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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LuaCallNode.h"
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#include "BlueprintActionDatabaseRegistrar.h"
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#include "BlueprintNodeSpawner.h"
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#include "EdGraphSchema_K2.h"
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#include "GameFramework/Actor.h"
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#include "K2Node_CallFunction.h"
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#include "KismetCompiler.h"
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#include "LuaCall.h"
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#define LOCTEXT_NAMESPACE "LuaCall"
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// All argument pins will have internal Names that start with "A:"
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const FName UK2Node_LuaInvoke::FunctionPinName(TEXT("Lua Function Prototype"));
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const FName UK2Node_LuaInvoke::PlacePinName(TEXT("Place Tangible"));
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const FName UK2Node_LuaInvoke::ExtraResultsPinName(TEXT("Extra Results"));
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const FName UK2Node_LuaInvoke::ErrorPinName(TEXT("Error"));
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FText UK2Node_LuaInvoke::GetTooltipText() const
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{
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static FText Tooltip = FText::FromString(FString::Printf(TEXT(
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"Call a Lua function.\n"
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"\n"
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"The lua function prototype must be a hardwired string which must look like\n"
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"one of the following:\n"
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"\n"
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" classname.funcname(int arg1, int arg2)\n"
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" classname.funcname(int arg1, int arg2) : int ret1, int ret2\n"
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" classname.funcname(int arg1, int arg2) : int ret1, int ret2, ...\n"
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"\n"
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"You must specify types for the argument and return value pins. The\n"
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"types that you may specify are:\n"
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"\n"
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"Arguments: %s\n"
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"Return Values: %s\n"
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"\n"
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"The prototype is parsed to determine what lua function to call.\n"
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"The lua call node will automatically add pins for the arguments and\n"
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"return values. If the function has no return values, you can omit those\n"
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"from the proto. If you put an ellipsis at the end of the return values,\n"
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"then any additional return values will be collected into a\n"
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"dynamically typed array of values which you can iterate over later.\n"
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"\n"
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"Optionally, you may use the * wildcard for the classname. In that\n"
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"case, the class of the 'place' tangible will be used.\n"
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"\n"), *UlxLuaCallLibrary::AllKnownArgumentTypes(), *UlxLuaCallLibrary::AllKnownReturnValueTypes()));
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return Tooltip;
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}
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2026-03-04 06:47:37 -05:00
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void UK2Node_LuaInvoke::ReconstructNode()
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{
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// Save the value of the Prototype Pin before it gets reconstructed.
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UEdGraphPin* FunctionPin = FindPin(FunctionPinName);
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if (FunctionPin != nullptr)
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{
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LuaFunctionPrototype = FunctionPin->DefaultValue;
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}
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Super::ReconstructNode();
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}
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void UK2Node_LuaInvoke::AllocateDefaultPins()
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{
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Pins.Reset();
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Super::AllocateDefaultPins();
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// Parse the lua function prototype.
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// Note that we use the saved value of the function
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// prototype, because the function prototype pin
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// has been deleted at this point.
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FlxParsedProto ParsedProto = FlxParsedProto::ParsePrototype(LuaFunctionPrototype);
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if (!ParsedProto.ErrorMessage.IsEmpty())
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{
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SetErrorMsg(FString::Printf(TEXT("Syntax error in lua function prototype: %s"), *ParsedProto.ErrorMessage));
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}
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CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Execute);
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CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, UEdGraphSchema_K2::PN_Then);
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if (!IsInvoke())
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{
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CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, ErrorPinName);
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}
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UEdGraphPin *FunctionPin = CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_String, FunctionPinName);
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FunctionPin->DefaultValue = LuaFunctionPrototype;
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CreatePin(EGPD_Input, UEdGraphSchema_K2::PC_Object, AActor::StaticClass(), PlacePinName);
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// Create argument pins.
