1.7 KiB
Kekele - Aaracokra Battle Master Fighter (Level 5)
Race/Class: Aaracokra Fighter (Battle Master) 5
Size/Speed: Medium | 25 ft., fly 50 ft.
Ability Scores: STR 16 (+3), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 12 (+1), CHA 8 (-1)
Armor Class: 16 (mithral chain shirt + Defense fighting style)
Hit Points: 42 (5d10 + 10)
Initiative: +2
Proficiency Bonus: +3
Saving Throws: STR +6, DEX +2, CON +5, INT +0, WIS +1, CHA -1
Proficient Skills: Acrobatics +5, Athletics +6, Perception +4
Attacks (2 per turn)
Longsword (Melee): +6 to hit, reach 5 ft., one target
Hit: 1d8+3 slashing damage (1d10+3 if used two-handed)
Talons (Unarmed Strike - Racial): +6 to hit, reach 5 ft., one target
Hit: 1d4+3 slashing damage
Longbow (Ranged): +5 to hit, range 150/600 ft., one target
Hit: 1d8+2 piercing damage
Special Abilities
Action Surge: Once per short rest, take an additional action on his turn (4 attacks in one round).
Second Wind: Once per short rest, use bonus action to regain 1d10+5 hit points.
Battle Master:
4 times per short rest, may make one of these maneuvers:
- Precision Attack - Use if you miss an attack. Add d8 to attack roll (can turn miss into hit)
- Riposte - When an enemy misses you with melee attack, use reaction to make melee attack and add d8 to damage
- Trip Attack - Add d8 to damage, target makes Str save DC14 or is knocked prone
- Menacing Attack - Add d8 to damage, target makes Wis save DC14 or is frightened until end of your next turn
Equipment
- Mithral chain shirt (allows flight, AC 16 with Defense fighting style)
- Longsword
- Longbow and quiver of arrows