Files
jdnd/people/Lada-Priestess-of-Tymora-lv5.md
2026-05-16 11:47:28 -04:00

45 lines
3.4 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
## Lada, Priestess of Tymora (Level 5 NPC)
Small humanoid (halfling)
AC 15 (chain shirt, shield)
HP 42
Speed 25 ft
STR 8 (1), DEX 14 (+2), CON 12 (+1), INT 18(+4), WIS 16 (+3), CHA 9(-1)
Proficiency +3
Saving throws: STR 1, DEX +2, CON +1, INT +4, WIS +6\*, CHA +2\*   (\*proficient)
**Halfling Nimbleness:** Can move through the space of any creature larger than her.
**Destroy Undead (CR 1/2):** When an undead fails its saving throw against her Channel Divinity, she destroys it if its CR is 1/2 or lower.
**Dagger:** +5 to hit, reach 5ft, 1d4+2 damage.
**Equipment:** Chain shirt, shield bearing Tymora's symbol, mace, holy symbol.
<div style="page-break-after: always;"></div>
## Lada's Spells
Spellcasting ability Wisdom.
Spell save DC 14, Spell Attack +6
Spell slots: 1( )( )( )( ) 2( )( )( ) 3( )( )
Cantrip: **sacred flame** — 60 ft range; target makes a Dex save or takes 2d8 radiant damage (cover provides no bonus).
LV1: **bless** — 30 ft, up to 3 creatures, concentration 1 min. Blessed creatures add +1d4 to all attack rolls and saving throws.
LV1: **cure wounds** — Touch; heals 1d8 + spellcasting modifier (+ 1d8 per slot above 1st). No attack roll or save.
LV1: **guiding bolt** — Ranged spell attack, 120 ft, 4d6 radiant damage on hit. Next attack roll against the target has advantage.
LV1: **charm person** (domain) — 30 ft, Wis save (advantage if in combat); on fail, target is charmed for 1 hour, treating you as a friendly acquaintance. Target knows it was charmed afterward.
LV1: **disguise self** (domain) — Self only, 1 hour, no concentration. Alter your appearance up to 1 ft height change; observers can make an Int (Investigation) check vs. your spell save DC to see through it.
LV2: **blindness/deafness** — 30 ft, Con save; on fail, target is blinded or deafened (your choice) for 1 min, repeating the save each turn. Upcasting adds one target per slot above 2nd.
LV2: **lesser restoration** — Touch, instantaneous. Cures one disease or one of: blinded, deafened, paralyzed, or poisoned.
LV2: **mirror image** (domain) — Self, 1 min, no concentration. Creates 3 duplicates; roll d20 when targeted to see if a duplicate intercepts. Duplicate AC = 10 + Dex mod.
LV2: **pass without trace** (domain) — 30 ft aura, concentration 1 hour. You and companions gain +10 to Stealth and leave no tracks.
LV2: **prayer of healing** — 30 ft, 10-minute cast; up to 6 creatures each regain 2d8 + spellcasting modifier HP. No effect on undead or constructs.
LV2: **spiritual weapon** — Bonus action, 60 ft; summons spectral weapon making melee spell attacks for 1d8 + spellcasting modifier force damage. No concentration, lasts 1 min.
LV3: **blink** (domain) — Self-only, 1-minute duration; at the end of each of your turns, roll a d20 — on 11+, you vanish to the Ethereal Plane until the start of your next turn, then reappear within 10 ft. While ethereal you are invisible and untargetable by creatures on the Material Plane.
LV3: **dispel magic** (domain) — 120 ft range; all spells of 3rd level or lower on the target end automatically. Higher-level spells require an ability check (1d20 + spellcasting modifier, DC 10 + spell's level).
LV3: **revivify** — Touch, instantaneous; returns a creature dead no more than 1 minute to life with 1 HP. Requires 300 gp of diamonds (consumed); cannot restore lost body parts or reverse death by old age.