4.2 KiB
The Motley Menagerie
A traveling circus that wanders the Outlands and sometimes the Outer Planes. One of the competing teams in the Game of Artifacts.
Bertha - Female Hill Giant Fighter LV6
The circus mom. Significantly more intelligent and wise than your average hill giant. Warm and caring, loves everyone in the circus and takes care of them all. Also a performer. Gives dangerous hugs.
Bertha, Hill Giant, Fighter LV6.
AC 15 (chain shirt, natural toughness). HP 85 (10d10+30). Speed 40 ft.
STR 20 (+5), DEX 8 (-1), CON 16 (+3), INT 12 (+1), WIS 14 (+2), CHA 14 (+2).
Saving Throws Str +8, Dex -1, Con +6, Int +1, Wis +2, Cha +2
Skills: Athletics +8, Perception +5.Large creature.
Second Wind: 1/short rest, bonus action, regain 1d10+6 HP.
Action Surge: 1/short rest, one additional action.Multiattack: (2 melee attacks):
Greatclub +8 to hit, reach 10 ft, 2d8+5 bludgeoning.
Hug +8 to hit, reach 5 ft, 1d6+5 bludgeoning and target is grappled (escape DC 16).
Vinny the Spink - Oversized Ferret Creature Rogue LV5
An oversized ferret-like creature of some kind. Nobody knows what a "spink" is, and Vinny's only answer is, "if you don't know what it is, I can't help you."
Vinny the Spink, Rogue LV5 (Thief).
AC 15 (studded leather). HP 38 (5d8+10). Speed 35 ft, climb 30 ft.
STR 10 (+0), DEX 18 (+4), CON 14 (+2), INT 12 (+1), WIS 10 (+0), CHA 14 (+2).
Saving Throws Str +0, Dex +7, Con +2, Int +4, Wis +0, Cha +2
Skills: Sleight of Hand +10, Stealth +10, Perception +3.Sneak Attack: +3d6 damage once per turn when has advantage or ally is adjacent.
Bonus action to Dash, Disengage, Hide, or Use an Object.
Uncanny Dodge: reaction to halve one attack's damage.
Keen Smell: advantage on Perception checks that rely on smell.Bite +7 to hit, reach 5 ft, 1d6+4 piercing.
Shortsword +7 to hit, reach 5 ft, 1d6+4 piercing.
Handful - Male Grung Druid LV5
Clown. His whole act is that audience members who touch him start hallucinating mildly, which he finds hilarious. Speaks in the third person.
Handful, Grung, Druid LV5 (Circle of Spores).
AC 14 (leather armor, shield). HP 38 (5d8+10). Speed 25 ft, climb 25 ft.
STR 8 (-1), DEX 14 (+2), CON 14 (+2), INT 10 (+0), WIS 16 (+3), CHA 12 (+1).
Saving Throws Str -1, Dex +2, Con +2, Int +3, Wis +6, Cha +1
Skills: Perception +6.Toxic Skin (reaction): when hit by a melee attack, the attacker takes 2d6 poison damage (DC 14 Con save for half).
Standing Jump 25 ft, Long Jump 25 ft (no running start needed).Prepared Spells (DC 14, +6 to hit):
Cantrips: Poison Spray, Thorn Whip.
1st (4 slots): Entangle, Healing Word, Faerie Fire.
2nd (3 slots): Spike Growth, Hold Person.
3rd (2 slots): Stinking Cloud.
Mox - Male Kobold Cleric LV4
Trapeze artist and acrobat. Absurdly fearless for his size, launches himself from terrifying heights and always sticks the landing. Worships Bertha like a mother goddess. Priest of Lliira, goddess of joy and dance — he views acrobatics as a form of dancing.
Mox, Kobold, Cleric LV4 (Trickery Domain).
AC 15 (chain shirt, shield). HP 27 (4d8+4). Speed 30 ft.
STR 6 (-2), DEX 16 (+3), CON 12 (+1), INT 10 (+0), WIS 16 (+3), CHA 10 (+0).
Saving Throws Str -2, Dex +3, Con +1, Int +0, Wis +5, Cha +2
Skills: Acrobatics +5, Perception +5.Pack Tactics: advantage on attack rolls if an ally is within 5 ft of the target.
Channel Divinity (1/short rest): Invoke Duplicity — create illusory duplicate within 30 ft for 1 min, cast spells as though in its space.Prepared Spells (DC 13, +5 to hit):
Cantrips: Sacred Flame.
1st (4 slots): Healing Word, Bless, Shield of Faith.
2nd (3 slots): Mirror Image*, Spiritual Weapon.
Della Voss - Female Tiefling
Fire-breather and knife-thrower. Eerily calm and precise — never flinches, never misses, never smiles during a performance. Off-stage she's a relentless gossip.
Sable - Female Tabaxi
Contortionist and escape artist. Claims she can get out of anything — chains, cages, marriages, contracts, you name it. Has a gambling problem.
Whistler - Male Kenku
Musician and sound-effects artist. Can reproduce any sound he's ever heard, which makes him a one-bird orchestra. Secretly the most dangerous fighter in the troupe.