2021-01-02 13:31:18 -05:00
|
|
|
/////////////////////////////////////////////////////////
|
|
|
|
|
//
|
|
|
|
|
//
|
2021-01-12 15:49:05 -05:00
|
|
|
// LUASTACK
|
2021-01-02 13:31:18 -05:00
|
|
|
//
|
2021-01-17 16:23:10 -05:00
|
|
|
// The standard lua C API asks you to work with a stack machine. You're supposed
|
|
|
|
|
// to manually push and pop values on the lua stack. I find this difficult, I
|
|
|
|
|
// find it hard to remember what stack position contains what value.
|
|
|
|
|
//
|
|
|
|
|
// To make it easier, I've created this module, "LuaStack." This module
|
|
|
|
|
// creates the illusion that you're working with local variables that contain
|
|
|
|
|
// lua values.
|
2021-01-02 13:31:18 -05:00
|
|
|
//
|
|
|
|
|
// Of course, this is all using the lua stack under the covers. Lua
|
|
|
|
|
// local variables are actually just lua stack addresses. But that's
|
|
|
|
|
// all kept fairly well hidden. When you use Lua local variables, and
|
|
|
|
|
// the accessors inside class LuaStack, it appears that you're
|
|
|
|
|
// manipulating data using local variables instead of using a stack.
|
|
|
|
|
// For people like me, that's easier to think about.
|
|
|
|
|
//
|
|
|
|
|
// Here's an example.
|
|
|
|
|
//
|
|
|
|
|
// let's say you have a function that takes two arguments
|
|
|
|
|
// ARG1 and ARG2, has a single return value RET1, and needs two local
|
|
|
|
|
// variables LOC1 and LOC2. We would declare it like this:
|
|
|
|
|
//
|
|
|
|
|
// int myfunc(lua_State *L) {
|
|
|
|
|
//
|
|
|
|
|
// LuaArg arg1, arg2; // Declare local variables to hold the arguments.
|
|
|
|
|
// LuaRet ret1; // Declare local variables to hold the return values.
|
|
|
|
|
// LuaVar loc1, loc2, loc3; // Declare local variables for other purposes.
|
|
|
|
|
//
|
|
|
|
|
// // Assign every local var a stack index.
|
|
|
|
|
// LuaStack LS(L, arg1, arg2, ret1, loc1, loc2, loc3);
|
|
|
|
|
//
|
|
|
|
|
// // manipulate the data in the lua local variables...
|
|
|
|
|
// LS.rawget(loc1, arg1, arg2);
|
|
|
|
|
// ... etc ...
|
|
|
|
|
// }
|
|
|
|
|
//
|
|
|
|
|
// Class LuaArg, LuaRet, and LuaVar are all lua local variables.
|
|
|
|
|
// The luastack constructor assigns each one of them a position on
|
|
|
|
|
// the lua stack. It also makes sure that the arguments are in
|
|
|
|
|
// the LuaArg variables, and it makes sure that the LuaRet values
|
|
|
|
|
// are the only thing left on the stack at return time.
|
|
|
|
|
//
|
|
|
|
|
// Class LuaStack provides a complete catalog of accessors
|
|
|
|
|
// like 'rawget' - roughly speaking, it provides equivalents to
|
|
|
|
|
// every major accessor in the lua API. However, the accessors
|
|
|
|
|
// provided by LuaStack take input and output from lua locals, not
|
|
|
|
|
// from the stack. For example, consider this:
|
|
|
|
|
//
|
|
|
|
|
// LS.rawget(value, tab, key);
|
|
|
|
|
//
|
|
|
|
|
// In the above, value, tab, and key should be lua local variables.
|
|
|
|
|
// This does a rawget on 'table', with the specified 'key', and
|
|
|
|
|
// stores the result in 'value'. Nothing is added to or removed
|
|
|
|
|
// from the lua stack. In general, none of the accessors in class
|
|
|
|
|
// LuaStack add anything to the stack, or pop anything from the
|
|
|
|
|
// stack.
