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jdnd/people/Rigus-Anvils.md

3.6 KiB

The Rigus Anvils

A professional arena team sponsored by a wealthy patron in Rigus. Disciplined, uniformed, and the odds-on favorite to win the Game of Artifacts.

Captain Drace - Male Hobgoblin Fighter LV6

Team captain. All business.

Drace, Hobgoblin, Fighter LV6 (Battle Master).

AC 18 (chain mail, shield). HP 58 (6d10+18). Speed 30 ft.
STR 18 (+4), DEX 12 (+1), CON 16 (+3), INT 12 (+1), WIS 14 (+2), CHA 10 (+0).
Saving Throws Str +7, Dex +1, Con +6, Int +1, Wis +2, Cha +0
Skills: Athletics +7, Perception +5, Intimidation +3.

Martial Advantage: once per turn, +2d6 damage if ally is within 5 ft of target.
Second Wind: 1/short rest, bonus action, regain 1d10+6 HP.
Action Surge: 1/short rest, one additional action.
Maneuvers (4 times per day, use one of the following):
Trip Attack: add d8 to damage and target must make a STR save (DC 15) or be knocked prone.
Riposte (reaction): when a creature misses Drace, he attacks and adds d8 to damage.
Commander's Strike: Drace forgoes one attack to let an ally use their reaction to attack, adding d8 to the ally's damage.

Multiattack (2 melee attacks):
Longsword +7 to hit, reach 5 ft, 1d8+4 slashing.
Javelin +7 to hit, range 30/120, 1d6+4 piercing.

Vekk - Male Orc War Cleric LV5

The healer. Hits hard for a cleric.

Vekk, Orc, Cleric LV5 (War Domain).

AC 18 (chain mail, shield). HP 44 (5d8+15). Speed 30 ft.
STR 16 (+3), DEX 10 (+0), CON 16 (+3), INT 8 (-1), WIS 16 (+3), CHA 8 (-1).
Saving Throws Str +3, Dex +0, Con +3, Int -1, Wis +6, Cha +2
Skills: Perception +6.

Aggressive: bonus action to move up to speed toward a hostile creature.
War Priest: 3/long rest, bonus action melee attack after Attack action.
Channel Divinity (1/short rest): Guided Strike — +10 to one attack roll.

Prepared Spells (DC 14, +6 to hit):
Cantrips: Sacred Flame, Toll the Dead.
1st (4 slots): Divine Favor*, Shield of Faith*, Healing Word, Bless.
2nd (3 slots): Spiritual Weapon*, Magic Weapon*, Hold Person.
3rd (2 slots): Crusader's Mantle*, Spirit Guardians.

Warhammer +6 to hit, reach 5 ft, 1d8+3 bludgeoning.

Stride - Female Githzerai Ranger LV5

Scout and ranged specialist.

Stride, Githzerai, Ranger LV5 (Hunter).

AC 16 (studded leather, DEX). HP 44 (5d10+10). Speed 30 ft.
STR 12 (+1), DEX 18 (+4), CON 14 (+2), INT 12 (+1), WIS 14 (+2), CHA 8 (-1).
Saving Throws Str +4, Dex +7, Con +2, Int +1, Wis +2, Cha -1
Skills: Perception +5, Stealth +7.

Mental Discipline: advantage on saves vs charmed and frightened.
Colossus Slayer: once per turn, +1d8 damage to a creature below its HP max.
Extra Attack: two attacks per Attack action.

Longbow +7 to hit, range 150/600, 1d8+4 piercing.
Shortsword +7 to hit, reach 5 ft, 1d6+4 piercing.

Null - Warforged Wizard LV5

Tactical support. Speaks only when necessary.

Null, Warforged, Wizard LV5 (War Magic).

AC 16 (natural armor + DEX). HP 32 (5d6+10). Speed 30 ft.
STR 8 (-1), DEX 14 (+2), CON 14 (+2), INT 18 (+4), WIS 12 (+1), CHA 6 (-3).
Saving Throws Str -1, Dex +2, Con +2, Int +7, Wis +4, Cha -3
Skills: Arcana +7, Perception +4.

Constructed Resilience: advantage on saves vs poison, resistance to poison damage, no need to eat/drink/sleep/breathe.
Arcane Deflection (reaction): +2 AC or +4 to saving throw, then can only cast cantrips next turn.
Tactical Wit: +4 to initiative.

Prepared Spells (DC 15, +7 to hit):
Cantrips: Fire Bolt, Ray of Frost, Minor Illusion.
1st (4 slots): Shield, Magic Missile, Grease.
2nd (3 slots): Web, Shatter, Misty Step.
3rd (2 slots): Fireball, Counterspell.