Files
jdnd/people/Chen-Lifen-and-Kekele.md
2026-02-17 11:50:10 -05:00

1.7 KiB

Kekele - Aaracokra Battle Master Fighter (Level 5)

Race/Class: Aaracokra Fighter (Battle Master) 5
Size/Speed: Medium | 25 ft., fly 50 ft.
Ability Scores: STR 16 (+3), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 12 (+1), CHA 8 (-1)

Armor Class: 16 (mithral chain shirt + Defense fighting style)
Hit Points: 42 (5d10 + 10)
Initiative: +2
Proficiency Bonus: +3
Saving Throws: STR +6, DEX +2, CON +5, INT +0, WIS +1, CHA -1

Proficient Skills: Acrobatics +5, Athletics +6, Perception +4

Attacks (2 per turn)

Longsword (Melee): +6 to hit, reach 5 ft., one target
Hit: 1d8+3 slashing damage (1d10+3 if used two-handed)

Talons (Unarmed Strike - Racial): +6 to hit, reach 5 ft., one target
Hit: 1d4+3 slashing damage

Longbow (Ranged): +5 to hit, range 150/600 ft., one target
Hit: 1d8+2 piercing damage

Special Abilities

Action Surge: Once per short rest, take an additional action on his turn (4 attacks in one round).

Second Wind: Once per short rest, use bonus action to regain 1d10+5 hit points.

Battle Master:

4 times per short rest, may make one of these maneuvers:

  1. Precision Attack - Use if you miss an attack. Add d8 to attack roll (can turn miss into hit)
  2. Riposte - When an enemy misses you with melee attack, use reaction to make melee attack and add d8 to damage
  3. Trip Attack - Add d8 to damage, target makes Str save DC14 or is knocked prone
  4. Menacing Attack - Add d8 to damage, target makes Wis save DC14 or is frightened until end of your next turn

Equipment

  • Mithral chain shirt (allows flight, AC 16 with Defense fighting style)
  • Longsword
  • Longbow and quiver of arrows