|
|
|
|
|
//
|
|
|
|
|
// Class LuaStack can also do automatic type conversions. For
|
|
|
|
|
// example, suppose you do this:
|
|
|
|
|
//
|
|
|
|
|
// LS.rawget(value, tab, key);
|
|
|
|
|
//
|
|
|
|
|
// Nominally, you would expect value, tab, and key to be lua local
|
|
|
|
|
// variables. But if you pass a std::string for key, then LuaStack will
|
|
|
|
|
// automatically convert it. In general, class LuaStack can
|
|
|
|
|
// convert lua_Integer, lua_Number, std::string, bool, and LuaNil.
|
|
|
|
|
//
|
|
|
|
|
// On output, LuaStack can convert lua_Integers, lua_Numbers, and
|
|
|
|
|
// std::strings. In this case, strict type checking is done. If
|
|
|
|
|
// there is a type mismatch, a lua error is thrown.
|
|
|
|
|
//
|
|
|
|
|
// You can use the operator 'set' to assign a value to a lua local
|
|
|
|
|
// variable:
|
|
|
|
|
//
|
|
|
|
|
// LS.set(val1, val2);
|
|
|
|
|
//
|
|
|
|
|
// This is actually a copy operation that copies from one lua local
|
|
|
|
|
// variable to another. But using type conversions, it can also be
|
|
|
|
|
// used to assign arbitrary values to lua local variables, or to
|
|
|
|
|
// get values from lua local variables.
|
|
|
|
|
//
|
|
|
|
|
// Passing LuaNewTable as an input will cause a new table to be
|
|
|
|
|
// created before calling the specified operation.
|
|
|
|
|
//
|
|
|
|
|
//
|
|
|
|
|
/////////////////////////////////////////////////////////
|
|
|
|
|
//
|
|
|
|
|
//
|
|
|
|
|
// LuaStack type checking
|
|
|
|
|
//
|
|
|
|
|
// LuaStack contains accessors for type checking. These include:
|
|
|
|
|
//
|
|
|
|
|
// bool LuaStack::isnumber(LuaSlot s)
|
|
|
|
|
// bool LuaStack::isinteger(LuaSlot s)
|
|
|
|
|
// bool LuaStack::isstring(LuaSlot s)
|
|
|
|
|
// etc...
|
|
|
|
|
//
|
|
|
|
|
// And it also contains operations that throw errors:
|
|
|
|
|
//
|
|
|
|
|
// void LuaStack::checknumber(LuaSlot s)
|
|
|
|
|
// void LuaStack::checkinteger(LuaSlot s)
|
|
|
|
|
// void LuaStack::checkstring(LuaSlot s)
|
|
|
|
|
// etc...
|
|
|
|
|
//
|
|
|
|
|
// These are different from the lua builtins in that they are strict.
|
|
|
|
|
// For example, 'isnumber' only returns true if the value in the
|
|
|
|
|
// lua local variable is already a number. No conversions are done.
|
|
|
|
|
//
|
|
|
|
|
// These functions do checking and also conversion at the same time:
|
|
|
|
|
//
|
|
|
|
|
// lua_Integer LuaStack::ckinteger(LuaSlot s)
|
|
|
|
|
// lua_Number LuaStack::cknumber(LuaSlot s)
|
|
|
|
|
// std::string LuaStack::ckstring(LuaSlot s)
|
|
|
|
|
// lua_State *LuaStack::ckthread(LuaSlot s)
|
|
|
|
|
//
|
|
|
|
|
// Like the other operations, they are strict.
|
|
|
|
|
//
|
|
|
|
|
//
|
2021-01-12 15:49:05 -05:00
|
|
|
// LUADEFINE
|
2021-01-02 13:31:18 -05:00
|
|
|
//
|
2021-01-12 15:49:05 -05:00
|
|
|
// LuaDefine is a macro that defines a C function which is
|
|
|
|
|
// exposed to lua. It creates a global registry of functions
|
|
|
|
|
// created with LuaDefine. You use it like so:
|
2021-01-02 13:31:18 -05:00
|
|
|
//
|
|
|
|
|
// LuaDefine(function_name, "modebits") {
|
|
|
|
|
// ...
