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jdnd/sections/summaries/04-The Museum of Orethys - Magic Items in Guest Services.md
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# Magic Items in Guest Services — Summary
Guest Services contains four magical items available to the party:
## The Guidebook
A leather-bound volume on a pedestal with alphabetically sorted exhibit pages. Features a compass on the cover that points to the nearest exhibit and shows its danger rating. Includes a resident index and a bookmark that redirects the compass to a chosen exhibit. Useful for locating exhibits by name or resident, but cannot search by content or abilities. Shows current location when standing on an exhibit.
## The Stabilization Iron
A tiny branding iron that applies stabilization glyphs to objects, extending their duration from ~1 hour to several days. Works on objects, animals, and people from exhibits. When applied to NPCs, enables them to remember information and observe other islands (overcoming their usual mental blocks). Has unlimited uses per day. Can stabilize itself if two irons are obtained and used on each other.
## The Capture Device
A metal cylinder (3" diameter, 2" tall) that creates new exhibits. Activated by rotating its halves, triggering a 5-minute countdown with verbal warning. Captures the entire building/structure containing an exotic being or anomaly. Target gets a DC15 Wisdom save to resist. Fails if used inside the museum, building lacks exotic elements, or contains more than two people. Unique item that leaves the museum when taken; cannot be recharged for several months after successful capture. DM note: prevent party members from being captured if they fail to evacuate.
## Potion of Willpower
A general-purpose potion that grants +5 to Wisdom saving throws for approximately one hour. Provided by Orethys to resist harpy charms but useful for any Wisdom save situation.