2021-01-06 15:10:21 -05:00
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#include "world.hpp"
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#include "idalloc.hpp"
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2021-01-16 01:24:33 -05:00
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#include <iostream>
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2021-01-06 15:10:21 -05:00
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LuaDefineType(World);
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World::~World() {
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}
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2021-01-16 01:24:33 -05:00
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World::World() {
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// Create the lua state.
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lua_state_ = lua_open();
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if (lua_state_ == nullptr) {
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std::cerr << "Cannot create lua state." << std::endl;
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exit(1);
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}
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// Initialize the userdata metatables.
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LuaStack::register_all_userdata(lua_state_);
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// Prepare to manipulate the lua state.
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LuaVar world;
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LuaStack LS(lua_state_, world);
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// Put the world pointer into the lua registry.
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LS.newpointer(world, this, false);
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LS.setfield(LuaRegistry, "world", world);
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// Initialize the SourceDB
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source_db_.initialize(lua_state_);
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// Do an initial lua source update and then environment rebuild.
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source_db_.update();
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source_db_.rebuild();
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// Run unit tests.
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source_db_.run_unittests();
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2021-01-06 15:10:21 -05:00
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}
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World *World::fetch(lua_State *L) {
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LuaVar world;
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LuaStack LS(L, world);
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LS.getfield(world, LuaRegistry, "world");
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World *w = LS.ckuserdata<World>(world);
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LS.result();
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return w;
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}
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