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for (const FlxParsedProto::Pin & Pin : ParsedProto.Arguments)
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{
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FName PrefixedName = AddPrefix(Pin.Name, 'A');
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UFunction *Accessor = UlxLuaCallLibrary::GetArgumentPacker(Pin.Type);
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if (Accessor == nullptr) {
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SetErrorMsg(FString::Printf(TEXT("Unknown argument type: %s"), *Pin.Type));
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continue;
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}
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CreatePin(EGPD_Input, PropertyToPinType(Accessor->FindPropertyByName(TEXT("Value"))), PrefixedName);
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}
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// Create return value pins.
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for (const FlxParsedProto::Pin & Pin : ParsedProto.ReturnValues)
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{
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FName PrefixedName = AddPrefix(Pin.Name, 'R');
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UFunction *Accessor = UlxLuaCallLibrary::GetReturnValueUnpacker(Pin.Type);
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if (Accessor == nullptr) {
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SetErrorMsg(FString::Printf(TEXT("Unknown return value type: %s"), *Pin.Type));
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continue;
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}
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CreatePin(EGPD_Output, PropertyToPinType(Accessor->FindPropertyByName(TEXT("Result"))), PrefixedName);
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}
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if (ParsedProto.ExtraReturnValues)
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{
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CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Object, UlxLuaValues::StaticClass(), ExtraResultsPinName);
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}
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}
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FText UK2Node_LuaInvoke::GetNodeTitle(ENodeTitleType::Type TitleType) const
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{
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if (IsInvoke())
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{
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return LOCTEXT("LuaInvoke_Title", "Invoke a Lua Function");
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}
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else
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{
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return LOCTEXT("LuaProbe_Title", "Probe a Lua Function");
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}
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}
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FText UK2Node_LuaInvoke::GetPinDisplayName(const UEdGraphPin* Pin) const
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{
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// These pins don't need labels.
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if ((Pin->PinName == UEdGraphSchema_K2::PN_Execute) ||
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(Pin->PinName == UEdGraphSchema_K2::PN_Then) ||
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(Pin->PinName == FunctionPinName))
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{
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return FText::GetEmpty();
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}
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// Return the pin name, removing A: or R: if present.
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return FText::FromName(RemovePrefix(Pin->PinName));
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}
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void UK2Node_LuaInvoke::PinDefaultValueChanged(UEdGraphPin* Pin)
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{
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if ((Pin->PinName == FunctionPinName) && (Pin->DefaultValue != LuaFunctionPrototype))
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{
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ReconstructNode();
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}
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}
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#define LuaCallLibraryFunction(name) (UlxLuaCallLibrary::StaticClass()->FindFunctionByName(GET_MEMBER_NAME_CHECKED(UlxLuaCallLibrary, name)))
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void UK2Node_LuaInvoke::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
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{
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Super::ExpandNode(CompilerContext, SourceGraph);
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// The BeginNode function packs the class name and function name into the call buffer.
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FlxParsedProto ParsedProto = FlxParsedProto::ParsePrototype(LuaFunctionPrototype);
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const UEdGraphSchema_K2* CCSchema = CompilerContext.GetSchema();
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UK2Node_CallFunction* BeginNode = MakeCallFunctionNode(CompilerContext, SourceGraph, LuaCallLibraryFunction(LuaCallBegin));
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CCSchema->TrySetDefaultValue(*BeginNode->FindPinChecked(TEXT("ClassName")), ParsedProto.ClassName);
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CCSchema->TrySetDefaultValue(*BeginNode->FindPinChecked(TEXT("FunctionName")), ParsedProto.FunctionName);
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UEdGraphPin *ThenPin = BeginNode->GetThenPin();
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// Add Packing operations for all argument pins.
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for (const FlxParsedProto::Pin &PinInfo : ParsedProto.Arguments)
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{
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UEdGraphPin *Pin = FindPinChecked(AddPrefix(PinInfo.Name, 'A'));
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UFunction *PackingFunc = UlxLuaCallLibrary::GetArgumentPacker(PinInfo.Type);
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if (PackingFunc == nullptr)
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{
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// This codepath should be unreachable, but just in case.
