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integration/Source/Integration/LockedWrapper.cpp

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#include "LockedWrapper.h"
#include "DebugPrint.h"
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void FLockedWrapper::InitWrapper() {
if (Lockable.Wrapper.play_initialize != nullptr) {
// Already initialized.
return;
}
void* DLL = FPlatformProcess::GetDllHandle(TEXT("c:\\Luprex\\build\\visual\\luprexlib.dll"));
if (DLL != nullptr) {
using InitFn = void (*)(EngineWrapper*);
InitFn init = (InitFn)FPlatformProcess::GetDllExport(DLL, TEXT("init_engine_wrapper"));
if (init != nullptr) {
init(&Lockable.Wrapper);
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Lockable.Wrapper.hook_dprint(DebugPrint::DPrint);
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}
}
}