Lots of work on CH 6
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# Chen Lifen and Kekele
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When the PCs start researching Crow, tout Rico Sparks will
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(on his own initiative) show up and say, "I found somebody
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who fought Crow and survived." That person is Kekele.
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But first, a little back-story. About eight years ago, Crow
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acquired his fourth orb. Here's how it happened:
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At the time, there was a powerful Eladrin wizard named Chen
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Lifen, who specialized in movement spells. She was
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exceptional, she could cast spells like spider climb, leap,
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and the like with very little effort. She had her race's
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natural ability to misty step, and she knew a variety of
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other teleportation spells as well. She had a variety of
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feats that allowed her extra spell slots for these movement
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spells. She was just an extraordinary movement mage.
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Crow captured Chen Lifen, extracted her life force, and
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discarded her corpse. He then spent the next five years
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working to transmute that life force into an orb. His new
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orb is now capable of casting a wide variety of movement
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spells.
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Kekele is a survivor of the battle in which Crow captured
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Chen Lifen. Kekele hates Crow with a passion. Chen Lifen
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was a close friend, and now she's gone. Kekele wants
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Crow dead, and is more than happy to help anyone who plans
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to fight Crow. However, Kekele is also terrified of Crow,
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so he'll give all the information you want, but he isn't
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going to show up at the fight.
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Kekele is living an a boarding house in the lower ward.
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Feel free to give him additional background if needed.
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Kekele starts with the following story.
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He explains that he, Chen Lifen, and a rogue named Amadou
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were an adventuring party. Eight years ago, they were
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between jobs. To make some money on the side, Amadou and
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Chen Lifen were working for a circus doing a unique
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acrobatic routine that they had devised themselves. Kekele
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watched the show.
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After the performance, the three of them were leaving
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together when Crow descended from the sky and landed in
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front of the three of them.
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Crow was wearing a black leather trench coat. Near him were
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three twisting knots of magical energy. They glowed
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faintly, you could see ribbons of energy spooling out of
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them and being pulled back inside. They each hovered about
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fifteen feet away from Crow.
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Kekele says that Crow stiffly hobbled forward. Crow was
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clearly having difficulty walking. He stood in front of
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Chen Lifen, and spoke. When he spoke, his words were
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slurred, as if he was having trouble speaking.
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Crow looked straight at Chen Lifen, ignoring the other two.
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He said, "I watched your performance today. You are
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exceptional, you have the skills I need. You will be
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coming with me."
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Then, a beam of magic emerged from one of the orbs, hitting
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Chen, and she was stunned. Crow then cast a spell,
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levitating Chen, and Crow himself began rising into
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the air, taking his orbs and Chen with him.
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Kekele and Amadou immediately attacked. Amadou's
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attack hit and drew blood, Kekele missed. Crow's orbs
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reacted almost immediately, firing on Kekele and Amadou.
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Crow said "that was unwise." He dropped Chen, who immediate
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got to her feet. Crow landed on the ground. Then, one of
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the orbs cast a protection spell on Crow: a transparent
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spherical barrier.
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Kekele didn't know what the barrier spell was, but he
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says he did some research after the fact, and eventually
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concluded that the barrier spell was "Otiluke's Resilient
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Sphere."
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After that, chaos broke out. The three orbs did battle
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against Kekele, Amadou, and Chen. Crow stood passively
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inside the sphere, just waiting.
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At that time, there was an adventuring party consisting
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of three members:
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* Kekele - Aaracokra, Battle Master Fighter.
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* Amadou - Air Genasi, Acrobat Circus Rogue.
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* Chen - Eladrin, Wizard specialized in Movement Spells.
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Chen was the star of the team. She was just exceptional
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and led the team to many successes.
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Crow captured Chen, ripped her soul out of her body,
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and used her life energy to create a new orb. The
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new orb is able to cast a variety of powerful movement
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spells.
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However, Chen and Amadou are gone. The PCs will be
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having a conversation with the one remaining team member,
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Kekele.
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Kekele - Aaracokra Battle Master Fighter (Level 5)
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**Race/Class:** Aaracokra Fighter (Battle Master) 5
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**Size/Speed:** Medium | 25 ft., fly 50 ft.
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**Ability Scores:** STR 16 (+3), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 12 (+1), CHA 8 (-1)
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**Armor Class:** 16 (mithral chain shirt + Defense fighting style)
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**Hit Points:** 42 (5d10 + 10)
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**Initiative:** +2
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**Proficiency Bonus:** +3
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**Saving Throws:** STR +6, DEX +2, CON +5, INT +0, WIS +1, CHA -1
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**Proficient Skills:** Acrobatics +5, Athletics +6, Perception +4
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## Attacks (2 per turn)
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**Longsword (Melee):** +6 to hit, reach 5 ft., one target
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*Hit:* 1d8+3 slashing damage (1d10+3 if used two-handed)
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**Talons (Unarmed Strike - Racial):** +6 to hit, reach 5 ft., one target
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*Hit:* 1d4+3 slashing damage
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**Longbow (Ranged):** +5 to hit, range 150/600 ft., one target
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*Hit:* 1d8+2 piercing damage
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## Special Abilities
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**Action Surge:** Once per short rest, take an additional action on his turn (4 attacks in one round).
