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integration/Source/Integration/Integration.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Integration.h"
#include "Common.h"
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#include "Modules/ModuleManager.h"
#include "Interfaces/IPluginManager.h"
#include "Misc/Paths.h"
#include "ShaderCore.h"
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IMPLEMENT_PRIMARY_GAME_MODULE(FlxIntegrationModuleImpl, Integration, "Integration");
void FlxIntegrationModuleImpl::StartupModule()
{
FString ShaderDir = FPaths::Combine(FPaths::ProjectDir(), TEXT("Shaders"));
AddShaderSourceDirectoryMapping(TEXT("/Project/Integration"), ShaderDir);
}
void FlxIntegrationModuleImpl::ShutdownModule()
{
}