94 lines
4.2 KiB
Markdown
94 lines
4.2 KiB
Markdown
# The Motley Menagerie
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A traveling circus that wanders the Outlands and sometimes the Outer Planes. One of the competing teams in the Game of Artifacts.
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## Bertha - Female Hill Giant Fighter LV6
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The circus mom. Significantly more intelligent and wise than your average hill giant. Warm and caring, loves everyone in the circus and takes care of them all. Also a performer. Gives dangerous hugs.
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> Bertha, Hill Giant, Fighter LV6.
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>
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> AC 15 (chain shirt, natural toughness). HP 85 (10d10+30). Speed 40 ft.\
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> STR 20 (+5), DEX 8 (-1), CON 16 (+3), INT 12 (+1), WIS 14 (+2), CHA 14 (+2).\
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> Saving Throws Str +8, Dex -1, Con +6, Int +1, Wis +2, Cha +2\
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> Skills: Athletics +8, Perception +5.
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>
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> Large creature.\
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> Second Wind: 1/short rest, bonus action, regain 1d10+6 HP.\
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> Action Surge: 1/short rest, one additional action.
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>
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> Multiattack: (2 melee attacks):\
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> Greatclub +8 to hit, reach 10 ft, 2d8+5 bludgeoning.\
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> Hug +8 to hit, reach 5 ft, 1d6+5 bludgeoning and target is grappled (escape DC 16).
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## Vinny the Spink - Oversized Ferret Creature Rogue LV5
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An oversized ferret-like creature of some kind. Nobody knows what a "spink" is, and Vinny's only answer is, "if you don't know what it is, I can't help you."
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> Vinny the Spink, Rogue LV5 (Thief).
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> AC 15 (studded leather). HP 38 (5d8+10). Speed 35 ft, climb 30 ft.\
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> STR 10 (+0), DEX 18 (+4), CON 14 (+2), INT 12 (+1), WIS 10 (+0), CHA 14 (+2).\
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> Saving Throws Str +0, Dex +7, Con +2, Int +4, Wis +0, Cha +2\
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> Skills: Sleight of Hand +10, Stealth +10, Perception +3.
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> Sneak Attack: +3d6 damage once per turn when has advantage or ally is adjacent.\
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> Bonus action to Dash, Disengage, Hide, or Use an Object.\
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> Uncanny Dodge: reaction to halve one attack's damage.\
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> Keen Smell: advantage on Perception checks that rely on smell.
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> Bite +7 to hit, reach 5 ft, 1d6+4 piercing.\
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> Shortsword +7 to hit, reach 5 ft, 1d6+4 piercing.
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## Handful - Male Grung Druid LV5
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Clown. His whole act is that audience members who touch him start hallucinating mildly, which he finds hilarious. Speaks in the third person.
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> Handful, Grung, Druid LV5 (Circle of Spores).
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>
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> AC 14 (leather armor, shield). HP 38 (5d8+10). Speed 25 ft, climb 25 ft.\
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> STR 8 (-1), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 16 (+3), CHA 12 (+1).\
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> Saving Throws Str -1, Dex +2, Con +2, Int +3, Wis +6, Cha +1\
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> Skills: Perception +6.
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> Toxic Skin (reaction): when hit by a melee attack, the attacker takes 2d6 poison damage (DC 14 Con save for half).\
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> Standing Jump 25 ft, Long Jump 25 ft (no running start needed).
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> Prepared Spells (DC 14, +6 to hit):\
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> Cantrips: Poison Spray, Thorn Whip.\
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> 1st (4 slots): Entangle, Healing Word, Faerie Fire.\
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> 2nd (3 slots): Spike Growth, Hold Person.\
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> 3rd (2 slots): Stinking Cloud.
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## Mox - Male Kobold Cleric LV4
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Trapeze artist and acrobat. Absurdly fearless for his size, launches himself from terrifying heights and always sticks the landing. Worships Bertha like a mother goddess. Priest of Lliira, goddess of joy and dance — he views acrobatics as a form of dancing.
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> Mox, Kobold, Cleric LV4 (Trickery Domain).
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>
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> AC 15 (chain shirt, shield). HP 27 (4d8+4). Speed 30 ft.\
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> STR 6 (-2), DEX 16 (+3), CON 12 (+1), INT 10 (+0), WIS 16 (+3), CHA 10 (+0).\
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> Saving Throws Str -2, Dex +3, Con +1, Int +0, Wis +5, Cha +2\
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> Skills: Acrobatics +5, Perception +5.
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> Pack Tactics: advantage on attack rolls if an ally is within 5 ft of the target.\
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> Channel Divinity (1/short rest): Invoke Duplicity — create illusory duplicate within 30 ft for 1 min, cast spells as though in its space.
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> Prepared Spells (DC 13, +5 to hit):\
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> Cantrips: Sacred Flame.\
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> 1st (4 slots): Healing Word, Bless, Shield of Faith.\
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> 2nd (3 slots): Mirror Image*, Spiritual Weapon.
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>
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## Della Voss - Female Tiefling
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Fire-breather and knife-thrower. Eerily calm and precise — never flinches, never misses, never smiles during a performance. Off-stage she's a relentless gossip.
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## Sable - Female Tabaxi
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Contortionist and escape artist. Claims she can get out of anything — chains, cages, marriages, contracts, you name it. Has a gambling problem.
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## Whistler - Male Kenku
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Musician and sound-effects artist. Can reproduce any sound he's ever heard, which makes him a one-bird orchestra. Secretly the most dangerous fighter in the troupe.
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