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integration/Source/Integration/AssetLookup.cpp

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#include "AssetLookup.h"
#include "AssetRegistry/IAssetRegistry.h"
#include "AssetRegistry/AssetData.h"
#include "AssetRegistry/AssetRegistryState.h"
#include "LuprexGameModeBase.h"
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#include "Components/Widget.h"
#include "WidgetBlueprint.h"
#include "Blueprint/UserWidget.h"
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#include "Animation/AnimSequence.h"
#include "Engine/StaticMesh.h"
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const ElxValidOrNotValid NotValid = ElxValidOrNotValid::NotValid;
const ElxValidOrNotValid Valid = ElxValidOrNotValid::Valid;
void UlxAssetLookup::RebuildIndex()
{
IAssetRegistry::GetChecked().WaitForCompletion();
AssetPaths.Empty();
AddAssets(TEXT("/Game/StaticMeshes"), UStaticMesh::StaticClass(), TEXT("SM_"));
AddAssets(TEXT("/Game/AnimSequences"), UAnimSequence::StaticClass(), TEXT("SEQ_"));
AddAssets(TEXT("/Game/Tangibles"), UBlueprint::StaticClass(), TEXT("TAN_"));
AddAssets(TEXT("/Game/Widgets"), UWidgetBlueprint::StaticClass(), TEXT("WB_"));
}
void UlxAssetLookup::AddAssets(const TCHAR *Path, UClass *Class, const TCHAR *NamePrefix)
{
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TArray<FAssetData> FoundData;
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TMap<FName, FString> Result;
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FARFilter AssetFilter;
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AssetFilter.PackagePaths.Add(FName(Path));
AssetFilter.ClassPaths.Add(Class->GetClassPathName());
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AssetFilter.bIncludeOnlyOnDiskAssets = true;
AssetFilter.bRecursivePaths = true;
IAssetRegistry::GetChecked().GetAssets(AssetFilter, FoundData);
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FString FSNamePrefix(NamePrefix);
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for (const FAssetData &Data : FoundData)
{
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FString AssetName = Data.AssetName.ToString();
if (AssetName.StartsWith(FSNamePrefix))
{
FName ShortName(AssetName.RightChop(FSNamePrefix.Len()));
AssetPaths.Add(MakeTuple(Class->GetName(), ShortName), Data.GetObjectPathString());
}
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}
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UE_LOG(LogLuprexIntegration, Display, TEXT("Found %d assets of type %s in %s"),
FoundData.Num(), *Class->GetName(), Path);
}
UObject *UlxAssetLookup::LoadAsset(const UObject *Context, UClass *Class, UClass *ChildOf, const FString &Name, bool ErrorIfNotFound)
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{
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const UlxAssetLookup *Lookup = ALuprexGameModeBase::FromContext(Context)->GetAssetLookup();
const FString *Path = Lookup->AssetPaths.Find(MakeTuple(Class->GetName(), FName(Name)));
if (Path == nullptr)
{
if (ErrorIfNotFound)
{
UE_LOG(LogLuprexIntegration, Error, TEXT("Loading %s %s: asset not found"), *Class->GetName(), *Name);
}
return nullptr;
}
UObject *Result;
if (ChildOf == nullptr)
{
Result = StaticLoadObject(Class, nullptr, **Path);
}
else
{
Result = StaticLoadObject(UClass::StaticClass(), nullptr, *((*Path) + FString(TEXT("_C"))));
}
if (Result == nullptr)
{
UE_LOG(LogLuprexIntegration, Error, TEXT("Loading %s %s: unknown load failure"), *Class->GetName(), *Name);
return nullptr;
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}
if (ChildOf != nullptr)
{
UClass *ResClass = (UClass *)Result;
if (!ResClass->IsChildOf(ChildOf))
{
UE_LOG(LogLuprexIntegration, Error, TEXT("Loading %s %s: blueprint not a child of %s"), *Class->GetName(), *Name, *ChildOf->GetName());
return nullptr;
}
}
return Result;
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}
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ElxValidOrNotValid UlxAssetLookup::LoadStaticMeshAsset(
UStaticMesh *&Result, const UObject *Context, const FString &Name, bool ErrorIfNotFound)
{
Result = (UStaticMesh *)LoadAsset(Context, UStaticMesh::StaticClass(), nullptr, Name, ErrorIfNotFound);
return Result ? Valid : NotValid;
}
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ElxValidOrNotValid UlxAssetLookup::LoadAnimSequenceAsset(
UAnimSequence *&Result, const UObject *Context, const FString &Name, bool ErrorIfNotFound)
{
Result = (UAnimSequence *)LoadAsset(Context, UAnimSequence::StaticClass(), nullptr, Name, ErrorIfNotFound);
return Result ? Valid : NotValid;
}
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ElxValidOrNotValid UlxAssetLookup::LoadTangibleBlueprintAsset(
TSubclassOf<AActor> &Result, const UObject *Context, const FString &Name, bool ErrorIfNotFound)
{
Result = (UClass*)LoadAsset(Context, UBlueprint::StaticClass(), AActor::StaticClass(), Name, ErrorIfNotFound);
if (Result == nullptr) return NotValid;
UFunction *aqchanged = Result->FindFunctionByName(FName(TEXT("Animation Queue Changed")));
if ((aqchanged == nullptr)||(aqchanged->ParmsSize != 0))
{
UE_LOG(LogLuprexIntegration, Error, TEXT("Loading Blueprint %s: Tangible does not have 'Animation Queue Changed' function"), *Name);
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Result = nullptr; return NotValid;
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}
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return Valid;
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}
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ElxValidOrNotValid UlxAssetLookup::LoadUserWidgetAsset(
TSubclassOf<UUserWidget> &Result, const UObject *Context, const FString &Name, bool ErrorIfNotFound)
{
Result = (UClass *)LoadAsset(Context, UWidgetBlueprint::StaticClass(), UUserWidget::StaticClass(), Name, ErrorIfNotFound);
return Result ? Valid : NotValid;
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}
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ElxValidOrNotValid UlxAssetLookup::LoadLuaWidgetAsset(
TSubclassOf<UlxLuaWidget> &Result, const UObject *Context, const FString &Name, bool ErrorIfNotFound)
{
Result = (UClass *)LoadAsset(Context, UWidgetBlueprint::StaticClass(), UlxLuaWidget::StaticClass(), Name, ErrorIfNotFound);
return Result ? Valid : NotValid;
}