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integration/luprex/lua/teppygame.lua

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2022-02-01 10:48:48 -05:00
makeclass('grass')
2022-01-31 17:32:30 -05:00
if global.once("build grass") then
for y=0,4 do for x=0,y%2==1 and 3 or 4 do
tangible.build{class="grass",x=y%2==1 and 2*x+1 or 2*x+1,y=2*y+1,z=0,plane="main",graphic="grass"}
end end
end
if global.once("walkable") then global.walkable={} end
if global.once("walkable main") then global.walkable["main"]={} end
function walkable(pl,x,y)
if not global.walkable then return false end
if not global.walkable[pl] then return false end
if not global.walkable[pl][y] then return false end
return global.walkable[pl][y][x] or false
end
function setwalkable(pl,x,y,val)
if not global.walkable[pl][y] then global.walkable[pl][y]={} end
global.walkable[pl][y][x]=val
end
if global.once("walkablexy") then for y=0,4 do for x=0,4 do setwalkable("main",x,y,true) end end end
function player.move(actor,place,dx,dy)
local _,pl,x,y,_,_=tangible.animstate(actor)
print("Checking walkable "..pl.." "..x.." "..y.." is "..(walkable(pl,x+dx,y+dy) and "true" or "false"))
if not walkable(pl,x+dx,y+dy) then print("Not walkable") else
tangible.animate(place, {action="walk", dx=dx,dy=dy})
local lis=tangible.near(actor,1,false,true)
if #lis==0 then print("The area is empty")
else for _,t in pairs(lis) do
print("There is a "..tangible.getclass(t).." here")
end end
end
_,pl,x,y,_,_=tangible.animstate(actor)
print("Your location is "..x.." "..y)
end