|
|
|
|
|
// }
|
|
|
|
|
//
|
|
|
|
|
// This macroexpands into a function definition and a function
|
|
|
|
|
// registration. The function definition looks like this:
|
|
|
|
|
//
|
|
|
|
|
// int function_name(lua_State *L) {
|
|
|
|
|
// ...
|
|
|
|
|
// }
|
|
|
|
|
//
|
|
|
|
|
// The macro expansion generates this function definition, but it
|
|
|
|
|
// also generates a "registration object" whose constructor puts
|
|
|
|
|
// this function into a global registry of lua-callable C functions.
|
|
|
|
|
// This global registry is later used to inject these C functions
|
|
|
|
|
// into the lua intepreter. The mode is a string that contain
|
|
|
|
|
// the following characters:
|
|
|
|
|
//
|
|
|
|
|
// c - create a class, and put a function into it.
|
|
|
|
|
// f - create a global function not inside a class.
|
|
|
|
|
//
|
|
|
|
|
//
|
|
|
|
|
/////////////////////////////////////////////////////////
|
2020-11-27 13:21:07 -05:00
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef LUASTACK_HPP
|
|
|
|
|
#define LUASTACK_HPP
|
|
|
|
|
|
|
|
|
|
extern "C" {
|
|
|
|
|
#include "lua.h"
|
2021-02-28 14:24:59 -05:00
|
|
|
#include "lauxlib.h"
|
2021-02-28 15:05:45 -05:00
|
|
|
#include "lualib.h"
|
2020-11-27 13:21:07 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#include <string>
|
2020-12-05 18:57:53 -05:00
|
|
|
#include <vector>
|
2020-11-27 13:21:07 -05:00
|
|
|
|
|
|
|
|
class LuaSlot {
|
|
|
|
|
protected:
|
|
|
|
|
int index_;
|
|
|
|
|
private:
|
|
|
|
|
inline operator int() const {
|
|
|
|
|
return index_;
|
|
|
|
|
}
|
|
|
|
|
public:
|
|
|
|
|
LuaSlot() {
|
|
|
|
|
index_ = 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int index() const {
|
|
|
|
|
return index_;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
friend class LuaStack;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
class LuaArg : public LuaSlot {};
|
|
|
|
|
class LuaRet : public LuaSlot {};
|
|
|
|
|
class LuaVar : public LuaSlot {};
|
|
|
|
|
|
2020-12-05 18:57:53 -05:00
|
|
|
class LuaSpecial : public LuaSlot {
|
|
|
|
|
public:
|
|
|
|
|
LuaSpecial(int n) {
|
|
|
|
|
index_ = n;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
extern LuaSpecial LuaRegistry;
|
2020-11-27 13:21:07 -05:00
|
|
|
|
|
|
|
|
class LuaUpvalue : public LuaSlot {
|
|
|
|
|
public:
|
|
|
|
|
LuaUpvalue(int n) {
|
|
|
|
|
index_ = lua_upvalueindex(n);
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
2020-12-05 18:57:53 -05:00
|
|
|
class LuaNilMarker {};
|
|
|
|
|
extern LuaNilMarker LuaNil;
|
|
|
|
|
|
