CAUTION: DO NOT FOLLOW EPIC GAMES INSTRUCTIONS
Epic games has a bunch of instructions for installing and building Unreal Engine. Those instructions suck, ignore them completely. Instead, we have a script "build.py" that builds Unreal Engine, our Game, the Intellisense database, and a bunch of other things as well. For building, "build.py" is all you need.
SOFTWARE YOU WILL NEED
Before attempting anything, install the following software:
apt-get install git-lfs code dotnet6 clangd-15
Everything else you need should be included in PopOS. If that's not the case, let me know.
GETTING THE CODE
You will need to clone our repository:
cd $HOME git clone https://www.gnaut.com/team/integration.git
HOW TO BUILD THE FIRST TIME
Change directory into the "integration" repository and run "build.py all". This will build both unreal engine and integration. It will also build project files for vscode, an intellisense database, and several other things. Once it is done, everything is built.
HOW TO REBUILD WHEN YOU'VE EDITED SOMETHING
You can also use "build.py all" to rebuild. This is the preferred way to rebuild when you aren't sure what's been edited. However, this takes almost 30 seconds even when there's nothing new to build, so it can be a little slow.
If you're sure that the only thing you've edited recently are C++ files in the integration repository, then you can get away with doing a lightweight build: "build.py c++". This only works if you've already completed a successful full build, and the only thing you've done since then is edit C++ files in integration. If you've edited anything else, you need to use "build.py all" to rebuild.
Editing Lua or Blueprint code doesn't require any kind of rebuild.
USING VISUAL STUDIO CODE
After building, you can start up the IDE, visual studio code (aka vscode). To start up vscode, change directory to the integration repository, and run "code Integration.code-workspace".
The first time you launch vscode, you will see a popup about recommended extensions. These are actually recommended by build.py, so they're actually good recommendations. Install them: you will only have to do this once.
From inside vscode, you can use Terminal/Run_Build_Task to execute "build.py c++". If you select Terminal/Run_Task, it will allow you to choose between "build.py all", "build.py c++", and "build.py clean". This is entirely equivalent to running these commands from the shell.
To launch our game, select Run/Start_Debugging.