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integration/luprex/core/lua/login.lua

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makeclass('login')
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function login.interface(actor, place)
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gui.menu_item("cb_becomeplayer", "Become a Player")
gui.menu_item("cb_p123", "Print 1, 2, 3")
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gui.menu_item("cb_uglytimedaemon","Start the Time Daemon")
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end
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function login.cb_becomeplayer(actor, place, dialog)
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actor.kind='P'
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actor.Count={} setmetatable(actor.Count,NilIsZero)
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actor.Food={} setmetatable(actor.Food,NilIsZero)
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actor.Stack={}
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tangible.setclass(actor, player)
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tangible.animate(actor,{action="warp",plane="main",x=0,y=0,z=0})
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end
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function login.cb_p123(actor, place, dialog)
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print(1)
wait(1)
print(2)
wait(1)
print(3)
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end
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-- this is function documentation for setfoo.
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function setfoo(n)
tangible.nopredict()
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tangible.actor().inventory.foo = n
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end
function buildq()
return tangible.build{class="login", x=10, y=0, z=0, plane="nowhere", graphic="what"}
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end