2021-01-02 13:31:18 -05:00
|
|
|
class LuaNewTableMarker {};
|
|
|
|
|
extern LuaNewTableMarker LuaNewTable;
|
|
|
|
|
|
2021-01-06 15:10:21 -05:00
|
|
|
using LuaDeleterFn = void (*)(void *);
|
|
|
|
|
|
|
|
|
|
using LuaTypeTag = lua_CFunction;
|
|
|
|
|
template<typename T>
|
|
|
|
|
int LuaTypeTagValue(lua_State *L) { return 0; }
|
|
|
|
|
|
2020-11-27 13:21:07 -05:00
|
|
|
class LuaStack {
|
|
|
|
|
private:
|
|
|
|
|
int narg_;
|
|
|
|
|
int ngap_;
|
|
|
|
|
int nvar_;
|
|
|
|
|
int nret_;
|
|
|
|
|
|
|
|
|
|
int argpos_;
|
|
|
|
|
int gappos_;
|
|
|
|
|
int varpos_;
|
|
|
|
|
int retpos_;
|
|
|
|
|
|
|
|
|
|
int rettop_;
|
|
|
|
|
int finaltop_;
|
|
|
|
|
|
|
|
|
|
lua_State *L_;
|
|
|
|
|
|
|
|
|
|
template<int NARG, int NVAR, int NRET, class... SS>
|
|
|
|
|
void count_slots(LuaArg &v, SS & ... stackslots)
|
|
|
|
|
{
|
|
|
|
|
count_slots<NARG+1, NRET, NVAR>(stackslots...);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<int NARG, int NVAR, int NRET, class... SS>
|
|
|
|
|
void count_slots(LuaVar &v, SS & ... stackslots)
|
|
|
|
|
{
|
|
|
|
|
count_slots<NARG, NVAR+1, NRET>(stackslots...);
|
|
|
|
|
}
|
|
|
|
|
template<int NARG, int NVAR, int NRET, class... SS>
|
|
|
|
|
void count_slots(LuaRet &v, SS & ... stackslots)
|
|
|
|
|
{
|
|
|
|
|
count_slots<NARG, NVAR, NRET+1>(stackslots...);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<int NARG, int NVAR, int NRET>
|
|
|
|
|
void count_slots() {
|
|
|
|
|
count_slots_finalize(NARG, NVAR, NRET);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void count_slots_finalize(int narg, int nvar, int nret);
|
|
|
|
|
|
|
|
|
|
template<class... SS>
|
|
|
|
|
void assign_slots(int argp, int varp, int retp, LuaArg &v, SS & ... stackslots) {
|
|
|
|
|
v.index_ = argp;
|
|
|
|
|
assign_slots(argp + 1, varp, retp, stackslots...);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class... SS>
|
|
|
|
|
void assign_slots(int argp, int varp, int retp, LuaVar &v, SS & ... stackslots) {
|
|
|
|
|
v.index_ = varp;
|
|
|
|
|
assign_slots(argp, varp+1, retp, stackslots...);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<class... SS>
|
|
|
|
|
void assign_slots(int argp, int varp, int retp, LuaRet &v, SS & ... stackslots) {
|
|
|
|
|
v.index_ = retp;
|
|
|
|
|
assign_slots(argp, varp, retp+1, stackslots...);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void assign_slots(int argp, int varp, int retp) {}
|
|
|
|
|
|
|
|
|
|
void clear_frame();
|
|
|
|
|
|
2020-12-05 18:57:53 -05:00
|
|
|
private:
|
|
|
|
|
// Push any value on the stack, by type.