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**Second Wind:** Once per short rest, use bonus action to regain 1d10+5 hit points.
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## Battle Master:
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4 times per short rest, may make one of these maneuvers:
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1. **Precision Attack** - Use if you miss an attack. Add d8 to attack roll (can turn miss into hit)
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2. **Riposte** - When an enemy misses you with melee attack, use reaction to make melee attack and add d8 to damage
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3. **Trip Attack** - Add d8 to damage, target makes Str save DC14 or is knocked prone
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4. **Menacing Attack** - Add d8 to damage, target makes Wis save DC14 or is frightened until end of your next turn
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## Equipment
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- Mithral chain shirt (allows flight, AC 16 with Defense fighting style)
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- Longsword
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- Longbow and quiver of arrows
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## Courthouse Receptionist Timon “Tom” Pherenikos - Son of Oread+Human
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Tom appears mostly human. However, his Oread heritage has left him with
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a few unusual traits:
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- Calm and patient, slow to anger. This is what got him the job as a
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> receptionist.
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- Smells slightly of earth.
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- Heavier than usual for a person of medium size.
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- Faintly earth-elemental-aligned for those who can detect it.
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Tom doesn’t mess around with his responsibilities. He doesn’t allow
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people to bypass the system. However, he is surprisingly patient with
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people who try. For example, if you argue with him and try to pressure
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him to let you through, he won’t, but he’ll be really patient, and he’ll
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explain why he can’t.
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If you use magic on Tom, he can’t resist: he’s zero-level. For example,
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a simple “Charm Person” would succeed in bending him to your will.
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However, the Fraternity has silent alarm systems in place to detect the
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use of magic in the courthouse, and moments later you’ll be facing a
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Harmonium patrol.
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The Harmonium is used to outsiders trying simple spells like “Charm
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Person” in the courthouse - it happens all the time. As long as you were
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nonviolent, they’ll just take you outside, give you a stern talking to,
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and let you off with a warning the first time you try it. The leader of
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the patrol is actually a little sympathetic: he too finds the
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bureaucracy to be exasperating, but the rules are the rules.
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Tom doesn’t have that many friends: he’s a little socially awkward. If
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you are nice to him, he’ll start to like you and open up. At that point,
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he might actually start helping you. He won’t help you to break the
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rules, but he will help you to properly comply with the rules. He might
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provide some assistance in filling out forms properly. Of course, he
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won’t do this if he’s busy.
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## Tout Rico Sparks - Planetouched Human Rogue LV4.
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Rico is brash, loud, smiles a lot, and gesticulates a lot. His favorite
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gesture is finger guns. He uses planescape slang *heavily*, and he also
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uses “baby” a lot.
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Rico looks like a completely bald (alopecia) human male, with literal
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static electricity sparks jumping from him more or less constantly.
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Touching him produces an uncomfortable zap. If asked about where this
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comes from, he says, “that information costs more than you can pay,
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baby!”
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Rico calls himself a "drug dealer," and he says, "Touts provide easy
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access to information, and easy access to information is a drug. It
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makes you lazy, it makes you stop trying to solve problems for yourself.
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Soon you'll find yourself calling me because you need me to tell you how
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to tie your shoes. That's my income stream, baby! Addicts who can’t stop
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calling me to tell them what to do every minute of the day.”
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Rico’s price structure is simple: it costs 5GP to have a conversation
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with Rico. First conversation’s free, baby, like any good drug dealer!
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During a conversation, he will gladly answer all the questions you have,
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as long as he knows the answer off the top of his head. Rico knows a lot
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about what’s going on around the city, and he has good general knowledge
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about many subjects, but he’s not a database of all information in the
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universe. If you ask something that requires research, he’s willing to
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do research, but he charges 10GP per hour, sometimes more, depending on
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the challenge level. If you ask Rico for information that might put Rico
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in danger, then that’s a hard no.
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Rico will usually drop by every couple of days to see if you have any
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questions. If Rico isn’t around and you have a question, you can call
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for him. Calling for him costs 10GP extra, and it usually takes 2 or so
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hours for him to arrive. If you want emergency service, 30GP and he’ll
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arrive quickly. To call, just talk to any tout that you see and let them
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know you need to talk to Rico Sparks.
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Rico expects loyalty from his customers, meaning you do business with
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Rico, not with some other tout. However, he makes allowances if you just
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have a 30-second question like “where’s a good cheese shop” and Rico’s
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not around - in that case, it’s okay to ask another tout. Of course,
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expect the other tout to charge you 1GP or so for the service.