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CompilerContext.MessageLog.Error(TEXT("All argument pins must have known types"));
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continue;
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}
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UK2Node_CallFunction *PackNode = MakeCallFunctionNode(CompilerContext, SourceGraph, PackingFunc);
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CompilerContext.MovePinLinksToIntermediate(*Pin, *PackNode->FindPinChecked(TEXT("Value")));
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ThenPin = ChainExecPin(ThenPin, PackNode, TEXT("Then"));
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}
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// Add the invoke or probe node.
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UEdGraphPin *ReturnArrayPin = nullptr;
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if (IsInvoke())
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{
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UK2Node_CallFunction* ActionNode = MakeCallFunctionNode(CompilerContext, SourceGraph, LuaCallLibraryFunction(LuaCallInvoke));
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CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(PlacePinName), *ActionNode->FindPinChecked(TEXT("Place")));
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ThenPin = ChainExecPin(ThenPin, ActionNode, TEXT("Then"));
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}
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else
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{
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UK2Node_CallFunction* ActionNode = MakeCallFunctionNode(CompilerContext, SourceGraph, LuaCallLibraryFunction(LuaCallProbe));
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CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(PlacePinName), *ActionNode->FindPinChecked(TEXT("Place")));
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CompilerContext.CopyPinLinksToIntermediate(*FindPinChecked(ErrorPinName), *ActionNode->FindPinChecked(TEXT("False")));
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ReturnArrayPin = ActionNode->FindPinChecked(TEXT("ReturnArray"));
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ThenPin = ChainExecPin(ThenPin, ActionNode, TEXT("True"));
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}
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if (IsInvoke())
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{
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// Make sure we didn't have return values for an invoke.
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if ((ParsedProto.ReturnValues.Num() > 0) || (ParsedProto.ExtraReturnValues))
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{
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CompilerContext.MessageLog.Error(TEXT("Lua Call in Invoke mode does not support return values"));
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}
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}
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else
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{
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// Add Unpacking operations for all return value pins.
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for (const FlxParsedProto::Pin &PinInfo : ParsedProto.ReturnValues)
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{
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UEdGraphPin *Pin = FindPinChecked(AddPrefix(PinInfo.Name, 'R'));
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UFunction *UnpackingFunc = UlxLuaCallLibrary::GetReturnValueUnpacker(PinInfo.Type);
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if (UnpackingFunc == nullptr)
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{
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// This codepath should be unreachable, but just in case.
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CompilerContext.MessageLog.Error(TEXT("All return value pins must have known types."));
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continue;
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}
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UK2Node_CallFunction *UnpackNode = MakeCallFunctionNode(CompilerContext, SourceGraph, UnpackingFunc);
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ReturnArrayPin->MakeLinkTo(UnpackNode->FindPinChecked(UEdGraphSchema_K2::PN_Self));
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CompilerContext.CopyPinLinksToIntermediate(*FindPinChecked(ErrorPinName), *UnpackNode->FindPinChecked(TEXT("WrongType")));
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CompilerContext.MovePinLinksToIntermediate(*Pin, *UnpackNode->FindPinChecked(TEXT("Result")));
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ThenPin = ChainExecPin(ThenPin, UnpackNode, TEXT("Success"));
|
2025-04-08 18:53:26 -04:00
|
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|
}
|
|
|
|
|
|
2026-03-04 19:54:13 -05:00
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// If there is an extra results pin, pass through the LuaValues object.
|
2025-04-08 18:53:26 -04:00
|
|
|
if (ParsedProto.ExtraReturnValues)
|
|
|
|
|
{
|
2026-03-04 19:54:13 -05:00
|
|
|
UEdGraphPin *ExtraResultsPin = FindPinChecked(ExtraResultsPinName);
|
|
|
|
|
CompilerContext.MovePinLinksToIntermediate(*ExtraResultsPin, *ReturnArrayPin);
|
2025-04-08 18:53:26 -04:00
|
|
|
}
|
2025-02-26 14:47:53 -05:00
|
|
|
}
|
2025-02-24 16:46:05 -05:00
|
|
|
|
|
|
|
|
// Link up the Exec pins.