|
2021-01-02 13:31:18 -05:00
|
|
|
void push_any_value(LuaNewTableMarker s) const { lua_newtable(L_); }
|
2020-12-05 18:57:53 -05:00
|
|
|
void push_any_value(LuaNilMarker s) const { lua_pushnil(L_); }
|
|
|
|
|
void push_any_value(LuaSlot s) const { lua_pushvalue(L_, s); }
|
|
|
|
|
void push_any_value(const std::string &s) const { lua_pushlstring(L_, s.c_str(), s.size()); }
|
|
|
|
|
void push_any_value(const char *s) const { lua_pushstring(L_, s); }
|
2021-01-02 13:31:18 -05:00
|
|
|
void push_any_value(float s) const { lua_pushnumber(L_, s); }
|
2020-12-05 18:57:53 -05:00
|
|
|
void push_any_value(double s) const { lua_pushnumber(L_, s); }
|
2021-01-02 13:31:18 -05:00
|
|
|
void push_any_value(int s) const { lua_pushinteger(L_, s); }
|
|
|
|
|
void push_any_value(lua_Integer s) const { lua_pushinteger(L_, s); }
|
2021-01-06 15:10:21 -05:00
|
|
|
void push_any_value(lua_CFunction s) const { lua_pushcfunction(L_, s); }
|
2020-12-05 18:57:53 -05:00
|
|
|
void push_any_value(bool b) const { lua_pushboolean(L_, b ? 1:0); }
|
|
|
|
|
|
2021-01-02 13:31:18 -05:00
|
|
|
// Pop any value off the stack, by type.
|
|
|
|
|
void pop_any_value(LuaSlot &s) const { lua_replace(L_, s); }
|
2021-02-28 14:01:59 -05:00
|
|
|
void pop_any_value(lua_Integer &s) const;
|
|
|
|
|
void pop_any_value(lua_Number &s) const;
|
2021-01-02 13:31:18 -05:00
|
|
|
void pop_any_value(std::string &s) const;
|
|
|
|
|
|
2020-12-05 18:57:53 -05:00
|
|
|
// Push multiple values on the stack, in order, by type.
|
|
|
|
|
template<typename T0, typename... T>
|
|
|
|
|
void push_any_values(T0 arg0, T... args) {
|
|
|
|
|
push_any_value(arg0);
|
|
|
|
|
push_any_values(args...);
|
|
|
|
|
}
|
|
|
|
|
void push_any_values() {
|
|
|
|
|
}
|
|
|
|
|
|
2021-01-02 13:31:18 -05:00
|
|
|
// Call the CFunction, pushing and popping arguments appropriately.
|
|
|
|
|
template<int NRET, typename... T>
|
|
|
|
|
void call_cfunction(int otop, LuaSlot s, T... args) {
|
|
|
|
|
call_cfunction<NRET+1>(otop, args...);
|
|
|
|
|
pop_any_value(s);
|
2020-12-05 18:57:53 -05:00
|
|
|
}
|
2021-01-02 13:31:18 -05:00
|
|
|
template<int NRET, typename... T>
|
|
|
|
|
void call_cfunction(int otop, lua_Integer &s, T... args) {
|
|
|
|
|
call_cfunction<NRET+1>(otop, args...);
|
|
|
|
|
pop_any_value(s);
|
|
|
|
|
}
|
|
|
|
|
template<int NRET, typename... T>
|
|
|
|
|
void call_cfunction(int otop, lua_Number &s, T... args) {
|
|
|
|
|
call_cfunction<NRET+1>(otop, args...);
|
|
|
|
|
pop_any_value(s);
|
2020-12-05 18:57:53 -05:00
|
|
|
}
|
|
|
|
|
template<int NRET, typename... T>
|
2021-01-02 13:31:18 -05:00
|
|
|
void call_cfunction(int otop, std::string &s, T... args) {
|
|
|
|
|
call_cfunction<NRET+1>(otop, args...);
|
|
|
|
|
pop_any_value(s);
|
2020-12-05 18:57:53 -05:00
|
|
|
}
|
|
|
|
|
template<int NRET, typename... T>
|
2021-01-02 13:31:18 -05:00
|
|
|
void call_cfunction(int otop, lua_CFunction fn, T... args) {
|
|
|
|
|
push_any_values(args...);
|
2020-12-05 18:57:53 -05:00
|
|
|
int nret = fn(L_);
|
|
|
|
|
check_nret(NRET, otop, nret);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Check number of return values: xpected number of return values,
|
|
|
|
|
// original stack top, and number of declared return values.