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@@ -1,56 +0,0 @@
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## Xaositect Jinn - Female Tiefling Unknown Class LV4.
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Jinn believes that nobody really knows anything. Believes that our
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memories are too fallible to know whether any given thing that we’ve
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learned is accurate. She also believes that the universe is
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fundamentally unknowable. Asking Jinn questions is a giant waste of
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time, it either elicits a shrug or a speech about how nobody knows
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anything.
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Jinn is a decent woman, willing to help in general. If somebody clearly
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needs help, Jinn will step up without being asked.
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Jinn doesn’t know what she knows how to do until she tries. On different
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days, she knows different skills. She can also cast spells. On different
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days, she knows different spells. See her stat block.
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Jinn usually goes along quietly with whatever dumb thing Sergei wants to
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do. She will keep quiet until Sergei’s pointless random approach to
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problem solving drives her crazy, at which point she will finally lose
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patience and start yelling. When yelling, she knows things. When she
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stops yelling, she goes back to not knowing anything. Sometimes she will
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intervene by solving a problem she had no idea she knew how to solve.
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Jinn has no opinion about Rennick. She does not believe that she knows
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enough about Rennick, or Rennick’s invention, to have a strong opinion.
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However, she is basically a decent person, and if she sees Rennick
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acting reasonable, then she will have no hostility toward him.
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> Jinn, Water Genasi, Unknown Class LV 4.
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>
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> AC 13. HP 38 (7d8+7). Speed 30 ft., swim 30 ft.\
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> STR 10 (+0), DEX 14 (+2), CON 12 (+1), INT 13 (+1), WIS 12 (+1), CHA
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> 14 (+2).\
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> Saving Throws Str +0, Dex +4, Con +1, Int +1, Wis +1, Cha +4.
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>
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> Skills: Varies (see below)
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>
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> Amphibious: can breathe air and water.
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>
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> Spellcasting:
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>
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> 4th-level spellcaster. Spellcasting ability Charisma. Spell save DC
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> 12, spell attack +4.
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>
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> Spell slots: 1st (3), 2nd (2).
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>
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> Each day, each 1st- or 2nd-level spell has a 33% chance to be known.
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>
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> Spells of all classes, divine and arcane, are possible.
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>
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> Skills: Each day, each skill has a 33% chance to be proficient.
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> Proficient skills +6; otherwise +1.
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>
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> Dagger +4 to hit, melee or ranged (20/60 ft), 1d4+2 piercing.\
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> Equipment: Dagger, mismatched clothing, xaositect trinkets.
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## Xaositect Sergei Pavel - Male Bariaur Fighter LV4.
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Sergei is a Xaositect who has learned through the grapevine that Rennick
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has gained the ability to predict random events. Sergei, like most
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Xaositects, thinks this is an abomination. He is on a mission to find an
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kill Rennick. Fortunately for Rennick, Sergei is not very efficient.
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Sergei comes across as relatively normal for a Xaositect. He can hold a
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conversation and make as much sense as anyone. He does not do overtly
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random things when having a conversation with a non-Xaositect. However,
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one thing that is a little odd is that he insists that he is the
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president of the Xaositects. If any other leader is mentioned, he’ll
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wave it off: “nah, I’m the president, they’re just bragging.”
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The most chaotic thing about Sergei is his approach to problem solving:
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he places a lot of emphasis on trying things at random. This seems to
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work for him, though it can take a long time to get anything done this
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way. Still, he has an implausible ability to succeed this way whereas
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for anyone else, it would go nowhere.
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Sergei is hostile to Rennick, but he’s not entirely dead-set on killing.
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He could conceivably be talked into another approach.
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Sergei travels with another Xaositect named Jinn, who initially appears
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to be his sidekick. However, she is much more effective than Sergei at
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actually getting things done.
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> Sergei Pavel, Bariaur, Figher LV4.
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>
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> AC 17 (chain mail, shield). HP 45 (6d8+18). Speed 40 ft.\
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> STR 16 (+3), DEX 12 (+1), CON 16 (+3), INT 10 (+0), WIS 12 (+1), CHA
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> 10 (+0).\
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> Saving Throws Str +5, Dex +1, Con +5, Int +0, Wis +1, Cha +0\
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> Skills: Athletics +5, Perception +3, Survival +3.
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>
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> Sure-Footed: advantage on saves vs being knocked prone.\
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> Charge: after moving 20 ft straight, first melee hit deals +2d6
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> damage.\
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> Second Wind: 1/short rest, bonus action, regain 1d10+4 HP.
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>
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> Multiattack: (2 melee attacks):\
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> Glaive +5 to hit, reach 10 ft, 1d10+3 slashing.\
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> Hooves +5 to hit, reach 5 ft, 1d6+3 bludgeoning.
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>
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> Equipment: Chain mail, shield, glaive, light crossbow with 20 bolts,
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> traveler’s gear.
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Block a user