|
|
|
|
|
CompilerContext.MovePinLinksToIntermediate(*GetExecPin(), *BeginNode->GetExecPin());
|
2025-04-07 18:00:45 -04:00
|
|
|
CompilerContext.MovePinLinksToIntermediate(*GetThenPin(), *ThenPin);
|
2025-02-24 16:46:05 -05:00
|
|
|
|
2025-03-28 23:31:44 -04:00
|
|
|
|
2025-02-24 16:46:05 -05:00
|
|
|
BreakAllNodeLinks();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2025-04-08 16:31:16 -04:00
|
|
|
UK2Node::ERedirectType UK2Node_LuaInvoke::DoPinsMatchForReconstruction(const UEdGraphPin* NewPin, int32 NewPinIndex, const UEdGraphPin* OldPin, int32 OldPinIndex) const
|
2025-02-24 16:46:05 -05:00
|
|
|
{
|
2026-03-04 06:47:37 -05:00
|
|
|
if (IsTemplate() || (GetGraph() == nullptr)) return ERedirectType_None;
|
2026-03-04 01:38:19 -05:00
|
|
|
if ((NewPin->PinName == OldPin->PinName) &&
|
|
|
|
|
(NewPin->Direction == OldPin->Direction) &&
|
|
|
|
|
(NewPin->PinType == OldPin->PinType))
|
2025-02-24 16:46:05 -05:00
|
|
|
{
|
2026-03-04 01:38:19 -05:00
|
|
|
return ERedirectType_Name;
|
2025-02-24 16:46:05 -05:00
|
|
|
}
|
2026-03-04 01:38:19 -05:00
|
|
|
return ERedirectType_None;
|
2025-02-24 16:46:05 -05:00
|
|
|
}
|
|
|
|
|
|
2025-04-08 16:31:16 -04:00
|
|
|
bool UK2Node_LuaInvoke::IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const
|
2025-02-24 16:46:05 -05:00
|
|
|
{
|
|
|
|
|
// The function pin cannot be connected.
|
2025-03-28 23:31:44 -04:00
|
|
|
if (MyPin->PinName == FunctionPinName)
|
2025-02-24 16:46:05 -05:00
|
|
|
{
|
|
|
|
|
OutReason = LOCTEXT("Error_FunctionPrototypeMustBeHardwired", "Lua function prototype must be a hardwired constant.").ToString();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return Super::IsConnectionDisallowed(MyPin, OtherPin, OutReason);
|
|
|
|
|
}
|
|
|
|
|
|
2025-04-08 16:31:16 -04:00
|
|
|
void UK2Node_LuaInvoke::GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const
|
2025-02-24 16:46:05 -05:00
|
|
|
{
|
|
|
|
|
UClass* ActionKey = GetClass();
|
|
|
|
|
if (ActionRegistrar.IsOpenForRegistration(ActionKey))
|
|
|
|
|
{
|
|
|
|
|
UBlueprintNodeSpawner* NodeSpawner = UBlueprintNodeSpawner::Create(GetClass());
|
|
|
|
|
check(NodeSpawner != nullptr);
|
|
|
|
|
ActionRegistrar.AddBlueprintAction(ActionKey, NodeSpawner);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2025-04-08 16:31:16 -04:00
|
|
|
FText UK2Node_LuaInvoke::GetMenuCategory() const
|
2025-02-24 16:46:05 -05:00
|
|
|
{
|
2025-03-19 16:01:38 -04:00
|
|
|
return FText::FromString(FString(TEXT("Luprex|Lua")));
|
2025-02-24 16:46:05 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#undef LOCTEXT_NAMESPACE
|