|
|
|
|
|
void check_nret(int xnret, int otop, int nret) const;
|
2021-01-02 13:31:18 -05:00
|
|
|
|
2021-01-06 15:10:21 -05:00
|
|
|
template<typename T>
|
|
|
|
|
static void delete_pointer(void *p) { delete (T*)p; }
|
|
|
|
|
static void do_not_delete(void *p) { }
|
|
|
|
|
|
2020-11-27 13:21:07 -05:00
|
|
|
public:
|
2021-01-02 13:31:18 -05:00
|
|
|
template<class... SS>
|
|
|
|
|
LuaStack(lua_State *L, SS & ... stackslots) {
|
|
|
|
|
L_ = L;
|
|
|
|
|
count_slots<0, 0, 0>(stackslots...);
|
|
|
|
|
if (lua_gettop(L) < narg_) {
|
|
|
|
|
luaL_error(L, "not enough arguments on stack");
|
|
|
|
|
}
|
|
|
|
|
assign_slots(argpos_, varpos_, retpos_, stackslots...);
|
|
|
|
|
clear_frame();
|
2020-12-05 18:57:53 -05:00
|
|
|
}
|
2020-11-27 13:21:07 -05:00
|
|
|
|
2021-01-02 13:31:18 -05:00
|
|
|
~LuaStack() {};
|
|
|
|
|
|
|
|
|
|
int result();
|
|
|
|
|
|
|
|
|
|
public:
|
2020-12-05 18:57:53 -05:00
|
|
|
int type(LuaSlot s) const { return lua_type(L_, s); }
|
2021-01-02 13:31:18 -05:00
|
|
|
void checktype(LuaSlot s, int type) const { luaL_checktype(L_, s, type); }
|
2020-11-27 13:21:07 -05:00
|
|
|
|
2021-01-02 13:31:18 -05:00
|
|
|
bool istable(LuaSlot s) const { return lua_type(L_, s) == LUA_TTABLE; }
|
2020-11-27 14:24:37 -05:00
|
|
|
bool isstring(LuaSlot s) const { return lua_type(L_, s) == LUA_TSTRING; }
|
2021-01-02 13:31:18 -05:00
|
|
|
bool isnumber(LuaSlot s) const { return lua_type(L_, s) == LUA_TNUMBER; }
|
|
|
|
|
bool isthread(LuaSlot s) const { return lua_type(L_, s) == LUA_TTHREAD; }
|
|
|
|
|
bool isfunction(LuaSlot s) const { return lua_type(L_, s) == LUA_TFUNCTION; }
|
|
|
|
|
bool isboolean(LuaSlot s) const { return lua_type(L_, s) == LUA_TBOOLEAN; }
|
|
|
|
|
bool isnil(LuaSlot s) const { return lua_type(L_, s) == LUA_TNIL; }
|
|
|
|
|
|
|
|
|
|
void checktable(LuaSlot index) const { checktype(index, LUA_TTABLE); }
|
|
|
|
|
void checkstring(LuaSlot index) const { checktype(index, LUA_TSTRING); }
|
|
|
|
|
void checknumber(LuaSlot index) const { checktype(index, LUA_TNUMBER); }
|
|
|
|
|
void checkthread(LuaSlot index) const { checktype(index, LUA_TTHREAD); }
|
|
|
|
|
void checkfunction(LuaSlot index) const { checktype(index, LUA_TFUNCTION); }
|
|
|
|
|
void checkboolean(LuaSlot index) const { checktype(index, LUA_TBOOLEAN); }
|
|
|
|
|
void checknil(LuaSlot index) const { checktype(index, LUA_TNIL); }
|
|
|
|
|
|
2021-02-28 14:01:59 -05:00
|
|
|
lua_Integer ckinteger(LuaSlot s) const;
|
|
|
|
|
lua_Number cknumber(LuaSlot s) const;
|
2021-01-02 13:31:18 -05:00
|
|
|
std::string ckstring(LuaSlot s) const;
|
2021-02-28 14:01:59 -05:00
|
|
|
