83 lines
2.7 KiB
Lua
83 lines
2.7 KiB
Lua
|
|
----------------------------------------------------------------
|
||
|
|
--
|
||
|
|
-- To add hotkeys to an object (such as a Brick Oven), you will
|
||
|
|
-- be adding a function 'lookhotkeys' to the appropriate class,
|
||
|
|
-- like this:
|
||
|
|
--
|
||
|
|
-- function brickoven.lookhotkeys(keys)
|
||
|
|
-- keys:add("X", "Light Oven", function () ... end)
|
||
|
|
-- keys:add("A", "Add Fuel", function () ... end)
|
||
|
|
-- end
|
||
|
|
--
|
||
|
|
-- This function will get called twice: once in a 'probe' when
|
||
|
|
-- Unreal wants to know what hotkeys exist, and a second time in
|
||
|
|
-- an 'invoke' to find the right closure.
|
||
|
|
--
|
||
|
|
-- When the probe happens, we construct a "hotkeylist" to hold
|
||
|
|
-- the complete list of hotkeys. We populate this hotkeylist as
|
||
|
|
-- follows:
|
||
|
|
--
|
||
|
|
-- local keys = hotkeylist.create()
|
||
|
|
-- brickoven.lookhotkeys(keys)
|
||
|
|
--
|
||
|
|
-- At this point, if you were to pprint(keys), the output would
|
||
|
|
-- look like this:
|
||
|
|
--
|
||
|
|
-- { "hotkeys", "X", "Light Oven", "A", "Add Fuel" }
|
||
|
|
--
|
||
|
|
-- The first array element is always the word "hotkeys". Notice
|
||
|
|
-- also that a hotkeylist doesn't store the closures, they are
|
||
|
|
-- silently ignored. The resulting array is in a format that can
|
||
|
|
-- be returned directly to Unreal.
|
||
|
|
--
|
||
|
|
-- Later, when the user presses a key, such as the "Light Oven" key,
|
||
|
|
-- we will construct a "hotkeypress" object whose job is to record
|
||
|
|
-- the name of the hotkey that was pressed, and the closure that
|
||
|
|
-- goes with it. We populate this object as follows:
|
||
|
|
--
|
||
|
|
-- local keys = hotkeypress.create("Light Oven")
|
||
|
|
-- brickoven.lookhotkeys(keys)
|
||
|
|
--
|
||
|
|
-- So as you can see, we're using the same 'brickoven.lookhotkeys'
|
||
|
|
-- function, but this time, we've passed in a parameter of class
|
||
|
|
-- hotkeypress instead of a parameter of class hotkeylist. This
|
||
|
|
-- changes the behavior of the 'add' method: the add function of
|
||
|
|
-- a hotkeylist stores all the hotkeys into the list. But the 'add'
|
||
|
|
-- function of a hotkeypress only stores the one closure that
|
||
|
|
-- we are interested in. If you were to pprint(keys), the result
|
||
|
|
-- would look like this:
|
||
|
|
--
|
||
|
|
-- { pressed="Light Oven", closure=<function> }
|
||
|
|
--
|
||
|
|
-- So the only data stored by a 'hotkeypress' object is the name
|
||
|
|
-- of the pressed hotkey, and the closure that goes with it.
|
||
|
|
--
|
||
|
|
----------------------------------------------------------------
|
||
|
|
|
||
|
|
makeclass("hotkeylist")
|
||
|
|
makeclass("hotkeypress")
|
||
|
|
|
||
|
|
function hotkeylist.create()
|
||
|
|
local result = { "hotkeys" }
|
||
|
|
setmetatable(result, hotkeylist)
|
||
|
|
return result
|
||
|
|
end
|
||
|
|
|
||
|
|
function hotkeylist.add(self, key, action, closure)
|
||
|
|
table.insert(self, key)
|
||
|
|
table.insert(self, action)
|
||
|
|
end
|
||
|
|
|
||
|
|
function hotkeypress.create(key)
|
||
|
|
local result = { pressed=key }
|
||
|
|
setmetatable(result, hotkeypress)
|
||
|
|
return result
|
||
|
|
end
|
||
|
|
|
||
|
|
function hotkeypress.add(self, key, action, closure)
|
||
|
|
if action == self.pressed then
|
||
|
|
self.closure = closure
|
||
|
|
end
|
||
|
|
end
|
||
|
|
|