a big
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round pipe that drops down into the sewers. There's not
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much to it. Rennick is not wealthy enough to afford
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running water, so like most people in Sigil, he
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fetches water from public wells in large jugs. There are
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a few jugs in the latrine.
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The closet is one of the most jam-packed and disorganized
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closets ever. It serves as storage, pantry, and place
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for Rennick to stick things and then forget that he has
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them. It's not the closet you would expect from a member
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of the Fraternity of Order.
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The bedroom is small. It contains a bed, a dresser and a
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wardrobe. There's nothing of any real interest in the
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wardrobe. The dresser, however, contains two odd items:
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a tin whistle, and a pair of heavy earmuffs. The tin
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whistle makes an unpleasant screech. The heavy earmuffs
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are extremely good sound deadening - while wearing them,
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you can't hear much of anything.
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The whistle is a portal key. If you blow it while standing
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in front of the chaotic closet, the closet door becomes a
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portal to a small cavern in Pandemonium. As soon as the
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portal opens, the sound of Pandemonium's horrible howling
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wind screams out into the hallway. If you're in the hallway
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and not wearing the earmuffs, you take 2D6 + 4 psychic
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damage.
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The cavern in Pandemonium is quite small - roughly, a
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sphere about 15 feet in diameter. There are no tunnels
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going anywhere. The PCs may be surprised to find a howling
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wind in a fully enclosed cavern - the wind just spins
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in a circle around the room, tornado-like.
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The cavern looks nondescript. Just a hole in the endless
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rock of Pandemonium. In the corner of the cavern is a pile
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of collapsed rock. Digging through the pile reveals
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a small chest: Rennick's Stash. The chest is not locked.
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It contains 9000gp! That's most of Rennick's life savings.
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The influence of Pandemonium is why Rennick can't keep his
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closet organized.
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Crow is still searching for Rennick. So, he bugged the
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front door of the apartment. Attached to the front door is
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an invisible magic eye, looking out over the living room.
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Crow can peer into a scrying device and see what's going on
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in here. The eye can easily be detected using "detect
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magic". If you cast the detect magic while still outside on
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the stairway landing, you can detect the eye before it
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detects you. The eye is vision only - no sound, no smell.
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If a PC is invisible, the eye can't see them.
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When Crow sees somebody in the living room, he immediately
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sets out for Rennick's house. However, Crow is not in
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Sigil. To get to Rennick's house, Crow will have to cross
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quite some distance, take a portal to Sigil, and then cross
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the city. It will take him a while.
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It is possible to enter the building without using the front
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door. Rennick's bedroom has a window, which opens out onto
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the back of the building. The eye cannot see anyone
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entering this way. There is also a window in the living
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room, but of course, if you enter though that window, the
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eye can see you.
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If the PCs get spotted by the eye, then let the PCs do
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everything they need to do inside the building, and then let
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them leave. When they leave, they spot five small figures
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in the sky, flying toward them. This is Crow, and his four
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orbs.
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If the PCs are smart, they will run. Crow does not follow:
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he does not see the PCs leaving the building.
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WHAT TO DO IF THE PCS CONFRONT CROW?
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## The Golden Hoard Casino
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Rico tells the PCs that he located Green's Casino, the
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Golden Hoard, in the market ward. He says it is barricaded,
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@@ -877,22 +999,22 @@ doors, which are closed too.
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Both floors have windows. The windows have a layer of glass
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on the inside, and steel bars on the outside. The glass is
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a half-inch thick, and the steel bars are about six inches
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apart. They are tough, but the glass can be
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broken with sufficient force (make it genuinely difficult).
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The steel bars can also be damaged with great effort (make
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it extremely difficult), but it's probably easier for a PC to
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apart. The glass is tough, but it can be broken with
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sufficient force (make it genuinely difficult). The steel
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bars can also be damaged with great effort (make it
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extremely difficult), but it's probably easier for a PC to
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make himself small and squeeze between them.
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The bottom floor windows are painted with translucent paint
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to make them look like stained glass. Without the paint, the
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windows would look like prison windows. The paint also
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serves to make it difficult for the PCs to see what's going
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on in there.
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on inside.
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There is one last way to break into the casino: it is
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hypothetically possible to climb from the sewers up into the
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casino latrine. It would probably only be possible for a
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very small character with a strong stomach.
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very small character with a very strong stomach.
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On the second floor, there are windows looking in all four
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directions. In each of these windows is a fixed ballista
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@@ -913,10 +1035,11 @@ floor is quite large, and fills the majority of the space.
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On the second floor is the stairwell, a hallway, and a number
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of administrative offices.
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All of the rooms were emptied out by Green and his employees:
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anything valuable was removed. The large pieces of furniture
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were left behind, as were pieces of art that were too bulky
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to easily remove.
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When Green left the casino behind in order to start his
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deck-of-many-things adventure, he first locked up the casino
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and removed all the valuables. The large pieces of
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furniture were left behind, as were pieces of art that were
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too bulky to easily remove. There is no alcohol in the bar.
