2.0 KiB
Sasuko-y-Saso, Beholder-Kin
Armor Class 15 (natural armor)
Hit Points 60 (11d8 + 11)
Speed 0 ft., fly 30 ft. (hover)
Stats Str 8 (-1), Dex 14 (+2), Con 13 (+1), Int 16 (+3), Wis 15 (+2), Cha 14 (+2)
Saving Throws Str +2, Dex +5, Con +4, Int +6, Wis +5, Cha +5
Skills Perception +8
Traits
Antimagic Cone. The central eye creates a 90-foot cone of antimagic. At the start of each of its turns, the beholder-kin decides which way the cone faces and whether the cone is active. The area works against the beholder-kin's own eye rays.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Eye Rays. The beholder-kin shoots two of the following magical eye rays. Range on all rays is 90ft.
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Telekinetic Ray. The target must succeed on a DC 14 Strength saving throw or be moved up to 30 feet in any direction. The beholder-kin can also target an object weighing up to 300 pounds that isn't being worn or carried.
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Slow Ray. The target must succeed on a DC 14 Wisdom saving throw or have its speed halved and disadvantage on Dexterity saving throws for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Enervation Ray. The target must make a DC 14 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much on a successful one. Until the end of the beholder-kin's next turn, the target can't regain hit points.
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Blinding Ray. The target must succeed on a DC 14 Constitution saving throw or be blinded for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Lightning Ray. The target must make a DC 14 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much on a successful one.
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Marking Ray. The target must succeed on a DC 14 Charisma saving throw or glow with dim light. Effect as "faerie fire."