lua_State *ckthread(LuaSlot s) const;
|
|
|
|
|
|
2020-11-27 14:24:37 -05:00
|
|
|
void clearmetatable(LuaSlot tab) const;
|
|
|
|
|
void setmetatable(LuaSlot tab, LuaSlot mt) const;
|
2021-01-02 13:31:18 -05:00
|
|
|
void getmetatable(LuaSlot mt, LuaSlot tab) const;
|
2020-11-27 14:24:37 -05:00
|
|
|
void checknometa(LuaSlot index) const;
|
|
|
|
|
|
|
|
|
|
void newtable(LuaSlot target) const;
|
2021-02-17 13:38:22 -05:00
|
|
|
lua_State *newthread(LuaSlot target) const;
|
2021-02-10 16:22:24 -05:00
|
|
|
void makesubtable(LuaSlot sub, LuaSlot tab, const char *name) const;
|
2021-02-28 16:32:42 -05:00
|
|
|
void getglobaltable(LuaSlot gltab) const;
|
2021-02-09 17:15:54 -05:00
|
|
|
|
2020-11-27 14:24:37 -05:00
|
|
|
int next(LuaSlot tab, LuaSlot key, LuaSlot value) const;
|
2020-11-27 13:21:07 -05:00
|
|
|
|
2021-02-10 16:22:24 -05:00
|
|
|
void makeclass(LuaSlot tab, LuaSlot name) const;
|
|
|
|
|
|
|
|
|
|
void makeclass(LuaSlot tab, const char *name) const {
|
|
|
|
|
push_any_value(name);
|
|
|
|
|
LuaSpecial classname(lua_gettop(L_));
|
|
|
|
|
makeclass(tab, classname);
|
|
|
|
|
lua_pop(L_, 1);
|
|
|
|
|
}
|
|
|
|
|
|
2021-02-28 14:45:09 -05:00
|
|
|
bool rawequal(LuaSlot v1, LuaSlot v2) const {
|
|
|
|
|
return lua_rawequal(L_, v1, v2);
|
2021-01-02 13:31:18 -05:00
|
|
|
}
|
2021-02-10 16:22:24 -05:00
|
|
|
|
2021-02-28 14:45:09 -05:00
|
|
|
bool rawequal(LuaSlot v1, const char *name) const {
|
2021-02-10 16:22:24 -05:00
|
|
|
push_any_value(name);
|
2021-02-28 14:45:09 -05:00
|
|
|
bool result = lua_rawequal(L_, v1, -1);
|
2021-02-10 16:22:24 -05:00
|
|
|
lua_pop(L_, 1);
|
|
|
|
|
return result;
|
|
|
|
|
}
|
2021-01-02 13:31:18 -05:00
|
|
|
|
|
|
|
|
template<typename T1, typename T2>
|
|
|
|
|
void set(T1 &target, T2 value) const {
|
|
|
|
|
push_any_value(value);
|
|
|
|
|
pop_any_value(target);
|
2021-02-07 17:26:48 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<typename RT, typename KT>
|
|
|
|
|
void gettable(RT &target, LuaSlot tab, KT key) const {
|
|
|
|
|
push_any_value(key);
|
|
|
|
|
lua_gettable(L_, tab);
|
|
|
|
|
pop_any_value(target);
|
2021-01-02 13:31:18 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
template<typename RT, typename KT>
|
|
|
|
|
void rawget(RT &target, LuaSlot tab, KT key) const {
|
2020-12-05 18:57:53 -05:00
|
|
|
push_any_value(key);
|
2020-11-27 13:21:07 -05:00
|
|
|
lua_rawget(L_, tab);
|
2021-01-02 13:31:18 -05:00
|
|
|
pop_any_value(target);
|
2020-11-27 13:21:07 -05:00
|
|
|
}
|
|
|
|
|
|
2020-12-05 18:57:53 -05:00
|
|
|
template<typename KT, typename VT>
|
|
|
|
|
void rawset(LuaSlot tab, KT key, VT value) const {