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Sadly, there is no treasure in the casino. But there are
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two things that the PCs need: the casino tax ID number,
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@@ -927,6 +1050,9 @@ The tax ID number is relatively easy to find: just rifle
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through all the desks on the second floor. Eventually
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you'll find some old paperwork.
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The VIP room contains lushly padded chairs, cocktail
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tables, and its own small bar. That's all that's in there.
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Over the VIP room is a sign that says: "VIP Room / Greatest
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Show in Ysgard". Next to the words "Greatest Show in
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Ysgard" is a picture of a stereotypical viking helmet, with
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@@ -988,42 +1114,88 @@ them. The goblins don't want any attention, due to their
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illegal possession of the casino. So they just hope that
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visitors go away.
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But that means that the PCs are likely to try smashing their
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way inside. If they do, the goblins will put up a fight,
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trying to defend their home. After the smashing begins,
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and the fighting is triggered, it's hard to cool things back
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down. If the PCs try talking, the goblins will keep fighting
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for a round or two before they accept a truce.
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The PCs are likely to try smashing their way inside. If
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they do, they trigger a fight - the goblins just assume
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they're under attack (they're a little hotheaded). After
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the smashing begins, and the fighting is triggered, it's
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hard to cool things back down. If the PCs try talking, the
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goblins will keep fighting for a round or two before they
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accept a truce.
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Initially, the goblins are scattered about the casino.
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Wherever the PCs try to enter, there are two or three
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goblins in the immediate vicinity. The other goblins will
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rush to their aid.
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The goblins will use intelligent tactics. They will use
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doorways for cover. They will leverage the ballistae if
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they can do so effectively. They duck around corners if
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doing so is helpful.
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The goblins will try very hard to keep their "family
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members" from dying. If things look sufficiently dire for
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the goblins, they will surrender and plead for mercy before
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they allow one of their members to die.
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It is likely, given the steel bars, that much of the party
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will be stuck outside while only the smallest character can
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get inside. If just one PC gets inside, the goblins will
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take advantage of that. They may try to overwhelm the one
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character and take them hostage. If the goblins succeed
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in taking a PC hostage, their main objective is to
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obtain safety, money, and to mock the PCs.
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The goblins are willing to let randos explore their home,
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but only for a sizeable chunk of money.
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## Rennick's House
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Given that there are potentially dozens of ways that this
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encounter could go, you will have to improvise.
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At some point, Rico says, "I've located Rennick's house."
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(Research cost: 20gp.)
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## Skyledge
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By this time, Rico is fond of the PCs. If the PCs say
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they're going to Rennick's house, Rico says:
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Inside the Golden Hoard, Green's Casino, is a VIP room.
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Over the VIP room is a sign: "VIP Room / Greatest Show
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in Ysgard", with a picture of a viking helmet next
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to the sign.
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> Okay, but really, be careful. Crow might be watching
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> Rennick's house.
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>
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> Back in Saint Parnas, you guys were big fishes in a little
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> pond. But here in the Cage, you're not in a little pond
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> any more. There are people walking around on these
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> streets who are archdemons in disguise. There are wizards
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> who are famous all over the multiverse. I *really* doubt
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> you guys are strong enough to fight Crow. If you go
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> starting fights with powerful people, you're going to put
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> yourselves in the dead book *very* fast. If this Rennick
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> is so scared of Crow, then you would have to be real
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> leatherheads to fight him unprepared.
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>
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> So go and investigate if you have to, but please, keep
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> a low profile, and get out of there fast as you can.
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If you walk into the VIP room while wearing a viking helmet,
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the portal activates, and you find yourself in a *different*
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casino: the Golden Sword at Skyledge.
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Skyledge is a club/resort for wealthy patrons. Most of
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those patrons are elderly people who were born into wealth.
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The Golden Sword casino is one of the casinos
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inside of the resort.
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The entire resort is located in Ysgard. Ysgard's geology is
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odd: much of the plane consists of large hovering islands.
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Some of the islands are huge, the size of small continents.
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One of those continents is Asgard, the home of the Norse
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gods. Skyledge is built on the underside of Asgard, with
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the permission of the Norse gods (in exchange for certain
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favors). It is carved out of the rock. Most of the resort
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is technically caverns - although it doesn't *look* like
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caverns, given that it's carved in clean, rectilinear lines,
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lavishly furnished, and brightly lit. Many of the caverns
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have huge open-air balconies that allow the patrons to look
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out at the sky of Ysgard. Since the resort is on the
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underside of the continent, looking out over the edge of the
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balconies, you see big sky below you. Hence the name of the
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resort, Skyledge.
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For the entertainment of their guests, Skyledge hosts a
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"Reality TV" show called "The Greatest Show in Ysgard." The
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show is not televised, obviously, but the format is the
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same. The PCs will in all likelihood end up contestants on
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the show.
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The Golden Sword casino is a tiny little one-room casino
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with just a few gambling tables. There are just a handful
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of customers inside, wealthy men and women. There are also
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several young attractive attendants.
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One of the attendants approaches the PCs and says, "Is the
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Golden Hoard open again?" Back when the
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## The Mercenary from Ysgard
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## The Greatest Show in Ysgard
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