|
|
|
|
|
push_any_value(key);
|
|
|
|
|
push_any_value(value);
|
2020-11-27 13:21:07 -05:00
|
|
|
lua_rawset(L_, tab);
|
|
|
|
|
}
|
2021-02-20 19:17:20 -05:00
|
|
|
|
2021-02-10 16:47:45 -05:00
|
|
|
// template<typename VT>
|
|
|
|
|
// void rawset(LuaSlot tab, const char *field, VT value) const {
|
|
|
|
|
// push_any_value(value);
|
|
|
|
|
// lua_rawset(L_, tab, field);
|
|
|
|
|
// }
|
|
|
|
|
|
|
|
|
|
// template<typename RT>
|
|
|
|
|
// void rawget(RT &target, LuaSlot tab, const char *field) const {
|
|
|
|
|
// lua_rawget(L_, tab, field);
|
|
|
|
|
// pop_any_value(target);
|
|
|
|
|
// }
|
2020-11-27 13:21:07 -05:00
|
|
|
|
2020-12-05 18:57:53 -05:00
|
|
|
// Call invokes any C function. It pushes the arguments on the stack,
|
|
|
|
|
// calls the cfunction, verifies that the number of return values is as
|
|
|
|
|
// expected, and pops the return values into LuaVars.
|
|
|
|
|
template<typename... T>
|
2021-01-02 13:31:18 -05:00
|
|
|
void call(T&... args) {
|
|
|
|
|
call_cfunction<0>(lua_gettop(L_), args...);
|
2020-12-05 18:57:53 -05:00
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
2021-01-06 15:10:21 -05:00
|
|
|
|
2020-12-05 18:57:53 -05:00
|
|
|
class LuaFunctionReg {
|
|
|
|
|
private:
|
2021-01-02 13:31:18 -05:00
|
|
|
const char *mode_;
|
2020-12-05 18:57:53 -05:00
|
|
|
const char *name_;
|
|
|
|
|
lua_CFunction func_;
|
|
|
|
|
LuaFunctionReg *next_;
|
|
|
|
|
|
|
|
|
|
static LuaFunctionReg *LuaFunctionRegistry;
|
2020-11-27 13:21:07 -05:00
|
|
|
|
2020-12-05 18:57:53 -05:00
|
|
|
public:
|
|
|
|
|
using List = std::vector<const LuaFunctionReg *>;
|
|
|
|
|
|
2021-01-02 13:31:18 -05:00
|
|
|
LuaFunctionReg(const char *mode, const char *n, lua_CFunction f);
|
2020-12-05 18:57:53 -05:00
|
|
|
static List all();
|
|
|
|
|
|
2021-01-02 13:31:18 -05:00
|
|
|
const char *get_mode() const { return mode_; }
|
2020-12-05 18:57:53 -05:00
|
|
|
const char *get_name() const { return name_; }
|
|
|
|
|
lua_CFunction get_func() const { return func_; }
|
2020-11-27 13:21:07 -05:00
|
|
|
};
|
|
|
|
|
|
2021-01-06 15:10:21 -05:00
|
|
|
|
2021-01-02 13:31:18 -05:00
|
|
|
#define LuaDefine(name, mode) \
|
2020-12-05 18:57:53 -05:00
|
|
|
int name(lua_State *L); \
|
|
|
|
|
LuaFunctionReg reg_##name(mode, #name, name); \
|
|
|
|
|
int name(lua_State *L)
|
|
|
|
|
|
|
|
|
|
|
2021-01-12 15:49:05 -05:00
|
|
|
#define LuaStringify(x) #x
|
|
|
|
|
#define LuaAssert(L, x) if (!(x)) { luaL_error((L), "Assert failed: %s (file %s line %d)", LuaStringify(x), __FILE__, __LINE__); }
|
2020-11-27 13:21:07 -05:00
|
|
|
|
|
|
|
|
#endif // LUASTACK_HPP
|